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#1 |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Hi everybody!
In this thread I wish to speak about the situation when the game end before you could finish the game the way how you expected, even if you won. It happened to me three times. Two of them were domination victories when I wanted to make a score/future/deity/duel victory. It was quite unlucky that 2 or more of my city's borders expanded (the population was already about 90 %), and area increased from 69 to 75% (dom. victory limit is 74%). If I knew that, I could give one of my cities to my weak rival. The other situation was totally my fault. I wanted to make dom. victory, but I should know that when ALL of my rest opponents become my vassal states, it results a conquest victory. Maybe we should choose in this situation that do we wish to accept the victory or we want to play some more for a more valuable victory. Flóri
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The wisest men follow their own direction.
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#2 | |
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Dictator
Join Date: Jan 2007
Posts: 338
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Quote:
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owner of: CIV IV COMPLETE |
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#3 | |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Quote:
Flóri
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The wisest men follow their own direction.
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#4 | |
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Warlady
Join Date: Dec 2005
Location: Frankfurt, Germany
Posts: 194
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IIRC you are generally told how you wonfirst, then you have no other option than saying OK and go on automatically to the video. |
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#5 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Time victories for the HoF are a bit tricky; The best players (at least those I know of) decide early where their land ends and raze all the rest. |
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#6 | |
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giggling permanoob
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for the border expansions, you have to be really careful if you're that close to the limit, and watch for expansions that will happen next turn before you end each turn. you can tell by looking at the culture line if the city will grow, but you can't tell how much your land area will increase. better to be safe than sorry tho, if you already spent a lot of time on the game. the alerts in the HoF mod can help with that, you can set it to warn you before your cities will have culture pops, but it tells you for all cities, so that doesn't make it easier if you're empire's really big. time victory was the hardest for me on HoF. i didn't care about the score, i just wanted any kind of time victory done to get that part of my chart done. so i found the really easy way to do it: duel/pangaea/one opponent and set yourself on one-city-challenge. that way you never have to worry about domination or cultural. then just harass the other guy until 2050. i didn't do future start, i wanted him to have only one city too so i could make sure he never made ANY progress. i eventually had a unit on every tile in his BFC just standing there, for thousands of years! it wasn't the most suspenseful game in the world but it was fun in a silly way. looks like you're trying to score well too tho ... there i can't help you at all!
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no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
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#7 | |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Quote:
Wait until 2050 not from a future start seems quite boring. Anyway, I think I must give up my original goals to have well score in time victory, so I will be more carefully in the future. There is another thing: in my uninvited conquest victory, I reached the domination levels at the same turn when all of my opponents become my vassals. I saw that someone make time victory in deity/duel while he reached domination levels in 2050! So, there are "rankings" between victory types, conquer beats dom, time beats dom and conquer.
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The wisest men follow their own direction.
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#8 |
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giggling permanoob
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in OCC your opponent can build as many as he wants to, but you can only ever have one. so any of his that you capture, they just auto-raze. so in a future start game he'd have 3 settlers and i'd have 1, that wouldn't be any good. so, i didn't go future start, but i did duel/quick and it didn't take too long.
yes from what i've read, it's fine to go over the domination limit only on the last turn, since if you get to 2050, then time win counts before domination. but if you go over it in 2049, very frustrating! good luck!
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no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
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#9 |
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Chieftain
Join Date: Mar 2006
Location: United States of America
Posts: 72
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I don't understand why anyone would actually attempt to get a score victory.
I always feel like I lose when I get a score victory. Kind of like I wasn't good enough to get a REAL victory, so the game chooses the person who got the closest to winning.
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#10 |
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giggling permanoob
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*giggle* that's part of why i like civ, since we can all play whatever kind of silly games we want to! for me, i just wanted to complete my collection of "one win of every type". and i wanted to see the ending movie. there is no ending movie!!!!!!!! but at least i finished my collection
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no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
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#11 | |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Quote:
However, I agree with you that this isn't a real victory. You have at least 70 turns to do totally nothing just afraid that you reach the area what dom. needs.
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The wisest men follow their own direction.
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#12 | |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Quote:
This is the hardest victory type! I have all other, but I still don't know how could I do time victory with acceptable score.
__________________
The wisest men follow their own direction.
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#13 | |
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giggling permanoob
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Quote:
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no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
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#14 | |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Quote:
The key for a time victory end having enough score can be not building too much buildings what gives you culture, unless closing to 2050. Anyway, in time victory I always build culture for one turn after founding a city.
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The wisest men follow their own direction.
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#15 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Quote:
This includes : - taking over half the map (= just a few % below domination) - teching as fast as possible to future techs. No need for health and happiness resources when you have future tech 255
Last edited by cabert; Mar 30, 2007 at 03:04 AM. Reason: corrections, according to Kmad |
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#17 |
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scientist
Join Date: Feb 2006
Location: Budapest
Posts: 343
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Playing 45+ hours needs really big paciency. Being just below the domination limit is really dangerous, in one of my games my area insreased from 69 to 75% in one turn. The fact that I could give one of my cities to my rival without afraiding he would finish SS makes it even more irritating.
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