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#641 | ||
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King
Join Date: Jan 2001
Location: Ramløse, Denmark
Posts: 832
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Re: Re: Ok, next question...
Quote:
Ahem, you seem to be a bit releasehappy ![]() That's understandable, but I think you are forgetting that the Quote:
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Enjoy, Robert |
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#642 | |
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Deity
Join Date: Nov 2001
Location: Washington DC
Posts: 4,827
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Quote:
on a brighter note, I am done with law school!!! [dancing] now just that pesky bar in august.
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Designer of the Double Your Pleasure Mod and Rise and Rule, Check them out the latest version at Rise and Rule for C3C and DocT's 1.04 pre-Beta |
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#643 | |
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DyP Webmaster
Join Date: Apr 2002
Location: Denmark,Stenlose
Posts: 66
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Re: Re: Re: Ok, next question... (And So On)
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An update involving a BIC file and all the other stuff (v0.5??) Not should, but MUST be passed to the DyP Quality Assurence Team. (The UnOfficial name for the betatesters)
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#644 | ||||
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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Re: Re: Re: Ok, next question...
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Quote:
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A: I should have been born an optimist: I was but then my mom dropped me on the bathroom floor. B: I meant to say I was born an optimist: No, I _did_ mean pessimist - cause I don't really believe in a release within a week ![]() Quote:
....it's not exactly like I have a known history of anarchist behaviour or anything like that, is it?
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Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#645 |
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King
Join Date: Jan 2001
Location: Ramløse, Denmark
Posts: 832
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Well, Isak- I was thinking that a week was extremely optimistic and less than a week impossible. You seemed to state that a week was a pessimistic estimate.
Relax - and check your inbox. It's time we took this discussion of the forum. At least the devout followers will know that we take this mod seriously
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Enjoy, Robert |
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#646 |
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Warlord
Join Date: May 2002
Posts: 101
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yo, i guess the whole modern tech-tree connections are mixed up.
for example sythetic fibers can be researched before plastics, i somehow need computers for miniturization, and i already mailed kal-el bout the problems with ecology/plastics and spaceflight/recycling. i stumbled across some more, but i didnt record them. its all been in the modern era, though. the 0.47 version helped alot, some old safe games that regularly crashed do work now. unfortunately the game still freezes sometimes. |
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#647 | |
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Prince
Join Date: Nov 2001
Posts: 362
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Re: Re: Ok, next question...
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Ok, then, why does the normal civ3mod.bic come up when I try and edit the dyp civ3mod.bic? Not that I'm trying to make any serious changes (I love the mod, really! ), but I like to change a couple of things (increase road movement to 5, for example). The first time I d/led the mod, I was able to edit it, but not now.Also, version .47 on your website has the same file name as version .46. I hate to seem like I'm only pointing out bad things on the mod, since it is such a good mod, so please don't think I'm just being mean. Marc |
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#648 | |||
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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Re: Re: Re: Ok, next question...
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![]() ![]() ![]() Are you absolutely sure you've installed in the right folder? And if yes, are you absolutely sure it's the original civ3mod.bic?? Quote:
![]() Quote:
__________________
Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#649 | ||
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Prince
Join Date: Nov 2001
Posts: 362
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Re: Re: Re: Re: Ok, next question...
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Of course! Oh wait, you mean you *didn't* read my mind as to the unusual folder I put it in and adjust accordingly? What kind of programmer are you?? Ok, I confess, I sent them to the wrong folder. Now that they're back where they belong, it's working fine (at least as far as switching to partisans goes, I haven't had time to play yet. I will probably do so tomorrow morning and let you know the results.)Quote:
Marc |
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#650 |
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Chieftain
Join Date: Apr 2002
Posts: 18
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Ok, this is an odd one. Has anyone tried to build the Spaceship? It will not let me view my progress and I am not sure if it is just my computer or if there is a problem. And you can only build one part in one city at a time. Even though you might need 4 of that part you can only build one at a time in only one city.
Also is there a limit to how many wonders can be built in a city? There were several citys at the end where I could not build wonders. Was this meant to be this way? Aside from that I played through with only a few hiccups after installing 047 patch. Cricket |
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#651 | |
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DyP Webmaster
Join Date: Apr 2002
Location: Denmark,Stenlose
Posts: 66
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Re: Space Ship
Quote:
I have had the very same experience. No progress anywhere. I have tried to build the needed parts, but to no avail. I was not winning ?! (After that I lost the U.N vote) |
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#652 | |
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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Re: Space Ship
Quote:
This sounds like the perfect savegame gift for your friendly release manager....is that a possibility? Anyone?
__________________
Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#653 |
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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To do or not to do
In an attempt to keep myself from hacking away at the new bic, I decided to start a "Known Issues, Quirks and Bugs" thread at the Double Your Pleasure site.
I have probably forgotten truck-load of issues and bugs, and the thread is also an invitation to (re)-send me any savegames, questions or issues not listed on the page. Just to make sure I'm aware of them, if nothing else. Find it in the "TODO" section on the site.
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Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#654 | |
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Chieftain
Join Date: Apr 2002
Posts: 18
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Quote:
No gems on this map either. With two luxuries missing and no temples I am having to scramble to keep people happy. Cricket |
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#655 |
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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No Gems
According to the current BIC settings there should be 2 gems available per player in an 8 player game, so if they're really missing from the game, it might be due to the fact that the Mountains and Jungles are already crammed with stuff.....
Can you send me a savegame cricket? (you knew I would ask, didn't you.. )
__________________
Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#656 |
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Chieftain
Join Date: Oct 2001
Posts: 30
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First, kudos to Kal-el, Isak, Rob0, Berskov and the DyP crew. You've really created a great mod, with a very distinctive feel, and I've been having lots of fun and losing lots of sleep playing it.
![]() I just wanted to weigh in in favor of the required luxury resources. I think it adds a lot. You have several different happiness/culture buildings, so missing any one luxury isn't disastrous, just frustrating. Maybe having cathedrals also (indirectly) requiring incense is too much, maybe they should require something else (stone?) instead. Or you could add a weaker version of temples or cathedrals that's available without required luxuries (another shrine). But I like the scramble for non-military resources. (And good luck with the bar!) |
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#657 |
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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Updated the Known Bugs list and had the unmitigated audacity
to move it to a different page. I think I solved the problem with Spaceship Progress not showing, but I need someone with a bit more time on their hands to test it. And I'm also putting forward a totally untested and outrageous theory on the other Spaceship problem....and yes, you might have guessed it already: It's Blame The BIC time again...But check out the page for more details. One thing that didn't make it into the updated list is the issue with apparent lack of some resources in some games. Cricket was nice enough to send me a savegame and looking at it, I must confess I'm hard pressed to find any Gems on that map. They are in fact, absolutely non-existant.....![]() ![]() ![]() //Release manager pulls out Bug-Squasher suit, and starts looking for a suitable phone-booth// Beorhtwulf: Thanks, I'm personally very glad to finally see someone agree with me on the "lack of resources" issue. Sure it needs some balancing (Gems, apparently need a lot of balancing...) but it is IMHO one of the great strengths of this mod - you will have to deal with not being able to build certain things... unless you make an effort to knock some other sucker off the resources, of course. ![]() Hope we can help you lose some more sleep in the future.
__________________
Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#658 |
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Chieftain
Join Date: Apr 2002
Posts: 18
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Where have all the luxuries gone?
I looked at it (the saved game) again. No tobacco either. In fact even on the game I played on the standard size map there was no tobacco.
That makes three missing luxuries, no wonder my cities kept on rioting. Also is there a way to reduce disease in the jungle? Or is that hardwired into the game? Cricket |
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#659 |
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Civ4 Scenario Designer
Join Date: Mar 2002
Location: Airhose, Denmark
Posts: 1,384
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Resources, or lack thereof
I think the problem with resources is, that only a certain amount can be on the map. We've increased the number of resource-types, but this doesn't increase the actual number of in-game resources... so when the game determines which resources are to be available, it might leave out a few of those with smaller appearance ratios.
Hopefully we will be able to fix it by adjusting the appearance ratios in some way.
__________________
Civ4: RAR4CIV - well, some things just never happen. ![]() Civ3/PtW: Kal-El's Double Your Pleasure Mod | Rise and Rule for C3C |
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#660 |
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Chieftain
Join Date: Apr 2002
Posts: 82
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WooHOO!
What a kickbutt mod. Sure am enjoying it compadres! A couple newbie questions for you knowledgable folks if you wouldn't mind.... 1. Somehow the growth rate of some of my cities is stopped at one of two citizens even with plains or grasslands surrounding it. I can't irregate yet and roads don't help. I'll bet I'm missing something incredibly obvious here, but I don't get it. 2. Is there any general strategy articles written yet about this mod? It's a whole bunch different from the original, that's for sure. Fun as hell though. To all you hardworking & ultrasharp creators out there...THANKS! |
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