A new book entry has been added:
Diplomacy is a very complicated thing. In some multiplayer games (not restricted to CV titles), diplomacy is undisputely the most important factor to victory. I don't have any word to say for Dipoomacy in Multiplayer games, because people are smart, creative, and sometimes annoying spoiled kids.
In single player games; however, the AI opponents can be viewed as dumb human players, who act according to predictable patterns. It is much easier to figure out some guidelines to crack AI's brains.
The purpose of this article is to discuss the diplomatic approaches used in a conquest-oriented game. This does not limit to a Conquest Victory, but generally applies to all games that the human player expands effectively and continuously.