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#1 |
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Chieftain
Join Date: Dec 2006
Posts: 29
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First strikes
As everyone knows, in FfH the promotions have been made more important. (+20% strength --> +40% strength for example) In vanilla CivIV, i loved first strikes, but now they have suffered a little inflation due to strength upgrades.
How abt making first strikes more attractive, like giving 2 first strikes instead of 1, or making the last first strike promotions give you ~3 first strikes? Dunno if this has already been on agenda before, but I'd like to see first strikes more useful. And one note more: On archipelago maps, it would be cool if there were more barbarian ships, as now barbs seem to stick with land units. Also some barb ship heros could be cool. What do you think? |
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#2 |
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Grammar Nazi
Join Date: Feb 2007
Location: Grammar Nazi Conclave
Posts: 980
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i think you've been playing this mod too much it origionally was only 10% and they doubled it to 20
but.. yes i think it shoudl be tweaked a little but technically the strenght of the first strike is more powerfull the stronger the unit (if you have 1 extra strike with 1 strenght it would be less powerfull than if you had 20) |
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#3 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,117
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This topic has been brought up at least 3 times before. Looks like they are steadfast not change it.
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#4 |
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Chieftain
Join Date: Dec 2006
Posts: 29
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#5 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,456
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I would add one first strike chance (not first strike) for each promotion. At least. You can do it yourself pretty easily. Or play RoM
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#6 |
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WWII Freako
Join Date: Jul 2005
Posts: 290
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I used to think that first strike was also underpowered.
In Fire, I started giving my archers (remember, they are now 2/4 units) first strike again and wow, are they powerfull. In a city on a hill, you already get a lot of bonus: +25% in city, +25% hill, +25% fortified, +20-40% defense due to culture (in the first 1/3 of the game). With these figures, you get an archer which defends at strength 7.8-8-6. By giving it first strike, it will take less damage each round it participates in combat. When someone attacks you with a big stack of units, those first strike promotions will pay off since your defender will take less damage each rounds. Incidentally, I also noticed that since fire, I now build my cities on hill because of this. Also helps with all those early barb raids.
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Things are not as they seem, nor are they otherwise Help me fix my problem with Warlords |
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#7 |
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Determined
Join Date: Mar 2006
Location: Seattle, WA
Posts: 4,122
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Yup, first strikes are much more powerful when the odds are lopsided. While a combat IV fellow might get eventually worn down by a stack of <cannon fodder unit X>, a drill IV unit will be able to keep on fighting, more or less untouched.
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Mind Archmage in NotW XXVIII. |
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#8 |
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Apolyton Sage
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In Rise of Mania I only added an extra first strike chance to Drill I (for a total of one first strike). Do you think I should also add a first strike chance to Drill II, III and/or IV?
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Contraria sunt Complementa. -- Niels Bohr Completed Mods: SMAniaC (SMAC) | Planetfall (Civ4) Last edited by Maniac; Mar 02, 2007 at 05:59 PM. |
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#9 | |
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Emperor
Join Date: May 2006
Posts: 1,077
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Quote:
-poison(.01 damage per round, regardless of who wins what battle) -caltrops(-1 movement for mounted units, 30% lower chance to withdraw, and enemy units have -10% strength) -etcetera |
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#10 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,456
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No I don't think so... but Drill promotions were also used to determine if you could get another promotion (possibly city garrison / raze ?). But I think you modified that a bit in the last version.
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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