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Old Apr 05, 2002, 09:57 AM   #1
kobayashi
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Scenario Makers' Trivia

What happens when you research a tech which makes your Manhattan Project obsolete?
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Old Apr 05, 2002, 10:47 AM   #2
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The manhatan projects wont work if built after this, but I dont know what happens if it is allready built, I believe this was used in Crisis of the New world order though...
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Old Apr 06, 2002, 03:31 AM   #3
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You can no longer build nukes? You can no longer build the unit in the nuke slot?
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Old Apr 06, 2002, 04:37 AM   #4
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Actually I don't know the answer. Hopefully someone does.

Another question is - which tech allows settler units to build irrigation even when they are not next to a source of water?
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Old Apr 06, 2002, 05:10 AM   #5
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Those are pretty tough questions! You can't honestly think we'll go and look it up, can you?

Hmmm... My guess would be refrigeration, or perhaps explosives. Any case I don't think that one is much documented.
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Old Apr 06, 2002, 05:22 AM   #6
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Quote:
Originally posted by kobayashi
Another question is - which tech allows settler units to build irrigation even when they are not next to a source of water?
I don't believe there is such tech. The only thing that comes close is the cheat that automated settlers can irrigate when not next to water.
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Old Apr 06, 2002, 07:54 AM   #7
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Quote:
Originally posted by oryx


I don't believe there is such tech. The only thing that comes close is the cheat that automated settlers can irrigate when not next to water.
quite right.
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Old Apr 11, 2002, 07:35 AM   #8
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What happens when you rename Future Tech (but still leave it at the end of the tree)?
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Old Apr 11, 2002, 08:02 AM   #9
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Absolutely nothing, except that they will always be numbered, just like Future Tech.
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Old Apr 18, 2002, 09:53 PM   #10
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Next Question

Lets say you have an event where if British infantry gets destroyed, a new one belonging to the British is created in London. Now lets say the British infantry being destroyed also happens to be in London.

(Assume the same torpedo perpetuation routine for Axis in ZWK.)

1. Does that make London invincible?

2. Does having 2 infantry in London to start off with make any difference?
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Old Apr 18, 2002, 11:17 PM   #11
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i think it does make London invincible, but i don't see how puting more than one infantry will effect it.
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Old Apr 18, 2002, 11:18 PM   #12
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Re: Scenario Makers' Trivia

Quote:
Originally posted by kobayashi
What happens when you research a tech which makes your Manhattan Project obsolete?
it was used in the crises of the new world order scenario, and I think you can't build any nukes after manhattan is obsolete
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Old Apr 19, 2002, 12:12 AM   #13
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Quote:
Originally posted by Stormbringer
... but i don't see how puting more than one infantry will effect it.
if the infantry is the last one, MAYBE the enemy will take the city before the next infantry can be spawned. Then there will be no next infantry (assuming no alternative spawning points were indicated).
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Old Apr 19, 2002, 02:08 PM   #14
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i don't think so
I think it was used in one of the WW1 scenarios to make some territorry unbeatable before you take a city which deaktivates the event by killing the units.
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Old Apr 19, 2002, 11:23 PM   #15
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Re: Re: Scenario Makers' Trivia

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Originally posted by Stormbringer

it was used in the crises of the new world order scenario, and I think you can't build any nukes after manhattan is obsolete
you can't build units with more than 80 attack points, too.
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Old Apr 21, 2002, 10:25 PM   #16
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Which are the event triggers where 'anybody' becomes only the first tribe which triggered the event

eg. germans trigger an event and when english do the same thing nothing happens.


and which are the triggers where 'anybody' is really anybody?

eg. germans trigger an event and when english do the same thing they can have the same result.
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Old Apr 22, 2002, 03:14 AM   #17
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In any case I'd like to know. And I'm a bit curious if this bug is version-specific? -i.e. the same for FW and MGE?
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Old Apr 22, 2002, 11:54 AM   #18
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Quote:
Originally posted by kobayashi
which are the triggers where 'anybody' is really anybody?
Basicly only the negotiation event
However, for one time "received technology" triggers, the anybody will be anybody (as only the civ that first triggers it will trigger it at all)
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Old Apr 28, 2002, 01:41 AM   #19
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New question : Which techs are the trigger techs for partisans, and which other factors determine if, when and how many partisans will appear when taking an enemy city?
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Old Apr 28, 2002, 04:44 AM   #20
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that's easy.

Naval Technology and KV-1
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