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- Oct 5, 2001
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GOTM 17: Alexander
A slightly higher difficulty level, and we move to an archipelago map (strong navy NOT OPTIONAL! ).
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.011.
Game settings:
Civilization: Greece (Leader: Alexander ; Traits: Aggressive, Philosophical)
Rivals: 5
Difficulty: Monarch
Map: Archipelago
Mapsize: Standard
Climate: Tropical
Water level: Low
Starting Era: Ancient
Speed: Epic
Options: <none>
Victory Conditions: all enabled
Alexander:
Alexander is Aggressive and Philosophical; starting with Hunting and Fishing. Aggressive allows a free combat 1 promotion for melee & gunpowder units, and double production speed of barracks and drydocks. Philosophical provides a 100% bonus to the generation of great people, as well as double production speed of universities.
Unique unit: Phalanx:
The Phalanx replaces the standard spearman. The strength is increased by 1 to 5, and the cost remains the same. In addition to the 100% bonus against mounted units, the phalanx also gets a +25% bonus when defending hills.
The starting screenshot is here (click for a bigger version!)
Adventurer Class bonuses:
- Player starts with knowledge of agriculture.
- Player starts with a workboat.
Challenger Class Equalisers:
- All AIs start with a bonus technology.