Unconquered Sun
Emperor
- Joined
- Dec 20, 2006
- Messages
- 1,462
Gandhi is toast if the war doesn't end soon. Weight on bribing HC off him if you get the chance. Also, trade for maps with Gandhi.
Judging by Nappy's stacks SE of Novgorod Saladin won't lose a single city vs him. They'll do some pillaging tho.
You can build a galleon on your west coast for two reasons. The first is scouting on Vitcos. Once you see SAMs, then HC has started the Apollo (the powergraph might indicate SAM ugrades too). The second is sending a Buddhist missionery in Russia - you will see why.
Saladin discovered Combustion two rounds ago and he is now constructing a well. So it's promoted rifles, machine guns, cannons and destroyers you will face in a war against him. But you don't really need to do that to get Oil.
On oil:
1. You may not need it.
or
2. Get it with a GA (build ST and pop one). The Arabian city close to Novgorod has only 20% defense so its culture is very low. The other oil resource near the eastern coast is also flippable with the Hermitage+Stupa+settled GA in your city there.
or
3. War for it - but in Victos. Easy win. The AI sucks in cross-pond warfare.
or
4. Send a missionary in the Russian city. By the time you research Plastics the city will have reached 500 culture (it will have at least +2 Palace and +1 Religion), so gift Plastics to Peter, and demand the oil when he platforms it. This way you will have Oil for Composites units.
or
5. War for it vs Saladin. Nappy will love you. You might even cripple a major rival. However, it is almost certain now that HC will lead the AI space race.
I don't see any defensive pacts that could improve safety.
I would go for Assembly Line. Your GP are still cheap, so build a factory in your National Epic city and pop a GE. Do not waste money on infantry upgrades if you are going for the space win. Instead, build your units in Wonsan.
Why no SoL? It will be a great wonder for you, or nice cash at the very least.
Trading rice, wheat, or corn to the leading AIs in the end game enables them to run an extra town/watermill instead of an irrigation in all their major cities. Switch the deal to Spice or cancel it: the spaceship endgame has different trade rules anyway.
Finally, consider "what if" the UN comes before your spaceship launches. Is there anyone in position for Diplomatic win? At this point, the AIs have only space and diplomatic available. You have space, diplo, and domination.
Judging by Nappy's stacks SE of Novgorod Saladin won't lose a single city vs him. They'll do some pillaging tho.
You can build a galleon on your west coast for two reasons. The first is scouting on Vitcos. Once you see SAMs, then HC has started the Apollo (the powergraph might indicate SAM ugrades too). The second is sending a Buddhist missionery in Russia - you will see why.
Saladin discovered Combustion two rounds ago and he is now constructing a well. So it's promoted rifles, machine guns, cannons and destroyers you will face in a war against him. But you don't really need to do that to get Oil.
On oil:
1. You may not need it.
or
2. Get it with a GA (build ST and pop one). The Arabian city close to Novgorod has only 20% defense so its culture is very low. The other oil resource near the eastern coast is also flippable with the Hermitage+Stupa+settled GA in your city there.
or
3. War for it - but in Victos. Easy win. The AI sucks in cross-pond warfare.
or
4. Send a missionary in the Russian city. By the time you research Plastics the city will have reached 500 culture (it will have at least +2 Palace and +1 Religion), so gift Plastics to Peter, and demand the oil when he platforms it. This way you will have Oil for Composites units.
or
5. War for it vs Saladin. Nappy will love you. You might even cripple a major rival. However, it is almost certain now that HC will lead the AI space race.
I don't see any defensive pacts that could improve safety.
I would go for Assembly Line. Your GP are still cheap, so build a factory in your National Epic city and pop a GE. Do not waste money on infantry upgrades if you are going for the space win. Instead, build your units in Wonsan.
Why no SoL? It will be a great wonder for you, or nice cash at the very least.
Trading rice, wheat, or corn to the leading AIs in the end game enables them to run an extra town/watermill instead of an irrigation in all their major cities. Switch the deal to Spice or cancel it: the spaceship endgame has different trade rules anyway.
Finally, consider "what if" the UN comes before your spaceship launches. Is there anyone in position for Diplomatic win? At this point, the AIs have only space and diplomatic available. You have space, diplo, and domination.