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#61 |
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Warlord
Join Date: Dec 2006
Posts: 170
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I have been doing some practice runs with Cyrus here in preps of this game. Last night the first person I attacked was good ole Mansa and his skirmishers. It was not that bad, and I was able to take out on average 1 skirmisher in a city with two imortals. Mansa never got spearmen and thus it was a fairly easy early war. The next target was Hatty, over Mao or Saladin. She had her war chariots and spearmen. Using a mix of promotions though and it was not bad to break into her cities. I used a fair amount of Flanking 2 Immortals to hit the town first, then I had some with shock to hit the town next and rough up the spearmen even more. I even had a few Immortals with Formation to help with those stupid chariots of hers. Thebes was the hardest to take as it had 60% defense, but by this time I had some swordsmen, axemen, and spearmen caught up to the front line.
All in all it was a great war, with lots of pillaging and razing. And though I had fallen behind in techs (wasn't really paying attention to that side of things) I left her with one city when she offered to settle for peace by giving me every visible tech she had. I would definitely vote that when having the map checked for isolation that it also be checked to make sure that you have a fair opportunity to get horses. I have never been one for an early war like this, so I really want to see someone with experience get it done. |
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#62 |
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Deity
Join Date: Apr 2006
Posts: 5,707
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In my practice game with Cyrus I took out two entire civs prior to the medieval era with nothing but his UU. Ended up with somewhere between 10 and 15 cities before 500AD. That left me with one more civ on my continent that I could've taken out prior to meeting the civs from over-seas. From there I would've finished settling my continent and settle in for a run to astronomy and military tradition/chem/rifling/steel to finish the game off.
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Land is power. Land is power. Land is power. Monarch Specialist Economy Walkthrough 1 Monarch Specialist Economy Walkthrough 2 |
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#63 |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,781
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I agree that the map will determine if the GW is worthwhile--specifically, if there's stone available early. I've used it as some of you have described: declare war and let the enemy come to you, then kill them on your own turf. Besides contributing to the GW's GG bonus, this also diminishes war weariness. It also empties enemy cities of units that would otherwise defend.
Those of you fretting about Spearmen need to remember that one of the Immortals' main jobs in that regard will be pillaging any copper or iron mines as the first order of business. I'll also try to strike early well before the AI has Bronze Working, which they tend to delay more than a human player would. I'm usually pretty conservative with my Great Generals, but that's because I usually don't get that many of them. The first becomes the M*A*S*H unit (Medic III). It's just so valuable for keeping a stack on the march. The others usually get settled until Education comes along and I can boost my military cities (I usually have 2) with Military Academies. I like the idea, by the way, of splitting HE and WP, compensating by settling 2 GGs in the HE city. Smart! If I manage to generate more GGs, however, then I may have a little fun with them by creating a more offensive-minded warlord unit. I had fun with that in my last game as Rome, creating an uber-Praetorian with CRIII, Leadership, and then Combat promotions out the wazoo. I think he finished the game at Level 8 or 9, IIRC. Fun!
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Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#64 | |
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King
Join Date: Feb 2003
Posts: 811
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Quote:
Probably the easiest way is to join him with two fresh units with just +3 barracks experience. That would give 10 experience to each unit giving you two units with four promotions each. Maybe do one Medic 3 immortal (it's always nice if your medic has the extra mobility of a mounted unit, and they're that much less likely to be chosen as a defender) and one City Raider 3 / Combat 1 melee unit (sword or axe, depending on what you have available at the time). |
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#65 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,781
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Quote:
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#66 |
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King
Join Date: Mar 2006
Posts: 710
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I think you'll have a lot of fun with this one Sis. Immortals are awesome and the Apothecary is a good addition. But...who needs horses? When you're Imp/Chm, you can kick copious amounts of ass just fine without 'em!
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"Truth is the first casualty in war." -Aeschylus, Greek Tragedian |
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#67 |
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King
Join Date: Feb 2003
Posts: 811
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Agreed (on both counts). Sentry is also a nice one to give to the medic. It lets your non-combat, utility unit perform double duty, and it also lets him keep an eye out for enemies looking to finish off your injured stack. The problem is that it requires two additional promotions (Flanking 1 and Sentry) beyond those needed for Medic 3 (29 or 30 experience total, I think). It works best with Carthage where you pick up Flanking 1 for free (Numidian Cavalry) along with the Charismatic experience bonus.
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#68 | |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,781
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Quote:
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#69 | |
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Prince
Join Date: Jan 2007
Location: France
Posts: 328
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Quote:
did not have time to promote him to gunship, too bad ![]() Samuraïs can get insane promotions too |
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#70 |
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All Leader Challenger
![]() Join Date: Feb 2006
Location: Pacific Northwest
Posts: 6,781
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Especially if they're promoted from already-experienced Swordsmen.
__________________
Stories and Tales: Princes of the Universe Part I / Part II The All Leaders Challenge Games (ALC Bullpen thread) Civ IV Strategy Articles: Strategy Guide for Beginners / Intermediate Tactics & Gambits / Stack o' Doom / Early Rush / Leader Traits |
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#71 |
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Chieftain
Join Date: Apr 2007
Location: Cincinnati, OH
Posts: 98
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i thought this series was for promoting variety? Don't do the same tired strategy of making first GG a Medic. Make him offense or settle for a cumulative effect of a constantly improving army. I know, let's be real original and build the great library and lightbulb our way to liberalism... Let's see some new tactics.
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#72 | |
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Deity
Join Date: Nov 2006
Location: california
Posts: 2,266
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Quote:
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#73 |
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Deity
Join Date: Jan 2007
Location: NZ
Posts: 2,416
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barrack+westpoint+pentagon+2 millitary instructor pop out 13xp unit. which is level 5!!!
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#74 |
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Warlord
Join Date: Nov 2006
Location: Westfriesland
Posts: 251
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Westpoint + 4 Military Instructors gives you units with the Commando-promotion right out of the barracks... Very doable with Cyrus.
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#75 | |
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Noctis Lucis Caelum
Join Date: Sep 2005
Location: Kate Spade oligarchy
Posts: 13,387
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Quote:
It's one thing to play for variety and another to ignore effective strategies. Or else, you might as well play a variety where you can't build workers or something.
__________________
JESUS wants you. Civ 4 Walkthroughs: EMC I: Diplomacy, EMC II (Warlords): Religion, EMC III (Warlords): Trade routes, EMC IV (Warlords): Semi-peaceful, IC I (Warlords): Montezuma, IC II (Warlords): Frederick, IC III (Warlords): Churchill, IC IV (Warlords): Mehmed Civ 4 Strategy Article: A Comprehensive UU Guide |
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#76 | |
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Deity
Join Date: Apr 2006
Posts: 5,707
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Quote:
Let me just stress again that with your immortals you should prioritize the combat-line of promotions and eventually get the blitz promotion. These guys are really uber and you can promote them to knights and cavalry later--rox so hard!!!
__________________
Land is power. Land is power. Land is power. Monarch Specialist Economy Walkthrough 1 Monarch Specialist Economy Walkthrough 2 |
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#77 | |
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Emperor
Join Date: Aug 2006
Posts: 1,025
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Quote:
By far the most important thing is to use 100% Immortals in your early wars, in the same way you'd use 100% war chariots with Egypt. They're cheap so don't worry about losing a few (plus with cheaper charismatic promotions, those veterans are more easily replaced). The worst crime you could commit is waiting to have some axes//swords/spears for your stack and slowing the whole assult down. Take advantage of their speed to hit cities before the AI has a chance to whip out a load of extra defenders. |
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#78 | |
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King
Join Date: Feb 2003
Posts: 811
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Quote:
I agree that it's fun to play a variety of approaches, but I think it's clear that the main goal of the ALC is to play each leader in a way that takes best advantage of his or her unique characteristics. In Cyrus' case, those characteristics lead you to the choice of using your first Great General to make a Medic III unit. If that's been done before, too bad. It's still the right thing to do here. |
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#79 | |
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Attack Rodent
Join Date: Feb 2007
Posts: 367
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Quote:
It is not always a good idea to build the GL, but it usually is. If you can win the Liberalism race, why wouldn't you? If you can have a Medic III unit in your stack, especially with March, you'd be kinda dumb not to..... Cyrus is made for early warfare and lots of GGs, which means a Medic III unit is a highly likely boon in the early game, the Great Library will be very useful in helping to keep up with the tech race, and Liberalism can solidify a moving-into-the-modern-age tech superiority. The circumstances of the game will decide if those are smart moves, but if you *can* do them, they usually are..... |
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#80 |
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Prince
Join Date: Mar 2007
Location: CT
Posts: 328
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Let's get this one-legged arse kicking contest started!!!
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