The Workers are available just as in Single player Civ. It is just that it is easier to plan tile usage with this system where the IBT development of a tile is shown "the turn before" so you will know what output a turn has after worker actions. In Single player Civ you need to "guess" what effects an additional shield or gold will have. If it is lost to corruption or not. So I prefer this system, makes it much easier to plan. But Workers can move exactly the same as when they can in Single player.
Still no signs their Curragh made it.
Republic in 11 turns maybe 10?
4 turns to FP, 9 turns to GLH. Joined a Worker to LF to generate enough food to finish it in 9 turns. Next turn 2 Workers will move an mine the last irrigated plains so the final 5 turns will produce an additional shield. This will actually put 301 shields into the GLH, what a waste of production...
Third Barracks on line next turn.
Galley spotted another stretch of coastals, nothing suggest it is a coastline similar to our islands so might be a land mass that is "common lands"? One Settler onboard to claim it!
One tiler will have a town next turn, name?
There is one town on mainland still missing a "babe" name, suggestions?
Another town to be started in two turns, name?