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| View Poll Results: Should we whip a Barracks in Philadelphia? | |||
| YES, make it our Immortal upgrader! |
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10 | 40.00% |
| YES, and whip a Barracks in New York too! |
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6 | 24.00% |
| NO, but whip one in New York! |
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0 | 0% |
| NO, reconnect the old Iron instead! |
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9 | 36.00% |
| Voters: 25. You may not vote on this poll | |||
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#1 |
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Master of Points
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Should we whip a Barracks in Philadelphia?
The reason why I want us to do this is because our own Iron has been pillaged. And New York and Philadelphia has Iron.
I'm moving an American Worker to the site to be added to the city. So I want Philadelphia to be an Upgrade Factory, while we build the Warriors in Phoenetica. We get more then 33G/turn now, which would mean 3 Immortals in 4 Turns.
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#2 |
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Low level intermediary
Join Date: Mar 2001
Location: Rochester, NY
Posts: 12,873
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Now that we have a good map we can see that America is a dead end. Once we have conquered America we can safely turn around to face our enemies. Marching our warriors to Philly or NY and then back again seems like a waste of time. We can still upgrade in PDX and Pherris for what we need against America. After that we can upgrade in Fox Nest - it's barracks will be done in three turns.
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Still playing after all these years. |
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#3 |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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the problem is the time it will take to reconnect the Iron. If we had the Iron connected I would say that we need no Barracks in Philly. But the sooner we get an upgrade point (with Iron) the better off we will be, both offensively and defensively.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) |
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#4 |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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How long before we can get our old source of iron hooked up? Do we have a worker near it? I haven't had a chance to download the save. We need to build workers somewhere to repair our road system. The only logical choice for this is Eyr, and as this has disrupted my plans for that city, I would like Eyr to build a worker after each of its next two spearmen. As far as rushing the barracks, I think that worker should be utilized as a road builder to connect our eastern cities to the rest of the empire, but I give my go ahead for the military department to make the call about this pop-rush. I would prefer the city be allowed to grow to pop2 on its own, and then rush the barracks.
Aren't we planning on signing a peace treaty with the Americans very soon? This barracks would still be useful in the war against Egypt, but it could wait a few turns.
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Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#5 |
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Looking for the door...
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
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The DOC voted to repair the roads to our original iron deposits. We can't see throwing a worker into the ovens, especially in light of Donsig's AND Eyrei's statement.
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There is a town in north Ontario, With dream comfort memory to spare, And in my mind I still need a place to go, All my changes were there. Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes. |
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#6 |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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I agree with the Egyptian point, it will serve as a staging ground for our Egyptian campaign too. (and I think the Egyptians are our next target anyway. Due to proximity)
I'm checking up on the exact time it will take for each option now... I will post the results soon.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) |
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#7 |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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Okay, if we just simply work on rebuilding the road, then it will take 3 turns to get there + at least 4 more to build the road
So 7 turns. If we Rush build the barracks, it will take 4 turns to take the the worker to Philly. 1 more to add him to philly, then whip. So 5 turns. And the city won't grow at the moment because of unhappyness. (87%) from the "cruel oppression." ![]() Anyway, despite their displeasure I feel we Immortals as soon as possible. If we more two warriors just north of the closest worker along to Philly as well, then we'll be able to upgrade them the turn after we rush the Barracks. We will also be able to recover our Worker and get another free if we redirect the Immortals near PDX to take the settling party, just due east of them.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) Last edited by Falcon02; Apr 19, 2002 at 08:33 AM. |
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#8 |
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Low level intermediary
Join Date: Mar 2001
Location: Rochester, NY
Posts: 12,873
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It takes one of our workers four turns to build a road on a hill. So the iron would be reconnected in 7 turns.
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Still playing after all these years. |
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#9 |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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thanks donsig, I've corrected the math.
Hmmm... 7 doesn't seem as bad. I'll be willing to put the whip back on the shelf, concidering we'd only save 2 turns, rather than being able to save 4 turns.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) |
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#10 |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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If we are going to whip anything in Philly, I would really prefer it be a library.
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Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#11 |
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Must...be...original...
Join Date: Mar 2002
Location: Bryn Mawr, Pennsylvania, USA
Posts: 175
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Amen to whipping the library! Hey, it's a captured city, we can do anything we'd like with it, but the library is something that will keep on giving. More culture AND more research (something that you can never have too much of early on). eyrei's right, if we whip anything we should whip the library. But overall, I prefer keeping the whip unused, we don't want unhappy citizens, now do we?
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#12 | |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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Quote:
But since the Barracks doesn't seem so imperative anymore, I think it may be better to whip the Libary. But, we need to decide about that issue now. Whether to whip the library or to just let it build until further notice.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) |
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#13 |
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Master of Points
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The Point with NOT connecting the old Iron is to be able to use "OLD" Phoenetica as an Warrior Factory.
And then move the unit's to Philly fo the upgrade's.
__________________
GreyFox.ME - a blog about Gaming and Me | Latest Article | Latest Comic | Latest Image | Latest Video @GreyFoxMe | ~SolidDread | Read Welcome To China! | My Mods | Chat about FfH stuff @ #erebus |
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#14 | |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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Quote:
Can't believe how quickly I forgot about that point. ~sigh~ Now that Gray Fox has reminded me of this, I'm putting my vote back in for whipping the Barracks. EDIT: I never had my "vote" (the official one in the poll itself) changed away from whipping, so I'm just sticking with my vote
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) Last edited by Falcon02; Apr 19, 2002 at 12:16 PM. |
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#15 | |
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Deity
![]() Join Date: Nov 2001
Location: Cary, NC USA
Posts: 9,044
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Quote:
__________________
Really don't mind if you sit this one out.My words but a whisper-your deafness a SHOUT.I may make you feel but I can't make you think.Your sperm's in the gutter-your love's in the sink.So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.And the sand-castle virtues are all swept away in the tidal destruction/the moral melee.The elastic retreat rings the close of play as the last wave uncovers the newfangled way.But your new shoes are worn at the heels and your suntan does rapidly peel and your wise men don't know how it feels to be thick as a brick. - Jethro Tull "Thick as a Brick" |
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#16 | |
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The Quiet Moderator
![]() Join Date: Jun 2001
Location: Southern CA, USA
Posts: 9,322
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Quote:
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#17 |
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General Staff
Join Date: Dec 2001
Location: Peoria, IL, USA
Posts: 1,557
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I would prefer to reconnect our own iron, if it is only going to save us 2 turns. If there is already unhappiness, whipping will only increase it. I am in favor of whipping for some improvements, notably libraries, but if this city is already 87%, then I think we need to let it recover for a while.
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#18 |
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General
Join Date: Dec 2001
Location: Maryland, USA
Posts: 3,100
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One fact I feel must be pointed out, to make sure everybody understands the reasoning beyond saving time.
If we leave the iron at home unconnected we will have numerous warrior factories. The hope is to use the quicker build time of warriors to create them much quicker than we could Immortals, and then upgrade those warriors. However, based on our current economic situation we could only support 1 EXTRA warrior upgrade ever 4 turns. so that means 5 warriors every 4 turns.
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Eternal Demogame Returning/Leaving Prodigal Son. "Don't Know and Have No Opinion" - Jet Black from "Cowboy Bebop" (English Dub) |
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#19 | |
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Low level intermediary
Join Date: Mar 2001
Location: Rochester, NY
Posts: 12,873
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Quote:
My guess is that the golden age adds at least 20 gold/turn to our surplus.
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Still playing after all these years. |
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#20 |
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Insurgent
Join Date: Jan 2002
Location: Behind you!
Posts: 5,290
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Philly should rush that barracks i, as governor of the province in which it resides, beleive. as for New York: no. i'd much rather have a temple or library rushed there allowing culture ton florish there.
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