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Old May 14, 2002, 07:24 AM   #641
RobO
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Re: Re: Ok, next question...

Quote:
Originally posted by Isak
... - we probably won't release another Bic file for a week (hopefully less -
Ahem, you seem to be a bit releasehappy
That's understandable, but I think you are forgetting that the QM needs to check your input before it is released. Also, I think that a pre-release test of such a fundamental update is in order.
Quote:
- but I'm a born pessimist)...
Shouldn't that be optimist
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Old May 14, 2002, 09:12 AM   #642
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Quote:
Originally posted by RobO
Another issue I'm a bit concerned about the incense requirement for temples and the temple requirement for cathedrals. No incence and you can't get either of them. That's bad luck for a religuous civ. In my current game I have until now been unable to locate any incense. I suspect this is a well-considered design decision by OFL, but the playbalance aspect does concern me a bit. On the other hand it adds some nice strategic choices, and there are other ways to improve happiness. Opinions, anyone?
well, it sounded like a good idea at the time. maybe having the resource requirements for buildings is not such a good idea after all. or maybe they just need some reworking. probably the latter. Let me think on it a while, and get back to you all on that.

on a brighter note, I am done with law school!!! [dancing]

now just that pesky bar in august.
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Old May 14, 2002, 10:09 AM   #643
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Re: Re: Re: Ok, next question... (And So On)

Quote:
Originally posted by RobO

Ahem, you seem to be a bit releasehappy
That's understandable, but I think you are forgetting that the QM needs to check your input before it is released. Also, I think that a pre-release test of such a fundamental update is in order.
Agreed
An update involving a BIC file and all the other stuff (v0.5??)
Not should, but MUST be passed to the DyP Quality Assurence Team. (The UnOfficial name for the betatesters)
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Old May 14, 2002, 10:37 AM   #644
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Re: Re: Re: Ok, next question...

Quote:
Originally posted by RobO

Ahem, you seem to be a bit releasehappy
What do you mean? At least I haven't started doing 0.001 patches yet
Quote:
That's understandable, but I think you are forgetting that the QM needs to check your input before it is released. Also, I think that a pre-release test of such a fundamental update is in order.
Don't worry, you'll see it before the rest of the world
Quote:
Shouldn't that be optimist
What do you mean?
A: I should have been born an optimist: I was but then my mom dropped me on the bathroom floor.
B: I meant to say I was born an optimist: No, I _did_ mean pessimist - cause I don't really believe in a release within a week
Quote:
Originally posted by Bernskov
Not should, but MUST be passed to the DyP Quality Assurence Team. (The UnOfficial name for the betatesters)
Jeez, you guys - relax, and read my post again....spot the "we" right there in the middle of the big old ugly sentence?

....it's not exactly like I have a known history of anarchist behaviour or anything like that, is it?
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Old May 14, 2002, 11:32 AM   #645
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Well, Isak- I was thinking that a week was extremely optimistic and less than a week impossible. You seemed to state that a week was a pessimistic estimate.

Relax - and check your inbox. It's time we took this discussion of the forum. At least the devout followers will know that we take this mod seriously
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Old May 14, 2002, 12:54 PM   #646
Morbius
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yo, i guess the whole modern tech-tree connections are mixed up.
for example sythetic fibers can be researched before plastics, i somehow need computers for miniturization, and i already mailed kal-el bout the problems with ecology/plastics and spaceflight/recycling.

i stumbled across some more, but i didnt record them.
its all been in the modern era, though.

the 0.47 version helped alot, some old safe games that regularly crashed do work now.

unfortunately the game still freezes sometimes.
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Old May 14, 2002, 03:02 PM   #647
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Re: Re: Ok, next question...

Quote:
Originally posted by Isak
The last bic-file released was in version 0.40, so if you kept your savegames before uninstalling, you can still play them - we probably won't release another Bic file for a week (hopefully less - but I'm a born pessimist) Nope - that's an error in the readme - The release manager forgot to change the readme.txt for the Full Install version of v.0.33 - I'll give him a good whack on the head for it.
If you have the full install version of v.0.33, you don't need any of the previous versions.

Ok, then, why does the normal civ3mod.bic come up when I try and edit the dyp civ3mod.bic? Not that I'm trying to make any serious changes (I love the mod, really! ), but I like to change a couple of things (increase road movement to 5, for example). The first time I d/led the mod, I was able to edit it, but not now.

Also, version .47 on your website has the same file name as version .46. I hate to seem like I'm only pointing out bad things on the mod, since it is such a good mod, so please don't think I'm just being mean.

Marc
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Old May 14, 2002, 03:18 PM   #648
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Re: Re: Re: Ok, next question...

Quote:
Originally posted by tmarcl
Ok, then, why does the normal civ3mod.bic come up when I try and edit the dyp civ3mod.bic?

Are you absolutely sure you've installed in the right folder? And if yes, are you absolutely sure it's the original civ3mod.bic??
Quote:
Also, version .47 on your website has the same file name as version .46.
Actually it was just the link referring to the wrong file, so if you downloaded that, you haven't got v.0.47 yet - the update to 0.47 is called "Update_DyP_046to047" (exe or zip) - it was fixed about 12 hours ago, though
Quote:
I hate to seem like I'm only pointing out bad things on the mod, since it is such a good mod, so please don't think I'm just being mean.
No problem - that's what beta-tests are for - there'll be plenty of time for praise, once we reach version 1.0
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Old May 14, 2002, 04:13 PM   #649
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Re: Re: Re: Re: Ok, next question...

Quote:
Originally posted by Isak

Are you absolutely sure you've installed in the right folder? And if yes, are you absolutely sure it's the original civ3mod.bic??


Of course! Oh wait, you mean you *didn't* read my mind as to the unusual folder I put it in and adjust accordingly? What kind of programmer are you?? Ok, I confess, I sent them to the wrong folder. Now that they're back where they belong, it's working fine (at least as far as switching to partisans goes, I haven't had time to play yet. I will probably do so tomorrow morning and let you know the results.)

Quote:
No problem - that's what beta-tests are for - there'll be plenty of time for praise, once we reach version 1.0
Then I shall make it my mission to point out any and all errors I find!

Marc
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Old May 14, 2002, 10:12 PM   #650
cricket
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Question Space Ship

Ok, this is an odd one. Has anyone tried to build the Spaceship? It will not let me view my progress and I am not sure if it is just my computer or if there is a problem. And you can only build one part in one city at a time. Even though you might need 4 of that part you can only build one at a time in only one city.

Also is there a limit to how many wonders can be built in a city? There were several citys at the end where I could not build wonders. Was this meant to be this way?

Aside from that I played through with only a few hiccups after installing 047 patch.


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Old May 15, 2002, 12:08 AM   #651
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Re: Space Ship

Quote:
Originally posted by cricket
Ok, this is an odd one. Has anyone tried to build the Spaceship? It will not let me view my progress and I am not sure if it is just my computer or if there is a problem.
And I thought that I was the only one.
I have had the very same experience.

No progress anywhere.
I have tried to build the needed parts, but to no avail.
I was not winning ?! (After that I lost the U.N vote)
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Old May 15, 2002, 02:59 AM   #652
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Re: Space Ship

Quote:
Originally posted by cricket
Also is there a limit to how many wonders can be built in a city? There were several citys at the end where I could not build wonders. Was this meant to be this way?
Oooooh
This sounds like the perfect savegame gift for your friendly release manager....is that a possibility? Anyone?
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Old May 15, 2002, 02:03 PM   #653
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To do or not to do

In an attempt to keep myself from hacking away at the new bic, I decided to start a "Known Issues, Quirks and Bugs" thread at the Double Your Pleasure site.

I have probably forgotten truck-load of issues and bugs, and the thread is also an invitation to (re)-send me any savegames, questions or issues not listed on the page. Just to make sure I'm aware of them, if nothing else.

Find it in the "TODO" section on the site.
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Old May 16, 2002, 01:17 PM   #654
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Quote:
Originally posted by Kal-el


well, it sounded like a good idea at the time. maybe having the resource requirements for buildings is not such a good idea after all. or maybe they just need some reworking. probably the latter. Let me think on it a while, and get back to you all on that.

on a brighter note, I am done with law school!!! [dancing]

now just that pesky bar in august.
I am finding the same thing. No incense and since I am playing as Egypt this is a problem. I wonder if it has something to do with the size of the map. I am playing on a small world map. Is there some way to change it so there is some of everthing but in smaller amounts? Maybe four of each luxury instead of five?
No gems on this map either. With two luxuries missing and no temples I am having to scramble to keep people happy.
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Old May 16, 2002, 01:36 PM   #655
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No Gems

According to the current BIC settings there should be 2 gems available per player in an 8 player game, so if they're really missing from the game, it might be due to the fact that the Mountains and Jungles are already crammed with stuff.....

Can you send me a savegame cricket? (you knew I would ask, didn't you.. )
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Old May 16, 2002, 02:13 PM   #656
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First, kudos to Kal-el, Isak, Rob0, Berskov and the DyP crew. You've really created a great mod, with a very distinctive feel, and I've been having lots of fun and losing lots of sleep playing it.

I just wanted to weigh in in favor of the required luxury resources. I think it adds a lot. You have several different happiness/culture buildings, so missing any one luxury isn't disastrous, just frustrating. Maybe having cathedrals also (indirectly) requiring incense is too much, maybe they should require something else (stone?) instead. Or you could add a weaker version of temples or cathedrals that's available without required luxuries (another shrine). But I like the scramble for non-military resources.

(And good luck with the bar!)
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Old May 16, 2002, 04:59 PM   #657
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Updated the Known Bugs list and had the unmitigated audacity to move it to a different page. I think I solved the problem with Spaceship Progress not showing, but I need someone with a bit more time on their hands to test it. And I'm also putting forward a totally untested and outrageous theory on the other Spaceship problem....and yes, you might have guessed it already: It's Blame The BIC time again...

But check out the page for more details.

One thing that didn't make it into the updated list is the issue with apparent lack of some resources in some games. Cricket was nice enough to send me a savegame and looking at it, I must confess I'm hard pressed to find any Gems on that map. They are in fact, absolutely non-existant.....

//Release manager pulls out Bug-Squasher suit, and starts looking for a suitable phone-booth//

Beorhtwulf: Thanks, I'm personally very glad to finally see someone agree with me on the "lack of resources" issue. Sure it needs some balancing (Gems, apparently need a lot of balancing...) but it is IMHO one of the great strengths of this mod - you will have to deal with not being able to build certain things... unless you make an effort to knock some other sucker off the resources, of course.
Hope we can help you lose some more sleep in the future.
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Old May 16, 2002, 07:21 PM   #658
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Where have all the luxuries gone?

I looked at it (the saved game) again. No tobacco either. In fact even on the game I played on the standard size map there was no tobacco.
That makes three missing luxuries, no wonder my cities kept on rioting.
Also is there a way to reduce disease in the jungle? Or is that hardwired into the game?
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Old May 17, 2002, 02:17 AM   #659
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Resources, or lack thereof

I think the problem with resources is, that only a certain amount can be on the map. We've increased the number of resource-types, but this doesn't increase the actual number of in-game resources... so when the game determines which resources are to be available, it might leave out a few of those with smaller appearance ratios.

Hopefully we will be able to fix it by adjusting the appearance ratios in some way.
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Old May 17, 2002, 03:03 PM   #660
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WooHOO!

What a kickbutt mod. Sure am enjoying it compadres!

A couple newbie questions for you knowledgable folks if you wouldn't mind....

1. Somehow the growth rate of some of my cities is stopped at one of two citizens even with plains or grasslands surrounding it. I can't irregate yet and roads don't help. I'll bet I'm missing something incredibly obvious here, but I don't get it.

2. Is there any general strategy articles written yet about this mod? It's a whole bunch different from the original, that's for sure. Fun as hell though.

To all you hardworking & ultrasharp creators out there...THANKS!
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