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#481 |
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Chieftain
Join Date: Feb 2002
Posts: 95
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Hyperlink Error
Justdownloaded the Fantasy Mod a few days ago. Does anyone know about the hyperlink overflow error message?
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#482 |
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Warlord
Join Date: Jan 2005
Location: Kirkland, WA
Posts: 113
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I've been playing a lot of large/giant pangea random maps on whatever you called Emperor (Giantslayer?) with 10-12 opponents. I was playing as Loren for a while, and love their fast movement. I find that on higher difficulty, meeting four or more neighbors is critical early to get tech trading going. For civs who start with Mysticism, I go for Astrology, try to get Mining in trade before the first 50 turns are up, and take Smithing as a free tech which is a great advantage and trades well. This usually works if there are no barbs. It's a gamble if there are barb camps because Astrology is awarded as a free tech fairly readily. It's also almost worthless to trade to many civs.
I've been playing more recently as the Dark Elves, liking their traits and fast movement from the get-go, which is a big advantage for exploration and militarily once again. Something truly chilling happened last game. The Khemri, who lived far off on the same continent, built Spell of Awakening, which I gave little thought to at the time, since I was busy with the locals. I rarely even saw any Khemri around except they did pick a fight with me early in the game, briefly taking a poorly defended coastal city they got by boat invasion. I got stronger and they stopped picking on me and disappeared from the scene for quite a while, during which they had built Spell of Awakening. Then the Khemri picked a fight with the lizards to my north. They fell quickly. I was horrified to see endless hordes of stacks of Skeleton Warriors lumbering through. There seemed to be no end to them. I recruited them to pick a fight with Reikland, who were threatening to become unstoppable if they weren't pruned, and I wasn't in the position yet to do it alone. The hordes of Khemri were actually within Empire land when I covinced them to join me in a crudade against the Empire. We wiped them off the map and I wound up with most of the territory. The Khemri were still in the area a short time later when a mutual protection pact with someone else got me into a most unexpected war with the Khemri. It was all I could do to hold off those hordes, but it was extremely satisfying obliterating them all. I had Cold One Knights and Ironguts I had ramped up for the Empire conflict. I was barely able to move big stacks around to protect my cities from the Khemri. Anyway, Spell of Awakening + Khemri = one huge, scary horde. Be afraid. Be very afraid. ... Random observations/questions: It seems there are extremely few units that can enter mountains. Dwarf Rangers are the only I can think of. Last game I played, I was cut off from my chose source of iron for a hella long time, because a stack of barbarians were roaming back and forth on the mountains around it. I couldn't get workers onto it long enough to road it, and I couldn't do anything to eliminate them. Is this an intentional feature of the game, unreachable barbarians which are very hard to root out? It's extremely frustrating at times. I should be able to have something to kill a barbarian on a mountain. What's the use of all the catapult type units? The most any of them seems to do is take one hit point off any other unit. How is this useful? I can put an archer in a city, with strong attack ability, and have it do the same in defense. I notice everyone seems to gang up on the Empire sooner or later in the game and take them out. Is this intentional? Same with Sylvania. Loren often has a hard time surviving into the later game. I sometimes like to help out the undercivs to keep my neighbors around...unless I'm conquering them myself. -S- |
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#483 |
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Back In Green!
Join Date: Nov 2004
Location: Adelaide, South Australia
Posts: 3,626
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Catapult units are able to bombard enemy cities and units, so they can be used in sieges while archers only have defensive bombard
Spells have Lethal Land bombard, so they can be used to kill barbs in the mountains @ brad: the resource overflow issue cannot be fixed AFAIK, its not a problem with the mod but with the game. it means that there are too many units requiring iron. just keep pressing ok, until the message stops popping up
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My units My graphics library Da Klan Projekt WH40K Workshop RIP Stormrage, you will be greatly missed |
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#484 |
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Caliph
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@bradbowen
This is a Civ3 bug that pops up in mods with high amount of units. You have to live with it, i.e. don't click on Iron or Horse icons. EDIT: Oh yeah, and LMR is right, you can press ENTER till the pop-up is gone. @Synergy67 Yeah, inaccessible mountain ranges are intended. For Barbarians, however, I recommend adding AINoPatrol=0 to your Conquests.ini file (Firaxis disabled AI roaming by default in C3C to speed up the game on slow computers). This enables AI (esp. barbarians) roaming so that they will work like in PTW and will actually attack your cities instead of sitting in the mountains for hundreds of years. Siege units are for offense, and catapults work just like in the original Civ3, with the same power. Later siege units like cannons are much more powerful, with rate of fire = 2-3. Ganging up may be more visible in this mod since it has "crowded" setting for maps (i.e. standard map has 12 civs instead of 8, huge has 24 instead of 16 etc.) but the victims are not predetermined in any way. The AI tends to bandwagon, so if 2 civs are at war with another, you can expect more joining up very soon. And yeah, Spell of Awakeining is fun :>
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Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
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#485 | ||
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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Quote:
But seriously tho, thanks for the tip, I can always use more speed ![]() Quote:
j/k About those Ushabtis.. anyone else feels like they should be spawned? Nasty critters, and Khemri is already nasty enough! |
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#486 |
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Warlord
Join Date: Jan 2005
Location: Kirkland, WA
Posts: 113
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Thanks for the tip. I just insert "AINoPatrol=0" anywhere in the ini file? Do I have to restart the game for it to work?
Using Fireblasts or whatnot to eliminate barbs is expensive and inefficient when it only takes one or two hit points off a barb per hit and there are two dozen of them to eliminate. I wish spells were a bit more powerful in general, because they are fun, but not very deadly. Grande Trebuchets in the Camelot! scenario are deadly fun as either a defensive or offensive ranged weapon. Actually, they are overpowered, but darn fun to use. Here's something else I notice with some civs. I am playing Naggaroth currently, and they start with expensive spearmen. If I don't have a forest in my beginning city squares, it takes 13 turns or more to build my first spearman. By then, my city has already grown to size 2 and has had to have an entertainer just to get one unit built, which means wasted production just to start the game. Then I have to wait another however many turns just to get another unit out to explore and make contact. It can be 20+ turns into the game just to get a unit out the door. This is frustrating. I really wish all games, in fact, started with one defender, one explorer/offensive unit, and one worker, just to get on with it. There is no cheap/quick starting unit with some civs, and this is a real handicap. -S- |
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#487 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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Yeah, the expensive starting units for the elves is a bit of a problem, I agree.
However, you can try setting 10-20% lux instead of using entertainers, much more efficient.
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How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#488 | |
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Caliph
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Quote:
Note to Stormrage: the default setting is faster.
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Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
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#489 |
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unbeliever
Join Date: Dec 2003
Location: Prime Material
Posts: 3,262
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Playing the Albioners on Giantslayer, doing well so far. It's just that whenever I try to have a city build a horseman, the game crashes. This is not a "file not available" error, the file's there, it's just I get a "fault in CIV.EXE" error. Any idea what's goin' on?
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2.13 1.22 NoAIPatrol=0 1.27TV Tropes Think you've seen that plot before? You probably have... President Barack Hussein Obama = A Democrat speaks inane rubbish |
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#490 | |
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Caliph
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Quote:
__________________
Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
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#491 |
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Chieftain
Join Date: Aug 2007
Posts: 1
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I would just like to say, this is a really great mod. I've been playing for over an hour now and must say that everyone that worked on it has done a bang up job.
Now, I'm sure you saw it coming, I think I found a small problem. I was poking through the pedia trying to find a resource and I clicked on iron instead. What happened is that after a minute or so of loading an error message popped up saying "Maximum Hypertexts Exceeded". Clicking okay just makes more pop-ups, so closing the pedia was teh only way to get it to go away. After I was out, my units wouldn't do quite what I wanted: A settler would only let me move it one space at a time (it was on roads). A worker wouldn't construct roads or irrigation (but it did do the 'working' animation). Then, when I tried to fix it I had to close Civ3, but rather than simply closing it I had to go to task manager to get it to work. Don't know if this was my comp or a some weird problem in Civ3 or the mod, but I thought I'd let you know. PS: If this came up already, sorry for posting. I searched the forum but didn't get a hit. |
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#492 |
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Caliph
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@Silverflame
This is an original Civ3 bug that appears in all mods that have a lot of units. Just don't click on the Iron/Horses pedia, or when you accidentally do it, keep the ENTER key pressed and the pop-up and related problems will disappear.
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Sengoku-mod - Feudal Japan mod preview/test The Sword of Islam: RFC Medieval Middle East - Caliphates, Byzantium, Crusades, Turkic & Mongol Invasions, Rajputs & Mughals and moar! Now with its own subforum! Medieval Reskin Shop | Buildings & Stuff | RFC Epic/Marathon | Warhammer Fantasy Mod | Medieval European Mod II
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#493 |
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✫✫✫✫✫✫✫
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Phew.. that was one long night. There's nothing like playing a game from the beginning to the end, without any pauses.
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#494 |
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Chieftain
Join Date: Jun 2007
Posts: 56
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15 hours no coffee?!
Anyway I just wanted to say I bought CIV3 recently,& having read about ths mod here was really looking forward to playing it. ..It's great! I really like Civ (quite new to playing it) and I love fantasy games and this is a peach! Played as the lizard guys first, great models there, then as the Lahmia. Very nicely done and very enjoyable. Look forward to playing some other races. Prefer is to 'normal' civ, i think. Thank you! |
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#495 |
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unbeliever
Join Date: Dec 2003
Location: Prime Material
Posts: 3,262
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ref. post #489
I deleted the mod and then reinstalled it. Started a new game, playing Estalia with Psychic Llamas' Old World map from post #109. No problems with building horsemen , no idea what happened before.
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2.13 1.22 NoAIPatrol=0 1.27TV Tropes Think you've seen that plot before? You probably have... President Barack Hussein Obama = A Democrat speaks inane rubbish |
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#496 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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What difficulty is that? In my games, i never have so many surviving civs in late game..I mean, I don`t do all the killing, they are slaugthering each other, then I just pick on the weakened winner
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#497 |
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✫✫✫✫✫✫✫
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Monarch, or whatever it's called here.
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Medieval European Mod II 1.3 | Giant Earth Concept Map (256x256) | East Asia Mod | The YP Archives |
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#498 |
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King
Join Date: Apr 2006
Location: Outlying Colonies
Posts: 700
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#499 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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I once played Final Fantasy VII for 22 hours straight.. no food, no bathrom.. infact, IIRC, I hardly moved, I only blinked and moved my fingers for the whole time
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#500 |
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King
Join Date: Apr 2006
Location: Outlying Colonies
Posts: 700
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I could not do that. I rarely do one thing for over 2 or 3 hours. Unless its Civ or Soccer. But I did stay awake once for 48 or so hours for 50 bucks.
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