Insert Epic Mod Name Here (INEMONH)

Is this a great scenario?

  • Yes!

    Votes: 35 67.3%
  • No!

    Votes: 17 32.7%

  • Total voters
    52

Cheezy the Wiz

Socialist In A Hurry
Joined
Jul 18, 2005
Messages
25,238
Location
Freedonia
Insert Epic Mod Name Here (INEMONH)

UPDATED AS OF August 2, 2007.

Greetings Civvers. Over the past few months, I've been perfecting a new mod/scenario thing. I actually don't know what to call it, because it really is both.

Here are the fundamentals of INEMONH.


The Map
The map is a slightly modified version of El Mencey's 326x306 World Map.

The Rules

Victory Conditions:
Believe it or not, standard victory conditions apply.

Resources:

I have not added any new resources, though I might at some later date. However, I have made several of the bonus resources into luxuries. Here is a complete list of the resources and what they do:

Stratiegic Resources:
Horses +1 gold
Iron + 2 shields
Saltpeter +1 shields +1 gold
Coal +3 shields +1 gold
Oil +2 shields + 4 gold
Rubber + 1 shields +3 gold
Aluminum +2 shields +1 gold
Uranium +3 shields +5 gold

Luxury Resources:
Wines +1 food +1 gold
Furs +1 shields +1 gold
Dyes +1 gold
Incence +4 gold
Spices +6 gold
Ivory +5 gold
Silks + 7 gold
Gems +9 gold Now comes with Currency
Gold +9 gold Now comes with Currency
Sugar +1 food +4 gold Now comes with Astronomy
Tropical Fruit +1 food +3 gold Now comes with Astronomy
Tobacco +4 gold Now comes with Astronomy

Bonus Resources:
Whales +2 food +2 shields +2 gold
Game + 3 food
Fish +2 food +1 gold
Cattle +2 food +1 shields
Wheat +2 shields
Oasis + 2 food

You can count on certain resources being only in certain parts of the world, too. Trade and colonies are a must for European nations.

Terrain:

The only terrain on which you may settle is "Ideal City Location," it takes the graphic of Marsh. It gives 2 food. This is to severely limit the AI in it's quest to fill every inch of the map with useless cities. All locations correspond with a real Earth city.

Here's a list of every city location on the map.

Spoiler :
Happy Valley
St. John's
Quebec
Halifax
Montreal
Toronto
Ottawa
Moosonee
Churchill
Winnipeig
Edmonton
Calgary
Vancouver
Whitehorse
Boston
New York City
Washington D.C.
Norfolk
Charleston
Jacksonville
Miami
Pensacola
New Orleans
Corpus Christi
Dallas-Fort Worth
Little Rock
Louisville
St. Louis
Columbus
Cincinnatti
Chicago
Detroit
Minneapolis-St. Paul
Bismarck
Dodge City
Denver
Santa Fe
Albequerque
Phoenix
San Diego
Los Angeles
San Francisco
Portland
Seattle
Boise
Helena
Salt Lake City
Las Vegas
Carson City
Juneau
Anchorage
Fairbanks
Hilo
Honolulu
Monterrey, Mexico
Tijuana
Veracruz
Mexico City
Acapulco
Puerto Vallarta
Los Moches
Merida
Guatemala City
Belmopo
Puerto Caberas
Santiago, Panama
Panama City
Havana
Santiago de Cuba
Port-au-Prince
San Juan, Puerto Rico
Maracaibo
Georgetown, Guayana
Belem
Brasilia
Fortaleza
Recife
Salvador
Manaus
Vitoria
Belo Horizonte
Rio de Janiero
Porto Alegre
Montevideo
Rosario
Asuncion
Fortin Madrejon
Concepcion, Paraguay
Buenos Aires
Rio Gallegos
Port Stanley
Santiago, Chile
Cordoba, Argentina
Sucre
Lima
Guayquil
Quito
Bogota
Reykjavik
London
Bristol
Plymouth
York
Aberdeen
Dublin
Belfast
Cork
Paris
Brest
Bordeaux
Marsillie
Metz
Amsterdam
Brussels
Berlin
Hamburg
Munich
Copehagen
Rome
Genoa
Venice
Naples
Syracuse
Caralis
Madrid
Saragossa
Barcelona
Valencia
Seville
Lisbon
Oporto
Prague
Gdansk
Warsaw
Krakow
Bucharest
Belgrade
Vienna
Tirane
Athens
Istanbul
Trebizond
Ankara
Izmir
Kiev
Lviv
Minsk
Riga
Tallinn
Helsinki
Oulu
Stockholm
Umea
Oslo
Goteborg
Stavanger
Trondheim
Bodo
Tromso
Hammerfest
Kirkenes
Moscow
St. Petersburg
Novgorod
Petrozavodsk
Murmansk
Archangel
Nizhiny-Novgorod
Voronezh
Volgograd
Astrakhan
Rostov
Sevastapol
Krasnodar
Groznyy
Baku
Tblisi
Samara, Russia
Perm'
Sverdlovsk
Chelyabinsk
Syktyvkar
Surgut
Novisobirsk
Omsk
Krasnoyarsk
Irkutsk
Chita
Tinda
Khabarovsk
Vladivostok
Komsomolsk
Okhotsk
Magadan
Petropavlovsk
Yuzhino-Sakhalinsk
Yakutsk
Atyrau
Astana
Semey
Almaty
Tashkent
Dushanbe
Ashgabat
Kabul
Qandahar
Mazar-e-Sharif
Tehran
Isfahan
Tabriz
Bandar Abbas
Bushehr
Shiraz
Zahedan
Baghdad
Mosul
Basra
Riyadh
Mecca
Medina
Kuwait City
Manama
Abu Dhabi
Aden
Sanaa
Jerusalem
Beirut
Antioch
Port Said
Alexandria
Thebes
Cairo
Asyut
Aswan
Khartoum
Addis Ababa
Benghazi
Tripoli
Tunis
Algiers
Melilla
Casablanca
Dakar
Freetown
Monrovia
Abidjan
Accra
Porto Novo
Bamako
Niamey
Abujo
Douala
Bangui
N'Djamena
Luanda
Kinshasa
Brazzaville
Kisangani
Cape Town
Port Elizabeth
Durban
Pretoria
Johannesburg
Port Nolloth
Maputo
Harare
Lusaka
Dar es Salaam
Mombasa
Mogadishu
Nairobi
Kampala
Bujumbura
Lubumbashi
Antananarivo
Analalava
Karachi
Hyderabad, Pakistan
Peshwar
Lahore
Quetta
Delhi
Chandigarh
Jaipur
Bombay
Hyderabad, India
Marmagao
Trivandrum
Madras
Vishakapatnam
Calcutta
Dhaka
Patna
Lucknow
Kathmandu
Bhopal
Rangoon
Phenom Penh
Kuala Lumpur
Singapore
Saigon
Hue
Danang
Hanoi
Vientiane
Beijing
Lanzhou
Urumqi
Boutou
Xian
Zhengzhou
Chengdu
Kunming
Qingdao
Shanghai
Wuhan
Fuzhou
Hong Kong
Changsha
Nanning
Chongqing
Port Arthur
Shenyang
Changchun
Harbin
Taipei
Kao-Hsiung
Pyongyang
Chongjin
Wonsan
Seoul
Pusan
Tokyo
Kobe
Nagasaki
Sendai
Aomori
Sapporo
Manila
Davao City
Colombo, Ceylon
Palembang
Medan
Jakarta
Banjarmasin
Bandar Seri Begawan
Surabaya
Ujung Pandang
Port Moresby
Darwin
Cairns
Rockhampton
Brisbane
Sydney
Canberra
Melbourne
Adelaide
Perth
Auckland
Wellington
Christchurch
Fiji
Guadalcanal


The only changes to terrain are that Hills give 0 food and 2 shields, plus 2 more when you mine them, same is true of mountains but they give 3 shields when you mine them, Tundra gives 0 food, and Flood Plains have 1 food, but give 3 more when you irrigate them. Everything else is the same.

Units:

This is the fun part. The units are the most heavily modded part of INEMONH.

Originally intended to add balance, I soon realized that my technique did very much to unbalance the mod. However, it becomes soooo much more fun to play.

Here is what I did to the units:

Ancient Era units stay the same.

Medieval Era units that are pre-gunpowder have 2x the stats (not including movement).

Gunpowder units up to Tanks have stats multiplied by 3. This excludes a number of units, including, Musket men, all modern naval units, and all air units.

Modern Units have their powers multiplied by 4. This is really only true for the Modern Armor, which gains a devastating 73 attack points. I’ll elaborate on this in a minute.

Armies now carry five units.

Boomer Submarines may now carry Cruise Missiles.

Crusaders now upgrade to Paratroopers.

Ancient Cavalry now upgrade to Cavalry.

Cavalry now upgrade to Armored Cavalry.

Infantry now upgrade to Modern Infantry.

Marines now upgrade to Modern Marine Corps.

Frigates, Men-of-War, and Privateers now upgrade to Corvettes.

Dreadnaughts upgrade to Battleships.

Aircraft Carriers upgrade to Super Carriers.

Destroyers now upgrade to Guided Missile Destroyer

Workers now upgrade to Engineers.

Settlers cost 3 population to build, and 40 shields.

Road movement has been increased to ¼.

Here is a list of every unit, and its shield cost, power, toughness, movement points, resources required, flags checked, and upgrade paths. Oh hell, I’ll put it on a spreadsheet.

Spreadsheet of units is here.


Also, the following civilizations enjoy their own type of Battleship, Infantry, and Rifleman:

United States
Iroquois (only get Canadian Infantry)
Great Britain
France
Germany
Italy
Russia
Japan
The Netherlands (does not get BB, but gets a unique Paratrooper instead)


Let’s see, what else haven’t I covered yet?

Oh yes, I allowed plague, too. I just copied the exact stats of the “With Plague” scenario that comes with C3C.


The turn times of this are absolutely amazing. Even in the modern era, wartime turns only required around 5 minutes of waiting. This was achieved by delaying the availability of sea and air trade. To get these, you will first need to construct a Harbor or Airport, respectively, and then either an International Port or International Airport, again, respectively. This makes these two trade mediums just a bit rarer, and drastically speeds up the turns while still allowing overseas trade.

UPDATES ON JULY 31, 2007:

Now that I've cracked the egg of true modding, I've been able to add the unit graphics I wanted to. Each of the new units in the game has it's own graphic to correspond. Also, several of the original units now are represented by graphics of famous types of that unit: for example, the transport, whilst still staying a normal transport, is now represented by the HMS Brittanic. Other featured unit graphics include the MiG29, Supermarine Spitfire, Partiot Missile System, and the USS Constitution.


Okay, here's the download! Just unzip it, it's in WinRAR, and put the folder into your Conquests/Scenarios directory, and of course, put the .biq into the same place. Make sure you remove the INEMONH folder from the unzip folder, there'll be two of them, one inside the other, with the exact same name.

I'm also including a random map version. On that version, you can settle on any terrain.

http://www.3ddownloads.com/Strategy/Civilization%203/Mods/INsert%20Epic%20MOd%20Name/INEMONH.zip

And last, but not least, enjoy! And be sure to give me your critique, it's your voice that makes future versions better!

CREDITS:

Everything:

Cheezy the Wiz

The Units:

Wyrmshadow
NavyDawg
Orthanc
Hand of Geddon
TopGun69
Plotinus
Steph
Vinjrjoe
NOTE: There were a number of units I downloaded over the months that I used in this scenario, so I'm sure I haven't mentioned everyone whose units I've used. If, in the process of playing INEMONH, you recognize your units, graphics, or someone else's, by all means, tell me, so I can add you/them to the credits!
 
sounds pretty sweet.. i might dig out my disc for it
 
Thank you for creating this mod! I have a feeling you just wiped out a lot of my spare time with this work of art.
 
Upon reading your post I decided that scientific and expansionist civs would benifit a lot from your mod. But, for fun I decided to play as Korea (on Regent). I'm only at 600 AD, but my main goal has been to catch up to the powerhouse that is Russia (which I'm working on by invading China). Slow expansion is killer in this game, but ameliorated by the fact that i can reserve a whole area with one military unit before a settle gets there (which I've been trying to avoid doing a whole lot, since the AI's don't really seem to, so it feels like an exploit). You did a good job keeping the loading times down considering the map, but on my computer they're discouraging me from trying any large scale military campaigns (even playing with 20 civs).
 
Oh, boy is Russia a powerhouse in this mod. Keeping pace with them is always a serious pain, in any of the games I've played.

As for your military campaigns, because of the spacing between cities and the real power behind units, if you're facing a technologically inferior civ, you can steamroll through them with relatively few units; because of this it becomes very easily to overexpand, so be careful of this.

Don't worry about the times, I've waged full-scale modern wars against Russia and only had to wait probably two minutes at the most. Of course moving the extra units is a time consumer, but then you're actually doing something, so it's not really a "wait," is it? I say go for it.

To give you an idea, in one game as Japan, I hit the Medival Age very early, and all of China and Korea had been settled. I bulldozed through all of them with about four Medival Infantry. If India had really wanted to, they could have taken it all, and I wouldn't have been able to do a thing about it.

Oh, one more thing: watch out for the Mongol Keshiks, they are more of a pain than you can possibly imagine, because they only cost them 40 (?) shields.
 
City locations are predetermined, but not pre-placed.
And I came up with this question as I was extracting it: Where are the text files?

Or have I again proved that I am oblivious to that which is plain to see?
 
And I came up with this question as I was extracting it: Where are the text files?

Or have I again proved that I am oblivious to that which is plain to see?

What do you mean, the readme? I didn't write one. Honestly, I didn't think about it. The installation is rather straightforward, and I explained it in my OP. Still, I know it's customary to include one, but like I said, I forgot.

Unless you're referring to something else, in which you'll have to elaborate.
 
My Korea game sort of stagnated but I'm having a blast playing as the Vikings now, with the intention of exploring an alternate history where the viking settlements in Vinland and Markland (probably Newfoundland and Labrador) flourish and had a lasting effect on the americas. So far I've conquered most of the Iroquois territory with a flood of Berzerkers. This time, I took care of the Russians early. The Berzerker also make it quite enjoyable to pillage the coasts of europe. Definitely way more enjoyable on this scale of map. I'm a big fan of this mod.
 
Okay, I've uploaded an updated version of the mod, with new unit graphics and whatnot.

EDIT: Okay so it appears it's very buggy. When I figure out what the hell is going on, I'll post the patch. The problem is with the .ini files, so it might take a bit to sort out. I'll try and get it up in a few days, so sit tight.
 
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