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#22 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Do you have TXT_KEY errors? You shouldn't.
Does the pedia say anything, does the strategy say anything? |
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#23 | |
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Noble
Join Date: Dec 2005
Location: Houston, TX USA
Posts: 337
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Quote:
this proposed a to-do list is post #3 in the Plans thread - http://forums.civfanatics.com/showth...41#post5291741 under the framework I have proposed the revised tech tree can wait until version 0.23a is cleaned up enough to rekindle interest in this mod by the greater Civ 4 community. implenting the changes I itemize just to fix version0.23a is going to take awhile. during that period of time the new era framework and tech its resulting tech tree can be worked on in parallel, but not intended for release in the mod until the major patch to 0.23a is completely finished.
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I have created an add on scenario to Stargate's Test IV Time, a Civ 3 mod with aspects of Civ 4 gameplay. (For just the most recent updates to this add on scenario click here.) I have compiled a set of bright terrain graphics for Civ 3. Click here to get a "Native tribes viable" mini-mod for Civ 4 Colonization. Click here to help finish the Civ 4 mod Song of the Moon. In engineering, less is more, more or less - unknown |
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#24 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Deep down I think we always planned on "polishing" what we had done and then restarting using some of the old and a lot of experience from what works and doesn't.
We definitely need to rekindle some interest. |
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#25 |
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Deity
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Guess it has to come out sometime, so why not now?
Joelwest, I have the impression you seem to think you'll just post your ideas and priorities around and expect us to follow them blindly, which seem to boil down on debugging the mod at present, and adding some of yours "wannahaves" like aliens and a religion based on some "alien progenitor" ideal. I tell you here and now I have no intention to do such thing! In my view, this mod as it is, is a failure. It needs to be rethought for the most part simply because the original coders who based the already done part on their ideas are gone and we simply cannot know what the existing code is meant to become later on. |
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#26 | |
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Noble
Join Date: Dec 2005
Location: Houston, TX USA
Posts: 337
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Quote:
the priority list should be adjusted to indicate what we need to do and the order it needs to be done. if you do not think it is correct or you have an entirely different vision, please post this. my concern is not that my "vision" be used but that the more pressing work is done before the less pressing work, ie who is going to play traffic cop?
__________________
I have created an add on scenario to Stargate's Test IV Time, a Civ 3 mod with aspects of Civ 4 gameplay. (For just the most recent updates to this add on scenario click here.) I have compiled a set of bright terrain graphics for Civ 3. Click here to get a "Native tribes viable" mini-mod for Civ 4 Colonization. Click here to help finish the Civ 4 mod Song of the Moon. In engineering, less is more, more or less - unknown |
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#27 |
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Engineer
Join Date: Oct 2005
Location: Maryland
Posts: 1,235
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Hello guys, here are some thoughts on game eras and plot:
Era 1: Colonization Why are we here? Mining! What do we do? Attempt to control as much of the Resource as possible, and sell it to earth. Focus on finding and exploiting mining opportunities. Technology focuses on improving exploitation of the Resource. Expansion is easy, but limited. Victory is achievable in this era through conquest or near-monopolization of the resource Most of the moons surface is useless at this point, as it is not near the Resource. This resource is now VITAL to the advancement of Earthly nations and peoples and the activities on the moon have a profound impact on the politics on earth. As time goes on, earth becomes more and more dependant upon the resource and they will war over control of it. Earth Stability is influenced by the balance of the resource getting to earth. Profits increase as stability decreases. If the resource transport to earth is the same for all moon-colonies than earth will destabilize slowly. If there are unbalances in resource transport to earth it will destabilize quickly because of attempts to get more of the resource by nations/groups that get less. If the resource transport to earth becomes extremely unbalanced (monopolized) it will stabilize the earth again because one faction will be have all the power. Era 2: Survival Political destabilization on earth has caused a cataclysmic war, destroying the earth and stopping all trade with it. Why are we here? There is nowhere else to go! What do we do? Trying to survive without our main source of income, food Focus on surviving the challenges now faced. Technology focuses on self sufficiency, defense, exploiting other available moon resources. New tech tree Trunk opened up with ties to previous techs. Barbarians begin now, as refugees fleeing the Earth from earth orbiting stations and from the planet itself. Debris, rocks and radioactive debris rain down onto the moon from earth orbit. New ways to utilize the resources are developed and expanded. new areas of the surface become useful as they contain resources now desired. Still large areas Unusable, unexplorable. Conquest/domination remains as only victory condition, aided by the likely destruction of several unfit opponents by barbs and disasters. Era 3: Civilization Society has passed a threshold and is no longer struggling for survival, methods of food production and distribution are available and in place. Societies can concern themselves with less urgent needs. Cultural achievements begin to be useful. Numerous wonders available. Cultural and diplomatic victory conditions come into play. Deep mining of the moon is in full force and most of cities is deep underground to protect from radiation/meteor. With survival behind, man's thoughts turn again to greed. Most of the useable surface will be built-up and resources on the moon will begin to look scarce. Wars for monopolization of the moon's limited resources scale up. International conflict is essential to this era. Weapons capable of scarring the surface (planet busters) are produced again. Era 4: Invasion! Powerful aliens attack the moon to destroy what is left of mankind, which they see as a sort of parasite destroying worlds. (We did destroy earth after all) The escape of man onto other bodies becomes possible as well, with Alien technology. Man must spread out onto other planets/systems so we don’t get exterminated by them. Space race victory enabled. Triggered by some level of ecological destruction on the moon. terrain improvments, planetbusters, population, etc. New tech tree Trunk based on Alien technology opened up with ties to previous techs. Technological breakthroughs allow unheard of abilities. Alternative Era 4: Transcendence The No Aliens option. It is discovered that the Moon can, like the earth before it, Die. Either through mans folly, stressed placed on it by earths destruction or premature expansion of the sun into red giant, or whatever we want. The escape of man onto other bodies becomes paramount. Space race victory enabled. New Technological "save the moon" victory also enabled via tremendous research and acquisition of key resources and location on the moon. Technological breakthroughs allow unheard of abilities.
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Member of the Fall from Heaven II team with Kael, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf |
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#28 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Damn AA, that sounds like what we want to do with this mod.
I'll have time to really read it later on, but I'm glad to see you here man! |
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#29 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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This is really, really what we want to look into for the BtS version. Very nice layout AA.
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#30 | |
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Present is past of future
Join Date: Aug 2003
Posts: 1,039
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Quote:
![]() I will continue to release all the eras... My idea is to represent a terraforming of the moon through the eras...
Last edited by frenchman; Apr 14, 2007 at 07:57 AM. |
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#32 | |
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Present is past of future
Join Date: Aug 2003
Posts: 1,039
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Quote:
That's right... I imagine that the terraforming will re-create the atmosphere... ? So first picture without atmosphere and more and more atmosphere with wind and dust... etc..
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#33 |
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Engineer
Join Date: Oct 2005
Location: Maryland
Posts: 1,235
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I'd say there's an important design decision here:
Will we terraform the Moon, or do we live in pressurized buildings and vehicles? My opinion is that we would not attempt to terraform the moon at all until the very last era of the game. We simply wouldn't have the resources to do it.
__________________
Member of the Fall from Heaven II team with Kael, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf |
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#34 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Nice pic frenchman!
My thoughts exactly AA. Terraforming comes late in the game if at all for now. We could keep adding eras if we have to because of the potential this mod has. |
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#35 |
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Deity
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Frankly, the Moon will never be able to hold an atmoshpere. Its gravity is too low for that.
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#36 |
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Engineer
Join Date: Oct 2005
Location: Maryland
Posts: 1,235
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We can come up with ways around silly phisical reality.
Buried gravity generators, orbital antigravity satilites, EM forcefields, a giant glass greenhouse around the whole moon, whatever we want. The main question is if we want terraforming or not.
__________________
Member of the Fall from Heaven II team with Kael, Chalid, Corlindale, C.Roland, Hexagonian, Loki, Nikis-Knight, Ploeperpengel, SeZereth, Sto, Talchas, White Rabbit, Wilboman and Woodelf |
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#37 | |
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Present is past of future
Join Date: Aug 2003
Posts: 1,039
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Quote:
I agree with Alazkan... Even if Geomodder is totally right... It would be funny to terraform moon, adding forest and other nature things, progressively during the game.. |
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#38 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Technology will allow these things if we so choose.
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#39 |
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Present is past of future
Join Date: Aug 2003
Posts: 1,039
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#40 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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