Wfyabta

Joined
Dec 5, 2005
Messages
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I can't persuade myself that I'm going into enough strategic depth to give this the Vocum treatment.

[size=-2]CR3 - BTS Leaders added[/size]
[size=-2]CR2 - Changed focus to receiving techs[/size]
[size=-2]CR1 - AI also hits this limit[/size]

Mechanics of Technology Trading Limits



When



Friendly civs will never shun you for tech whoring.

Your potential trading partner will shun you when both of these conditions are met:
you or your trading partner are in the top half of the scoreboard (including dead civs).​

and

the number of techs that your trading partner remembers that you have received from someone else exceeds the NoTechTradingThreshold of this trading partner.​

iNoTechTradingThreshold is defined in CIV4LeaderHeadInfos.xml, and varies from leader to leader ( see below ). The units of this threshold is number of techs. This value is modified by the difficulty handicap defined in CIV4HandicapInfo.xml (100% boost on Settler, 20% boost on Deity).

Mechanics of Trade Memory



Each civ maintains its own trade memory counter. For each tech that you receive in trade, every leader that has met you increments its "you received a tech from someone else" counter by one.

At each leader's turn, there is a chance that the memory of one of your previous tech trades will decay, decrementing the counter by one. Memory decay is a random game element; for tech trading, the odds are determined by MEMORY_RECEIVED_TECH_FROM_ANY, defined in CIV4LeaderHeadInfos.xml. As it happens, the out of the box settings give every leader the same 1 chance in 20 of forgetting about a tech trade.

So you can predict when you are going to hit the limit, but you cannot easily predict when the restriction is going to lift.

The AI also hits this limit - this can be verified by modding the DLL to report each time a DENIAL_TECH_WHORE occurs (CvTeamAI::AI_techTrade)

Leaders



In this section, I detail the baseline tech thresholds described in CIV4LeaderHeadInfos.xml. Out of the box Warlords 2.08, the leaders are all set to 5,10,15, or 20.
Edit: updated for BTS 3.17

5 techs



Alexander
Bismarck
Brennus
Genghis Khan
Huayna Capac
Isabella
Julius Caesar
Louis XIV
Mao Zedong
Mehmed II
Montezuma
Qin Shi Huang
Pacal
Ragnar
Shaka
Sitting Bull
Stalin
Tokugawa

10 techs


Asoka
Boudica
Cyrus
Darius
De Gaulle
Frederick
Hannibal
Hatshepsut
Hammurabi
Hannibal
Kublai Khan
Lincoln
Napoleon
Saladin
Suleiman
Suryavarman
Victoria
Wang Kon
Washington
Zara Yacob

15 techs



Augustus Caesar
Catherine
Charlemagne
Churchill
Elizabeth
Gandhi
Gilgamesh
Joao
Justinian
Pericles
Peter
Ramesses II
Roosevelt
Willem Van Oranje

20 techs



Mansa Musa
 
Nice VoU ;)

Small q´s:

1) Does this mean WFYABTA affect between ai-ai trades aswell, or is it only when the player is involved?

2) Does the counter calculates both techs I sell and buy, or is the calculater just saying "bought techs"?

3) Is techs gotten for suing for peace calculated aswell?
 
Does this mean WFYABTA affect between ai-ai trades aswell, or is it only when the player is involved?

It appears to be for ai-ai trades as well.

Hmm, I wonder if that means that your permanently allied AI partner can screw you over with tech trading diplomacy behind your back.

Does the counter calculates both techs I sell and buy, or is the calculater just saying "bought techs"?

Techs bought - techs sold bump his counter, not yours.

Is techs gotten for suing for peace calculated aswell?

Yes - it is built into the trade mechanics.

Disclaimer: all of these answers given without actually going back to check them in detail.
 
In another thread i saw somebody mentioning automatic memory-decay if you enter a new era, is there anything about it? or just the 5% chance every turn?
 
"Friendly civs will never shun you for tech whoring.

Your potential trading partner will shun you under the following conditions:

--you or your trading partner are in the top half of the scoreboard (including dead civs).
--the number of techs that your trading partner remembers that you have traded to other civs does not exceed the NoTechTradingThreshold of this trading partner."

i'm confused. he'll shun you, as in not trade with you, if the number does not exceed? reading it again i'm more confused. the number "you have traded to other civs", as in i traded them to somebody for peace or money, not the number that i *got* from trades?

i had no idea about the fact that only leaders that the civ have met have their counter adjusted. so you could get 'freebies' from your own continent and then wipe them out before you meet the other one. but then that puts you in the top half including dead civs category so i suppose it's a wash.
 
"Friendly civs will never shun you for tech whoring.

Your potential trading partner will shun you under the following conditions:

--you or your trading partner are in the top half of the scoreboard (including dead civs).
--the number of techs that your trading partner remembers that you have traded to other civs does not exceed the NoTechTradingThreshold of this trading partner."

i'm confused. he'll shun you, as in not trade with you, if the number does not exceed? reading it again i'm more confused. the number "you have traded to other civs", as in i traded them to somebody for peace or money, not the number that i *got* from trades?

you got this wrong (well VoU wrote it in a very confuising way), read the answers to bacon II's questions.

i had no idea about the fact that only leaders that the civ have met have their counter adjusted. so you could get 'freebies' from your own continent and then wipe them out before you meet the other one. but then that puts you in the top half including dead civs category so i suppose it's a wash.
you got this wrong too (nothing to quote today ;)).
Those conditions are cumulative, meaning that you won't get the WFYABTA if you don't meet any of those 2 conditions (AFAIK).

Although I was under the belief that you could get the WFYABTA even if friendly (only later) or even if on the bottom of the score board (only later).
Good to know, somehow.

Those dead AIs still bug you, don't they :lol:?
I'd kill them a second time just for that :lol:
 
why would he care how many techs i've traded TO people instead of how many i've gotten in trade? is alex's limit a limit on him, as opposed to a limit on how he treats the human? so if i've given 5 away he's not allowed to get any more because i gave/traded away his limit, is that the deal with the "traded to"?

i'm still totally lost. but that's okay, i managed to play and trade before, i will still *giggle*.

ps "you got this wrong too (nothing to quote today)." consider this an evil look in your direction buster!
 
you got this wrong (well VoU wrote it in a very confuising way)

Um, it needed revision.

KMadCandy said:
why would he care how many techs i've traded TO people instead of how many i've gotten in trade?

It needed revision twice. Wow, I may be setting a record for incoherency here.
 
In another thread i saw somebody mentioning automatic memory-decay if you enter a new era, is there anything about it? or just the 5% chance every turn?

Same thing here, is that just superstition? I actually figured that idea out myself before reading about it somewhere else, but that was just from game experience, so probably just coinciding with the decay.

Another suggestion, maybe you should think about changing the thread title to something more detailed? When I saw it I thought it'd likely be someone asking the same question that was posted hundreds of times before, only seeing your name next to it made me think there might be some interesting information in here (which there is!).
 
Um, it needed revision.

It needed revision twice. Wow, I may be setting a record for incoherency here.

don't feel bad. i'm a picky reader. it's my job, honest. i'm a technical editor. promise not to tell the folks i do contract work for that i don't use caps when i post, and i won't charge you for the close reading on this one *giggle*.

it does make sense to me now. it confirms some of what i knew already and i learned new things too, so you met your goal of educating at least one person! thanks!
 
:goodjob:

This finally explains why MM wouldn't trade anymore with me in some game while Saladin and Catherine still traded(decay and possible cathy and Sal hadn't met MM).

It also explains why sometimes leaders that don't trade much will trade for some time nad others that you rely upon to trade will not this had me puzzled for a long time.

I know there is a lot of criticism on the wfybta limit but some sort of limit on trade is neccessary. The way it's implemented is not bad, just means you need to self research meditation,priesthood etc....
 
If I understand:

Being in the lower half of the scoreboard means no WFYABTA. (Probably inding those you haven't met.
Being friendly means no WFYABTA with that civilization.
And, of course, being below the limit means no WFYABTA.
 
Being in the lower half of the scoreboard means no WFYABTA.

No. If BOTH parties in the trade are in the lower half of the scoreboard, including the civs you haven't met and the civs that have died, THAT means no WFYABTA. But you will run into the limit if you are trying to trade your way out of the cellar by dealing with the top dogs.
 
If I understand:
Being in the lower half of the scoreboard means no WFYABTA. (Probably inding those you haven't met.
I think it's, "If both you and the civ you wish to trade with are in the lower half, then no WFYABTA." Not sure how the median rank is used when there are an odd number of civs, nor whether this uses all civs or just known civs.
Being friendly means no WFYABTA with that civilization.
I've heard this before, but I'm also pretty sure I've seen it happen.

Q: Does it include "gift techs" ("Perhaps this could be of some to use to you.")? I've generally been turning them down (it's usually something weak, like Horseback Riding in the Industrial Era), on the theory that they probably count against me.

Q: By the handicap boost, you mean 100% + the handicap value, so Alex's limit is 6 on Deity?

Thanks for posting this! I agree on giving the thread a title like "WFYABTA Explained!!!" with the exclamation marks, so people read it. And I wouldn't object to it being reposted in the Strategy Articles sub-forum. It's a question that keeps coming up, and is neither well-documented nor intuitive.

peace,
lilnev
 
CIV uses integer division in most cases, including this one; with seven civs, it is checking to see if either of you are in the top three.

Q: Does it include "gift techs" ("Perhaps this could be of some to use to you.")? I've generally been turning them down (it's usually something weak, like Horseback Riding in the Industrial Era), on the theory that they probably count against me.

I presume that it does. As far as I can tell, gifts are just trades that are completely lopsided. I haven't looked too carefully, though


Q: By the handicap boost, you mean 100% + the handicap value, so Alex's limit is 6 on Deity?

Yes.
 
Thanks for the great article. Quick question about the basic mechanic. If civ A knows B and C, trades techs with B, but C doesn't know B, will A accumulate tech counts against C even though C doesn't know where the techs are coming from? Or do you have to have a triangle of contacts formed for WFYABTA to start accumulating?

Thanks!
 
Thanks for the great article. Quick question about the basic mechanic. If civ A knows B and C, trades techs with B, but C doesn't know B, will A accumulate tech counts against C even though C doesn't know where the techs are coming from? Or do you have to have a triangle of contacts formed for WFYABTA to start accumulating?

Yes.

Repeating your question for my own sanity: if the contact graph looks like
B -- A -- C

And B trades a tech to A, then C will bump up the "you got a tech from someone else" counter for A.

If A trades a tech to B, then C doesn't react at all (because C hasn't met B).

Rereading the article, I can see why this question had to be asked, so I made the appropriate edits. I may go back later to dress up the example.
 
The part still not clear to me is whether the "knowing" is restroctive. Do techs I get from a civ before I meet a later civ count when I meet that later civ? Do they count if I've killed the civ that gave me the tech before I meet the later civ? Sorry for the redundancy, as I think this was already asked, but I didn't understand the answer.

and thanks for putting this together VoU.
 
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