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#101 | |
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Warlord
Join Date: Apr 2002
Location: VA
Posts: 81
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Quote:
![]() Eclipse |
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#102 | |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Re: Re: Re: Completed Modifications List
Quote:
Wizard |
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#103 | |
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loser of lost games
Join Date: Apr 2002
Location: High Desert
Posts: 174
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Quote:
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#104 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Yeah, but just think what almost all other hobbits thougt of them...
![]() Anyway, here's some more ideas and suggestions: Palace- Outlook Citizens, that is laborers etc... Dwarf units should have beard... ![]() Settler& Worker size & style (small for hobbits & dwarfs Those "European" , "Asian" etc stuff should be changed to maybe something like Elven, Dwarven , etc Advisor-heads Main menu Button&text color, can't see it very well... Wizard |
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#105 |
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2 years of waiting...
Join Date: Jun 2002
Location: Gondolin!
Posts: 1,747
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Eclipse, this looks like a great mod and all, but whenever i try to installit it tells me that it isn't a valid windows installer package, any suggestions?
__________________
Join Ferion! Turn-based space strategy game, but different from Civ. Give it a try. |
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#106 |
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Vassalising Spain
Join Date: Jun 2002
Location: Oporto, Portugal (duh)
Posts: 2,849
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Great Job. Thanx. I'm going to try it ASAP!!!
__________________
Incarnating D. Joćo II in Civ4! ![]() Linked In: http://www.linkedin.com/in/campelodemagalhaes |
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#107 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Hey, where's the BALROG?!!!
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#108 |
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Chieftain
Join Date: Jul 2002
Posts: 11
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Illegal Operation
Well, first of alll I must congradulate you on the job well done, I've never seen a mod so well done, most people would give out complete versions not half as good as this, however I am having a bit of a problem. Windows seems to be declaring illegal operations, the time period is about 1090 AD, and I'm not quite sure what's causing it. Oh and also my Elven Guards seem to be acting as transports.
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#109 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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I actually relised that Elven Guard thing... I think it can be fixed. The game gets boring after researching the second age, very few new units after that...
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#110 |
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Chieftain
Join Date: Jul 2002
Posts: 1
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Hi, I tried installing your mod, but whenever I clicked, "New Game" inside the game, it did not take me anywhere. I did patch the game with the latest version before installing the mod.
-Edit Nevermind I got it working, but the units are the same with different names, is this normal? Are they supposed to not have new unit animations? Last edited by Mercenary2025; Jul 13, 2002 at 03:04 PM. |
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#111 |
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Chieftain
Join Date: Jul 2002
Location: Santa Fe NM USA
Posts: 1
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White knight i am also having the same problem. I get the general screen but cant start a new game or do a quick start. can you help us with this problem please?
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#112 |
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Chieftain
Join Date: Feb 2002
Posts: 21
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beta...or more?
Im downloading the beta but i dont know if you have a different ccopy already done if you do let me know where it is BETA HERE I COME
ADRIAN :frog: <just a test |
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#113 |
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Warlord
Join Date: Apr 2002
Location: VA
Posts: 81
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Yes, I'm still here and progress is being made on the mod! As I'd mentioned in an earlier post work had completely monopolized my time up until the end of June and I'm just getting back from vacation first two weeks of July.
I've some business trips coming up over the next week but I am starting to pick up where I left off on getting the final release version of the modpack out to all you loyal fans! I have been reviewing your feedback and, with any luck, all issues should be resolved with the next release. Eclipse is back, though thoroughly confused by his two month old notes, and is ready to MOD!!!
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#114 |
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Fleet Admiral
Join Date: Dec 2001
Location: Las Vegas USA
Posts: 194
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That installer program you used to unite all the files is messed up. It prompts for installation on drive C, if you change it to another drive it still installs on C. The end result no way to get your mod to run. I never install games on my C drive myself I am sure there are others doing the same thing. Zip the files up instead, works much better then that installer program for sure. I was looking forward to checking out your mod
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#115 |
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Supreme Dark Lord
Join Date: Dec 2001
Location: Netherlands
Posts: 108
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Copy the files from C to the directory where civ3 is located. Then it will work!
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#116 |
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Chieftain
Join Date: Feb 2002
Posts: 21
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finally
I finaly got your mod pack and played as orcs in a small map and dominated with the uruk hai. My tag is lotr just because i saw this thread when i wanted to post something so that name just came to mind, it does not mean i know very much about the subject. Ive read the first two books and part of the silmarilion and i still dont know who half of these races are and why theyd be better than others...any thoughts... tips?
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#117 | |
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Fleet Admiral
Join Date: Dec 2001
Location: Las Vegas USA
Posts: 194
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Quote:
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#118 |
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Deity
Join Date: Oct 2001
Posts: 7,299
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Hey, what happens when/if I use version 1.29f?
Does it work? Actually, we should be able to make LotR scenarios now!!! (If it works, it should though... maybe I'll give it a try.)Wizard |
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#119 |
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Warlord
Join Date: May 2002
Posts: 138
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Does the mod work on v1.29f ? i really want to know before downloading.
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#120 |
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Soul Reaper
Join Date: Nov 2001
Location: Leeds, UK
Posts: 795
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Great looking mod
just one poblem... I can't get it to work! When i click on new game or quick start a box appears with the civ3 'ok' sign in the bottom right corner, which i then have to click. Result, it closes down the game. Can anyone help? I've tried everything.
__________________
Darkness will take you... a.k.a Dark Jimbo. "Death is just the beginning..." |
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