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#1 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Civ3ModManager v0.4 by Wiwi
Civ3ModManager is 0.4 since May 23, 2002 9:20 AM
Attachment is in this post : http://forums.civfanatics.com/showth...622#post285057 CIV3MODMANAGER 0.4 WARNINGS : 1. Do not use "install a simple mod" and "delete a simple "mod" for the following mods : DYP WW2 units Realism Epic Simwiz2 combat Mod 2. Always copy the files of a mod in A SINGLE DIRECTORY. DON'T PRESERVE SUB-DIRECTORY STRUCTURE. 3. KEEP THE DIRECTORY used to install a mod. It needs it to delete the mod What it does : Make a complete backup/restore of your ART and TEXT directory and civ3mod.bic Help to manage Mods that overwrite files... Well, just an example : Let say that you want to install the snoopy terrains. 1. copy or unzip the terrains in a "Snoopy" directory under the folder where you installed Civ3ModManager. Be carrefull, always copy the files in a unique directory, don't preverse, if it exists, the sub-directories tree. 2. Launch civ3MM and click "install a mod" double-click on "snoopy" directory Give a name to this mod (snoopy to make original) 3. The installer will create a "snoopybackup" directory where it saves all the files which will be overwritten by the mod with a .snoopy extension. When it is done, it will copy the mod to your civ3 directory at the right place. a snoopy.ini will be create. 4. To remove, just click on "delete a mod" , select "snoopy.ini" and everything will be backup at what it was before you've installed the mod..... Improvments since 0.3 More Mods Special Mods install Improvments since 0.2 Oups... big bug with the restore module. It works fine now Improvments since 0.1 Add civ3mod.bic backup Even if there are "exotic" files in the mod directory, the pg will not crash MODS/Units compatibility added (see below) MOD/units COMPATIBILITY Compatibility with Civ3ModManager v0.4 Most of graphics Mods will work so they are not listed snoopy, womocks... graphics COMPLETED MODS that I tested So it is not because they are not listed they do not work If some are missing tell me ! COMPATIBLE WITH CIV3MODMANAGER V.04 Civ3 On Earth V7 Cure For Corruption DOUBLE YOUR PLEASURE v0.47 http://www.civ3.bernskov.com you will need the full v0.33.zip and the 4 zip to upgrade to v0.47 Dreifels Mod v2.0 "Solution to corruption by distance" http://civ3.stuff.cjb.net/ there is the mod + adds Europe Mod Fascist Patch v2.2 Long Wind Change ERP5 Realism epic 0.95b Simwiz2 Combat mod v2 Swedish civilization WW2 Units WW2 Mod v3.0 Triple Your Governments v6 Wondia Rules 1.3 NOT COMPATIBLE WITH CIV3MODMANAGER V.04 Britles Isles danishCiv v1.5 Govern and make war 1.02 (but as soon as possible) Ultimod v0.3 Tolkien v0.2 Please, give me feedback
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Click here to discover Civ3ModManager Last edited by wiwi28130; May 23, 2002 at 01:23 AM. |
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#2 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Message for Mod Makers
Message for Mod Makers (about Civ3ModManager)
Hello, To make it the most powerfull it can be, I would have (for now) Two requests to make to civ3 mod makers : 1. if your "civilopedia.txt" or other *.txt are only new entries, please name them "Addcvilopedia.txt" (add*.txt) 2. Be very carreful in the name of your files I got troubles when the name did not respect the original Maj and min... For example, in the faschist patch, some files as B_01s .flc are named BS _01.flc And again thanks to Firaxis for its fantastic Modmanager
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Click here to discover Civ3ModManager Last edited by wiwi28130; May 07, 2002 at 08:43 AM. |
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#3 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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version 0.2 is on line
Hello All
The version 0.2 is on line See First post Please Give me feedback
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Click here to discover Civ3ModManager Last edited by wiwi28130; May 07, 2002 at 06:09 AM. |
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#4 |
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Dreadnought
Join Date: Dec 2001
Location: Sweden
Posts: 8,025
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Could you post a screenshot on the program?
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GreyFox.ME - a blog about Gaming and Me | ~SolidDread@DeviantArt | FfH2ComicStrips | My Mods Read Welcome To China! - Play Fall from Heaven 2 a Dark Fantasy Civ4 mod -> Download here - PDF Manual |
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#5 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Screenshots v 0.4
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Click here to discover Civ3ModManager Last edited by wiwi28130; May 23, 2002 at 01:14 AM. |
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#6 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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New version 0.3
Nearly Online
When the upload will be done....
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#7 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Ok
here is the version 0.4 Check first post for details For the vb6fr.dll : http://forums.civfanatics.com/showth...710#post301020 Version 0.3 has been removed after 52 downloads
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Click here to discover Civ3ModManager Last edited by wiwi28130; May 28, 2002 at 01:35 AM. |
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#8 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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For the next time
I know this tool as still a long way to go...
The "install module" works fine... for most of mods. But there are particular mods. I think of "huge mods" as Govern and Make War by ralendil. For such a mod I think I will need to make a "special install". The "remove module" is still "so-so". For instance, i just try the Double your pleasure Mod. When it adds new units, no pbs. The directory created with the install is remove. But for a new file that is created is a "original directory", the remove will not be done. example with Double your pleasure : This mod adds a "66BarbarianWarriorlarge.pcx" in the art/civilopedia/icons/ with Civ3ModManager v0.3, the file will not be removed when you click on "delete a mod". Well, we will see it in version 0.4
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#9 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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version 0.4 on work
Some news
release date : about 25 of may Features on version 0.4 Fix the pbs (view previous post) Completed mods working with CivModManager v0.4 Long Wind Change ERP5 Fascist Patch v2.2 WW2 Units WW2 Mod v3.0 Double Your Pleasure v0.47 http://www.civ3.bernskov.com you will need the full v0.33.zip and the 4 zip to upgrade to v0.47 Civ3 On Earth V7 Triple Your Governments v6 Cure For Corruption Wondia Rules 1.3 For Two mods WW2 and DYP I had to make a special install due to some files that originaly exist in civ3 but which destination directory is not the same in these two mods. So here is a screenshot :
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#10 |
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Augustus
Join Date: Feb 2002
Location: Somewhere on earth
Posts: 281
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Well it look great and it is great
.Well I have seen a mention about Firaxis and a mod manager ????? what's that? have you improve something??? or it was simply irony ? I think it is the last solution but not sure...
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"Kill one man, you're a murderer, Kill one million of men, you're a conqueror Kill all, you will be a god"
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#11 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Yes Ralendil, the second answer is the right one...
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#12 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Version 0.4 Work in progress
Work in progress This is not a final list. I will try to add more mods Compatibility with Civ3ModManager v0.4 Most of graphics Mods will work so they are not listed snoopy, womocks... graphics COMPLETED MODS that I tested So it is not because they are not listed they do not work If some are missing tell me ! COMPATIBLE WITH CIV3MODMANAGER V.04 Long Wind Change ERP5 Fascist Patch v2.2 WW2 Units WW2 Mod v3.0 Double Your Pleasure v0.47 http://www.civ3.bernskov.com you will need the full v0.33.zip and the 4 zip to upgrade to v0.47 Civ3 On Earth V7 Triple Your Governments v6 Cure For Corruption Wondia Rules 1.3 Europe Mod You don't need the .bat Dreifels Mod v2.0 "Solution to corruption by distance" http://civ3.stuff.cjb.net/ there is the mod + adds Swedish civilization NOT COMPATIBLE WITH CIV3MODMANAGER V.04 Britles Isles danishCiv v1.5 Govern and make war 1.02 (but as soon as possible) The realism epic 0.95b (I'm working on it) Ultimod v0.3
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#13 |
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Chieftain
Join Date: May 2002
Location: Wisconsin
Posts: 50
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I am a new fan. Can someone tell me the steps to installing new units in the games. It is confusing to me since I am new at this. Foe example, I downloaded the assassin zip file. What do I need to do to be able to select an assassin in the game? Also, how do I play the Danes?
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#14 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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a little help
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#15 |
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Augustus
Join Date: Feb 2002
Location: Somewhere on earth
Posts: 281
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Like me you have answered to this spammer....
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"Kill one man, you're a murderer, Kill one million of men, you're a conqueror Kill all, you will be a god"
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#16 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Release date
Version 0.4 will be released on 24 of may... Compatibilty see up + The Realism Epic v0.95b and Simwiz2 combat mod And... Thanks for your interest ? yes no ? so ?
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#17 |
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Augustus
Join Date: Feb 2002
Location: Somewhere on earth
Posts: 281
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me interrested.... i am waiting for... you know why
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"Kill one man, you're a murderer, Kill one million of men, you're a conqueror Kill all, you will be a god"
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#18 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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GMW compatibility
I know
But it will be for version 0.5 because I need to do a "special" code for your mod, as I have done for DYP, WW2... but a little bit more complex
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#19 |
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civ3MManager designer
Join Date: Apr 2002
Location: France
Posts: 32
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Version 0.4 is released
See First post for details
And enjoy.... well I hope
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#20 |
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Asst Cook & Bottle Washer
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,210
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Wow, I was the first to download, unfortunately I need sleep soon, so I won't be the first to try it out.
I noticed in the E3 Gamespot article, the XP will have something similar. I will still keep yours and compare. I look forward to trying it out since I love to use graphics mods.
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Looking for cIV and Civ3 terrain and resource mods. 1.52 1.29f 1.27f 1.22
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Civ3ModManager requests | wiwi28130 | Civ3 - Creation & Customization | 0 | May 22, 2002 01:59 AM |
| Message for Mod Makers (about Civ3ModManager) | wiwi28130 | Civ3 - Creation & Customization | 3 | May 11, 2002 04:52 PM |