Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Completed Modpacks

Notices

Reply
 
Thread Tools
Old Nov 25, 2006, 12:57 AM   #1
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Really fresh. Really WWII. Really twisted.

New thread, it's better this way. Things have changed. I'm hosted at 3D so this will be a single-download for the folder. Six saves for my part, I also have the Arab Neutrals set for human player, but it's an acquired taste to wait for the modern age before you get to do much... If anyone can tell me where to send the biq file so you can set your own startup (Finland could be really interesting) I'd be grateful. Spose I could send it to 3D and wait for approval.

Really fresh, as in right from the oven. Really WWII, as in heavily-playtested for balance and strategy. And really twisted, as in, well let's not get too deep into that...

Just a fair disclaimer: you may want to pass this mod up, if you're any of the following:

A fan of Condaleeza Rice, or Queen Elizabeth II; or if you dislike graphical images of nylons as a luxury resource, or if you'd dislike Marlene Dietrich as both a science advisor and the graphic for a Speakeasy Improvement; or,

if you're a Mason and would resent any references to conspiracies about aliens controlling the White House; or Druids helping the D-Day channel crossing; or Water Fluoridation as a Civic Improvement... or...

If none of these things raise your ire, by all means check my humble mod out, it's more fun than a barrel of monkeys (though I can't imagine what fun I personally would do with a barrel of monkeys...) and best of all,
I did all the work!!



Link to the FOLDER is here: (download this to your Scenarios folder)
(rar compression)
http://www.3ddownloads.com/Strategy/...R_8/Th_R_8.rar

(zip compression)
http://www.3ddownloads.com/Strategy/...R_8/Th_R_8.zip


This mod is very very phat. Turnarounds are long, and the SW "trade port" trick doesn't happen till the modern age. Things were tough just after the Depression. I like turn-based cuz I can walk away, make a cuppa, come back and my compy is ready to play.

(edit) there's a missing Wonder Splash for "The Order of the Blue Druids" which was noticed by another player. I've uploaded it, and you need to save it in your Th_R_8/Art/Wonder Splash folder:

http://forums.civfanatics.com/upload...ruidsplash.pcx

(EDIT 12/28/06)
Missing pediaicons entry for International Port has been fixed. Only the PediaIcons.txt file needs to be updated, you can download it from http://forums.civfanatics.com/upload...PediaIcons.zip and unzip it to your Conquests/Scenarios/Th_R_8/text folder. Choose "yes" to overwrite.
(Thanks Dave!)

EDIT:
I've rerun all startups with Hellboy's King flag off. Should you wander into an occult war, you'll see him normally now. And just for yucks and giggles, I've added a startup playing as the Arab Neutrals, which can be fun, and another for Finland, with a special qualification for the Finns--you start with two extra techs and the Tesla Coil in Helsinki.

http://forums.civfanatics.com/upload...talin_v8_2.SAV

http://forums.civfanatics.com/upload.../Ryti_v8_2.SAV

http://forums.civfanatics.com/upload...evelt_v8_2.SAV

http://forums.civfanatics.com/upload...etain_v8_2.SAV

http://forums.civfanatics.com/upload...olini_v8_2.SAV

http://forums.civfanatics.com/upload..._Saud_v8_2.SAV

http://forums.civfanatics.com/upload...itler_v8_2.SAV

http://forums.civfanatics.com/upload...chill_v8_2.SAV

BTW: resource overflow problem has been solved. Russia has become a suave "beast for the beauty" or whatever metaphor comes to mind regarding a Frankenstein transforming to a playable civ...

Last edited by FinnMcCool; Dec 28, 2006 at 05:51 PM.
FinnMcCool is offline   Reply With Quote
Old Nov 25, 2006, 08:25 AM   #2
Virote_Considon
The Great Dictator
 
Virote_Considon's Avatar
 
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,686
Woohoo!

This scenario is now un-intimidating to download!

Just out of interest, why would I (Queen Elizabeth II) b offended by his scenario?

*gets arrested for impersonating the queen*
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons
Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team
A Guy Can Dream...
new: Potential West Balkans Civfanatics Meet: Either in Croatia or Serbia | <Warning!> - Poster is armed with rolls of tape!
It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics
Virote_Considon is offline   Reply With Quote
Old Nov 25, 2006, 08:32 AM   #3
Red Door
Man of Mayhem
 
Red Door's Avatar
 
Join Date: May 2005
Location: USA #1
Posts: 12,625
I loved the last version. Quick question, how long is the loading time if I don't use the .sav files?
Red Door is offline   Reply With Quote
Old Nov 25, 2006, 05:20 PM   #4
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Al Costa, I love yer avatar

Load times for my measely T30 laptop at 256M, 1.8G process run between 45 minutes (Arabia, America, Germany) to 70-80 minutes (!) (Russia, England especially.) Why such a disparity of time you ask? I've noticed that I am right now on the precipice of RAM capacity, and if I add even one more element I face the risk of the dread "Not Responding" headstone. It's a function of application priority, iyam, or even worse, intermittent response, but if you have more RAM you should be well under the hour mark for all starts.

If I sound like I'm talking out an orifice meant to be used on an appliance invented by John Crapper, it's because I've never owned a processer faster or a system with more RAM than that. Call me a fossil but at least I have a really nice flyfishing rod.

I don't want to forget. Thunderfall has graciously expanded this most-excellent forum's uploading system to include biqs. So here it is, if you wanna tweak it yersef an give the Finns a go, er evin den Arabarna...

the biq: http://forums.civfanatics.com/upload...h_R_8_v1_3.biq


Feel.

Free.

FinnMcCool is offline   Reply With Quote
Old Nov 26, 2006, 05:00 PM   #5
The Omega
Completely Insane
 
The Omega's Avatar
 
Join Date: Jun 2004
Location: Austin, Texas
Posts: 3,032
Hooray! It's finally easy to download!
__________________

"I am Spearman! Look upon my pedia entry ye mighty and DESPAIR!"
The Playground Mod 2.0!
The Gaia War
The Omega is offline   Reply With Quote
Old Nov 26, 2006, 07:35 PM   #6
The Omega
Completely Insane
 
The Omega's Avatar
 
Join Date: Jun 2004
Location: Austin, Texas
Posts: 3,032
1. Load time needs to be shortened by abunch....
2. All the units labelled "King" automatically get the name of the civs leader (Hellboy is named President Roosevelt)
__________________

"I am Spearman! Look upon my pedia entry ye mighty and DESPAIR!"
The Playground Mod 2.0!
The Gaia War
The Omega is offline   Reply With Quote
Old Nov 26, 2006, 08:50 PM   #7
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Yarbles! I sense... another drawing board... (just uncheck "king" for Hellboy and Abe)


Edit:
Post number 1 above is a startup with Hellboy and Abe as normal. Hitler's Brain is still a King unit though... ;0)

Last edited by FinnMcCool; Dec 02, 2006 at 04:38 PM.
FinnMcCool is offline   Reply With Quote
Old Dec 14, 2006, 07:20 PM   #8
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Just to clarify: all the startups above in post #1 are corrected with Hellboy NON-king. Use him with pleasure. Gads. He could even survive a blast from the Tesla Coil, IMS. (Well duh, he's fireproof...)

And the Wonder Splash pcx for the Order of the Blue Druids is now uploaded, included in the post #1 edit.

But in the name of Fortuna, it's http://forums.civfanatics.com/upload...ruidsplash.pcx which goes into your Th_R_8/Art/Wonder Splash folder...


But more importantly,
I reread the earlier posts and I should mention that "turnaround times" for this game are about 5 minutes. STARTUP times can run up to an hour, if you don't use the SAV files I've provided... That means you might wait 5 minutes between turns, if things get complicated and you have about as much RAM as I do, being a fossil...
FinnMcCool is offline   Reply With Quote
Old Dec 16, 2006, 09:56 AM   #9
David Smith
Warlord
 
David Smith's Avatar
 
Join Date: Jan 2005
Location: Maryland
Posts: 219

Possible changes for next version, a full World map. Adding the rest of the world and other nations, like Japan & China into the mix.

But memory might be the factor, what type does your machine take? PM me, might be able to help

Last edited by David Smith; Dec 22, 2006 at 08:23 PM.
David Smith is offline   Reply With Quote
Old Dec 22, 2006, 07:47 PM   #10
David Smith
Warlord
 
David Smith's Avatar
 
Join Date: Jan 2005
Location: Maryland
Posts: 219
Exclamation Error

Another error found, in Scenarios\TH_R_8\text\Pediaicons.txt " WON_SPLASH_BLDG_Intl_port" no entry in Splash for this. This occurred right after International Port was to be built.

I was having fun until the error stopped my game.

It was the near the end of "43, Russia was down to 4 cities and I am at peace with them.
England's gone & the Arabs are next, with 6 cities.
France was only left in Africa, with 7 cities. Italians being the major force against the French with my battleships softening up cost cities for them.
No other nations are at war with me now. I have 56% pop & 59% area.

Will be, for now, trying for a space race win.

Last edited by David Smith; Dec 26, 2006 at 09:58 AM. Reason: Spelling
David Smith is offline   Reply With Quote
Old Dec 28, 2006, 05:54 PM   #11
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
This has been fixed, using existing graphics in the 3D download folder. Only the PediaIcons.txt folder needs to be overwritten. Thanks! See post #1 or download the complete PediaIcons.txt file here:

http://forums.civfanatics.com/upload...PediaIcons.zip

Unzip this to your Conquests/Scenarios/Th_R_8/text folder and choose "yes" to overwrite.
FinnMcCool is offline   Reply With Quote
Old Jan 23, 2007, 08:09 PM   #12
Stalin5
Chieftain
 
Join Date: Nov 2005
Posts: 35
Over all,awesome,but,like I said,it needs the PACIFIC!I've got lots of vidoes fron the history Channel about this kind of stuff ie Seceret Aircraft of WWII or Secret Weapons of the axis and the like.
Stalin5 is offline   Reply With Quote
Old Jan 23, 2007, 10:50 PM   #13
Stalin5
Chieftain
 
Join Date: Nov 2005
Posts: 35
Thumbs up

Like I said before,I still think you should include the pacific,unless you did,but I havent played the mod yet,havent had the time.I've got all these shows taped off the history channel about secret WWII Axis and Allied weapons and I could post whats in them if you like.Also, the Raketentruppe by Wyrmshadow would be perfect for this mod instead of the Xairborn.

EDIT:I posted my first post accidentally,please ignore that.

EDIT2:I tried to run this mod and it wouldn't load and it said text was missing in the pedia icon folder for Auschwitz,PLZ HELP!

EDIT3:I've been playing this mod for a few days and it is great however:

-ADD THE PACIFIC

-I can't build a road to the UFO resource in iceland

-Add a rebase option to the tesla missile or make it's range unlimited, I build it in Hamburg and I could't hit some key positions.

-The good ol' USSR has NO UFO related wonder, even though it has a base even MORE infamous than Area 51: http://www.russianspaceweb.com/kapyar.html , and Stalin and his engineers might have been even MORE interested in UFO's than the Nazis.

-Add the tech "reverse engineering" which creates a slight chance that a unit could capture parts from a unit if it engages in combat with it(it doesn't have to win or be the attacker) and: gives the civilization which captured the parts the techs needed to build the unit and the ability to build it given the required resources (except country specific resources ie: Stonehenge, Manifest destiny, Soviet, Reich, Jerusalem) even if it is a UU.This makes it possible for the russians to reverse engineer the B-29 to make their BEAR bomber(this actually did happen) and this is assured if the unit is an aircraft destroyed by ground units of captured artillery

-Since there are hundreds of UFO sightings, the UFO resource shouldn't be so exclusive, in stead of having an actual "resource" the tech reverse engineering lets you construct UFO related units and wonders(it didn't make sense how only ONE civ could build UFO wonders and units since the only source was in iceland, and historically those things happened AT THE SAME TIME, it also didn't make sense how they could only show up on volcanoes)

-Even though fission bombs are ALRIGHT for this senario, I have yet to see a CivIII mod with any hydrogen weapons. Since the hydrogen bomb was developed by BOTH the east and west in the year 1953, they should be in this senario since it goes all the way to 1961. Though high energy physics is more advanced than is necessary for an h-bomb, I think there should be two techs, thermo nuclear weapons, and controlled fusion.Thermo nukes upgrade upgrades ALL you nukes so that the spaces covered is not 9, but 21 and instead of killing half the population, it razes the city.

Last edited by Stalin5; Feb 01, 2007 at 10:05 PM.
Stalin5 is offline   Reply With Quote
Old Feb 20, 2007, 04:26 PM   #14
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Extremely interesting post, Stalin5. Let's see if I can do it some justice:

"-Add a rebase option to the tesla missile or make it's range unlimited, I build it in Hamburg and I could't hit some key positions..."

Good idea. Uh, the infinite range part. The missile itself isn't a physical object; it's nothing but a discharge from the coil itself, which arcs across the stratosphere. The Tunguska event in Siberia has been linked to Tesla's first experiments, and infinite range does make sense.


"I tried to run this mod and it wouldn't load and it said text was missing in the pedia icon folder for Auschwitz,PLZ HELP!..."

This is a recurring problem. Hard to troubleshoot. I thought this happened because Auschwitz is first in alphabetical order, but then I added Al-Aqsa Brigades, and the error has still been seen. The only solution I've been able to find is to uninstall the biq and re-install it. Sorrry. In the same vein, I've seen units disappear when loading into transports, and the only solution is to move the transport to the sea square, and move the unit onto the transport. There definitely are bugs in the program, but I don't know how deep they are. Possibly not mod-related!

"...The good ol' USSR has NO UFO related wonder,..."

Very good idea. True, the USSR would be a great UFO tangent in this scenario, and I didn't develop it. This is because the UFO idea started out with a strange assumption on my part: if I could set the appearance ratio for UFO very very low (or very high?) it would disappear and reappear somewhere else on the map. This unfortunately did not turn out to be the case in playtesting. I have not yet found the optimum value for reappearance ratio of a resource that makes it dissappear within, say, 20-30 turns, and reappear. That was my original plan, and the only reason there's a volcano tile in the Urals...


"-I can't build a road to the UFO resource in iceland..."
It might take two turns to move onto a volcano, since it takes 3 movement points.


"...Add the tech reverse engineering..."

This is not workable, and it makes me want to wag my finger in your face, since your ideas in general are so good. This isn't technically feasible, without using a crack or someone's custom editor. Not my style.

But your ideas that UFOs were actually pretty universal is a very fruitful line of thought. I want to keep the spirit of this scenario campy, unserious and slighly (extremely) surreal. Possible improvements would be to make it global, since the Pacific was so interesting, tactically. I love the provided scenario "WWII in the Pacific" and Godzilla would be an interesting diversion. I tend to think Switzerland is a waste of time and RAM, but Tibet and Shang'rilah would be MUCH more intesting.

As for the H-bomb. Let me just say it's very amusing that someone who plays civ wants it. After all, what's the use of creating a unit more destructive than the A-bomb? You have some special way of setting a unit's abilities to be more destructive than that? The only difference would be the graphic. A bigger mushroom cloud, maybe a bigger soundfile. It won't affect the game in any way. And maybe that's a good thing. The H-bomb is proof posative that Mankind With a Capital M is insane to have developed it in the first place. It's my serious opinion that's the reason aliens invented The Prime Directive in the first place, encountering this Earthly speceis which is both intelligent and heirarchical, a deadly combination... Ah, to return to the halcyon days of earth's dewey youth, when Dianic nymphs attended the "sky god" on Dicte, and the "chariot of the sun" was only a spaceship Runabout owned by a dude named Helios...

Last edited by FinnMcCool; Feb 20, 2007 at 04:34 PM.
FinnMcCool is offline   Reply With Quote
Old Feb 20, 2007, 05:04 PM   #15
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
Wyrmshadow: raketentruppe quest

If I could find the Raketentruppe unit, I'd use it in a heartbeat. I downloaded his entire mod, didn't find it, saw some threads discussing the unit, but to date, I haven't actually found the unit. It's my ultimate quest, to find this unit, and use it with his permission. IMO, he's slightly reluctant to let this unit be released to the general public. Ehn!
FinnMcCool is offline   Reply With Quote
Old Feb 20, 2007, 05:15 PM   #16
mmmrrrr
Chieftain
 
Join Date: Jan 2006
Location: Stockholm, Sweden
Posts: 96
http://forums.civfanatics.com/showthread.php?t=198743

mmmrrrr is offline   Reply With Quote
Old Feb 20, 2007, 10:16 PM   #17
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
tak, tak sa mycket!

I logged in to do a search for the unit, and here you've provided the link. Feels like Yule.
FinnMcCool is offline   Reply With Quote
Old Apr 17, 2007, 09:28 AM   #18
David Smith
Warlord
 
David Smith's Avatar
 
Join Date: Jan 2005
Location: Maryland
Posts: 219
Question Update?

I am just wondering, is there going to be more??????????

It has been over a month, let's have a preview of comming version?

My AOI game is about finished, I have beaten Heretic's mod and I need a new one from you, to keep Civ 3 alive for me.

So Please, inform us of you status on the next version!!!
David Smith is offline   Reply With Quote
Old Apr 20, 2007, 12:44 AM   #19
Samez
ION GUNNER
 
Samez's Avatar
 
Join Date: Jan 2005
Location: center of nowhere
Posts: 1,090
It's great fun to play this mod but the cityplacement is really bad! (At least in Germany) eg Potsdam is a kind of suburb of Berlin and not west of Hannover; Hamburg should be close to the sea ad not south of Hannover and east to Kiel
Perhaps I will try to rename/relocate some cities at the weekend so this problem should be solved ....
Samez is offline   Reply With Quote
Old Apr 21, 2007, 03:59 PM   #20
FinnMcCool
Crazy in the right way...
 
FinnMcCool's Avatar
 
Join Date: Nov 2004
Location: Walla Walla Washington (really)
Posts: 608
If you think about it, Samez, Germany would be really hard to map if you want it to be accurate. IRL, the country's very very crowded with cities, and I needed to spread them out to maximize city worker placement. I don't know if you've ever started one of these from scratch (my WWIIs) but the computer gives up; placing city workers wherever its dumb engine lines them up, and there just isn't enough land to support the population. I found this interesting, that the German player is forced to live the "liebensraum" doctrine or draft its population away... When I run a setup, I have to spend an enormous amount of time just repositioning all the people, so you don't starve everybody from turn 1. Then I save it.
Hannover had to be included, for its activities in the early Hitler Youth; and Potsdam, well I just liked a movie about it. Aachen? Cuz my dad fought there. Etc.

(Dave, my real life has been waaay too hectic to be finished with anything further; but I'm working on it. With the Occult Warfare advance, there are interesting possibilities. I hate to think, but I'm such a huge Star Trek fool that I may be putting Zendi somewhere...)
FinnMcCool is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Completed Modpacks > Really fresh. Really WWII. Really twisted.

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
WWII Twisted: Nazi UFOs, Welsh castle rituals, Hellboy, Area 51 and Occult Wars FinnMcCool Civ3 - Stories & Tales 4 May 10, 2008 01:04 AM
FRESH! WWII with a twist FinnMcCool Civ3 - Completed Modpacks 136 Apr 17, 2007 09:09 AM
Fresh water, fish, bananas, fresh crab, whole wheat, fresh ham byrdie Civ4 - General Discussions 1 Oct 29, 2005 06:51 PM
Twisted Med Large Civilicious Civ3 - User-created Maps 22 Apr 08, 2005 06:45 PM
Twisted Wars Zarn Civ3 - General Discussions 7 May 27, 2002 01:06 AM


Advertisement

All times are GMT -6. The time now is 12:29 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR