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#1 |
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Conscious
Join Date: Apr 2002
Posts: 1,950
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Changes to v1.21f NOT in the Readme....
We already know that v1.17 had some changes that were just in the .bic file, not the RM (like the shield changes to Great Lighthouse and other wonders)... so if you spot any unannounced changes while playing during the next few days, just post it here:
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#2 | |
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Sleeping Dragon
Join Date: Dec 2001
Posts: 1,197
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Quote:
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#3 |
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Lightseeker
Join Date: Dec 2001
Location: Deep, deep inside...
Posts: 1,079
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Well,
it works slightly different now, but i must say: it is more intelligent. Now you have to ACTIVATE the units that you want to move in stack. That makes more sense, because now you can actually select which units from a big stack you will sen together to some spot. Cool. Little more work, but intelligent. Great! Rebel Rick
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"Candor dat viribus alas." |
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#4 |
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in vino veritas
Join Date: Mar 2002
Posts: 176
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For stack movements, I understand that fortified units won't move with the stack, but what about sentried units? Having to manually activate 25 pieces of artillery seems like a BIG waste of time,
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#5 |
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übermensch
Join Date: Feb 2002
Location: Lake Vänern
Posts: 541
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Nah, just hold the shift button while you do it and you should be able to activate them all in 5 seks
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#6 | |
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King
Join Date: Jan 2002
Location: USA
Posts: 943
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Quote:
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#7 |
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Gorilla Joe
Join Date: Jan 2002
Location: Boulder, CO, USA
Posts: 2,133
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New choice for male or female Random Civ in new game setup
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#8 |
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Bystander
Join Date: Jan 2002
Posts: 95
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You could always have excess units just pause instead of fortifying or sentrying... I mean, if you march a stack of 20 cavalry up to a city, it's not like each and every cavalry unit in that stack is going to end up having to defend that turn.
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#9 | |
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Crusader
Join Date: Dec 2001
Posts: 1,603
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Quote:
Because it was in the readme it makes it OK for arrogant paternal Firaxis to remove the 'multi.sav' cheat?? Hell no. It STINKS.
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#10 | |
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in vino veritas
Join Date: Mar 2002
Posts: 176
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Quote:
__________________
Some recommended unit D/Ls: TVA22's Japanese Imperial Marines; Lab Monkey's Arabian Horseman; Lab Monkey's Eastern Pikeman; TVA22's Yamato Class Battleship; Dark Sheer's Canoe And of course there are many more great units out there! |
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#11 |
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Warlord
Join Date: Nov 2001
Location: Pennsylvania
Posts: 217
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Seems you can't take cities through renogotiating peace treaties anymore. Ouch.
Thats going to hurt a lot of emperor-deity players.Corruption also seems a little bit higher to me, though it could be because the huge map size was reduced. A bit off topic, i'm also experiencing a slow down in the early game that some other players have reported. Theres even a delay when entering diplomacy before the screen shows up. The whole game just feels very sluggish. Edit: Wasn't this a sticky 5 minutes ago?
Last edited by No.Dice; Apr 19, 2002 at 06:53 PM. |
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#12 | |
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Administrator
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Quote:
Think I should just close this thread?
__________________
Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#13 | |
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in vino veritas
Join Date: Mar 2002
Posts: 176
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Quote:
__________________
Some recommended unit D/Ls: TVA22's Japanese Imperial Marines; Lab Monkey's Arabian Horseman; Lab Monkey's Eastern Pikeman; TVA22's Yamato Class Battleship; Dark Sheer's Canoe And of course there are many more great units out there! |
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#14 | |
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Administrator
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Quote:
The person who compiles a list of the undocumented changes (even an incomplete one) can post a new thread about it.
__________________
Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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