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Old Mar 28, 2007, 02:54 AM   #1
kovacsflo
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Unhappy Uninvited victories

Hi everybody!

In this thread I wish to speak about the situation when the game end before you could finish the game the way how you expected, even if you won.

It happened to me three times. Two of them were domination victories when I wanted to make a score/future/deity/duel victory. It was quite unlucky that 2 or more of my city's borders expanded (the population was already about 90 %), and area increased from 69 to 75% (dom. victory limit is 74%). If I knew that, I could give one of my cities to my weak rival.

The other situation was totally my fault. I wanted to make dom. victory, but I should know that when ALL of my rest opponents become my vassal states, it results a conquest victory.

Maybe we should choose in this situation that do we wish to accept the victory or we want to play some more for a more valuable victory.

Flóri
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Old Mar 28, 2007, 05:47 AM   #2
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Quote:
Originally Posted by kovacsflo View Post
Hi everybody!

In this thread I wish to speak about the situation when the game end before you could finish the game the way how you expected, even if you won.

It happened to me three times. Two of them were domination victories when I wanted to make a score/future/deity/duel victory. It was quite unlucky that 2 or more of my city's borders expanded (the population was already about 90 %), and area increased from 69 to 75% (dom. victory limit is 74%). If I knew that, I could give one of my cities to my weak rival.

The other situation was totally my fault. I wanted to make dom. victory, but I should know that when ALL of my rest opponents become my vassal states, it results a conquest victory.

Maybe we should choose in this situation that do we wish to accept the victory or we want to play some more for a more valuable victory.

Flóri
before you start a game you can choose to disable/enable a victory condition. for example if you want time victory you can disable the rest of victory condition/. an there is also "wait one more turn" choice at the end of the game. If you choose that the game will play on
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Old Mar 28, 2007, 06:16 AM   #3
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before you start a game you can choose to disable/enable a victory condition. for example if you want time victory you can disable the rest of victory condition/. an there is also "wait one more turn" choice at the end of the game. If you choose that the game will play on
But for HOF entry, all victory conditions must be enabled. I doubt that we could continue the game after any kind of victory, but maybe you are right. Are you sure about it?

Flóri
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Old Mar 28, 2007, 07:11 AM   #4
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an there is also "wait one more turn" choice at the end of the game. If you choose that the game will play on
But doesn`t the "0ne More Turn"-Message come AFTER you are told how you won, see the video, are told your score and so on?.
IIRC you are generally told how you wonfirst, then you have no other option than saying OK and go on automatically to the video.
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Old Mar 28, 2007, 07:24 AM   #5
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Originally Posted by kovacsflo View Post
But for HOF entry, all victory conditions must be enabled. I doubt that we could continue the game after any kind of victory, but maybe you are right. Are you sure about it?

Flóri
For HoF, you have scored a domination victory twice when you didn't need it and a conquest victory when you didn't need it.
Time victories for the HoF are a bit tricky;
The best players (at least those I know of) decide early where their land ends and raze all the rest.
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Old Mar 28, 2007, 10:14 AM   #6
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Quote:
Originally Posted by kovacsflo View Post
Hi everybody!

In this thread I wish to speak about the situation when the game end before you could finish the game the way how you expected, even if you won.

It happened to me three times. Two of them were domination victories when I wanted to make a score/future/deity/duel victory. It was quite unlucky that 2 or more of my city's borders expanded (the population was already about 90 %), and area increased from 69 to 75% (dom. victory limit is 74%). If I knew that, I could give one of my cities to my weak rival.
that's actually been one of the hardest things for me in the HoF games, trying to be sure to win a certain way but you have to leave all the conditions on. once you win (by any victory type) that game's over and doesn't count for any other type.

for the border expansions, you have to be really careful if you're that close to the limit, and watch for expansions that will happen next turn before you end each turn. you can tell by looking at the culture line if the city will grow, but you can't tell how much your land area will increase. better to be safe than sorry tho, if you already spent a lot of time on the game. the alerts in the HoF mod can help with that, you can set it to warn you before your cities will have culture pops, but it tells you for all cities, so that doesn't make it easier if you're empire's really big.

time victory was the hardest for me on HoF. i didn't care about the score, i just wanted any kind of time victory done to get that part of my chart done. so i found the really easy way to do it: duel/pangaea/one opponent and set yourself on one-city-challenge. that way you never have to worry about domination or cultural. then just harass the other guy until 2050. i didn't do future start, i wanted him to have only one city too so i could make sure he never made ANY progress. i eventually had a unit on every tile in his BFC just standing there, for thousands of years! it wasn't the most suspenseful game in the world but it was fun in a silly way. looks like you're trying to score well too tho ... there i can't help you at all!
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Old Mar 29, 2007, 06:49 AM   #7
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time victory was the hardest for me on HoF. i didn't care about the score, i just wanted any kind of time victory done to get that part of my chart done. so i found the really easy way to do it: duel/pangaea/one opponent and set yourself on one-city-challenge. that way you never have to worry about domination or cultural. then just harass the other guy until 2050. i didn't do future start, i wanted him to have only one city too so i could make sure he never made ANY progress. i eventually had a unit on every tile in his BFC just standing there, for thousands of years! it wasn't the most suspenseful game in the world but it was fun in a silly way. looks like you're trying to score well too tho ... there i can't help you at all!
In one city challenge, your opponent wasn't forbidden to build more than one city?

Wait until 2050 not from a future start seems quite boring. Anyway, I think I must give up my original goals to have well score in time victory, so I will be more carefully in the future.

There is another thing: in my uninvited conquest victory, I reached the domination levels at the same turn when all of my opponents become my vassals. I saw that someone make time victory in deity/duel while he reached domination levels in 2050! So, there are "rankings" between victory types, conquer beats dom, time beats dom and conquer.
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Old Mar 29, 2007, 11:15 AM   #8
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in OCC your opponent can build as many as he wants to, but you can only ever have one. so any of his that you capture, they just auto-raze. so in a future start game he'd have 3 settlers and i'd have 1, that wouldn't be any good. so, i didn't go future start, but i did duel/quick and it didn't take too long.

yes from what i've read, it's fine to go over the domination limit only on the last turn, since if you get to 2050, then time win counts before domination. but if you go over it in 2049, very frustrating! good luck!
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Old Mar 29, 2007, 11:23 AM   #9
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I don't understand why anyone would actually attempt to get a score victory.

I always feel like I lose when I get a score victory. Kind of like I wasn't good enough to get a REAL victory, so the game chooses the person who got the closest to winning.
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Old Mar 29, 2007, 11:27 AM   #10
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*giggle* that's part of why i like civ, since we can all play whatever kind of silly games we want to! for me, i just wanted to complete my collection of "one win of every type". and i wanted to see the ending movie. there is no ending movie!!!!!!!! but at least i finished my collection
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Old Mar 29, 2007, 11:31 AM   #11
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I don't understand why anyone would actually attempt to get a score victory.

I always feel like I lose when I get a score victory. Kind of like I wasn't good enough to get a REAL victory, so the game chooses the person who got the closest to winning.
But you have to go for time victory if you want to be a quattromaster!

However, I agree with you that this isn't a real victory. You have at least 70 turns to do totally nothing just afraid that you reach the area what dom. needs.
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Old Mar 29, 2007, 11:33 AM   #12
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*giggle* that's part of why i like civ, since we can all play whatever kind of silly games we want to! for me, i just wanted to complete my collection of "one win of every type". and i wanted to see the ending movie. there is no ending movie!!!!!!!! but at least i finished my collection
No ending movie??????

This is the hardest victory type! I have all other, but I still don't know how could I do time victory with acceptable score.
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Old Mar 29, 2007, 11:51 AM   #13
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No ending movie??????

This is the hardest victory type! I have all other, but I still don't know how could I do time victory with acceptable score.
it's the hardest type if you leave all the other ones on, that's for sure. just because of how careful you have to be to not win early! and that is why i gave up on even caring about my score
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Old Mar 29, 2007, 11:58 AM   #14
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it's the hardest type if you leave all the other ones on, that's for sure. just because of how careful you have to be to not win early! and that is why i gave up on even caring about my score
Well, I think opponents can't be given a chance to build a spaceship, spies just making the time longer what SS building needs.

The key for a time victory end having enough score can be not building too much buildings what gives you culture, unless closing to 2050. Anyway, in time victory I always build culture for one turn after founding a city.
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Old Mar 30, 2007, 02:56 AM   #15
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Originally Posted by kovacsflo View Post
No ending movie??????

This is the hardest victory type! I have all other, but I still don't know how could I do time victory with acceptable score.
The-hawk did a chieftain strat for a time victory.
This includes :
- taking over half the map (= just a few % below domination)
- teching as fast as possible to future techs. No need for health and happiness resources when you have future tech 255
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Last edited by cabert; Mar 30, 2007 at 03:04 AM. Reason: corrections, according to Kmad
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Old Mar 30, 2007, 03:00 AM   #16
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it was chieftain level *giggle* write-up

it took 45+ hours!
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Old Mar 30, 2007, 03:23 AM   #17
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Playing 45+ hours needs really big paciency. Being just below the domination limit is really dangerous, in one of my games my area insreased from 69 to 75% in one turn. The fact that I could give one of my cities to my rival without afraiding he would finish SS makes it even more irritating.
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