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#1 |
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Prince
Join Date: Jul 2002
Posts: 448
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MOD Request
one of the characteristics is Civ that has always bugged me, was the unhistorical movement/combat of pre-modern era units
prior to the modern era, a country would move it's soldiers in one or a few armies, led by a king or general in Civ a player/AI may move, and fight with as many units as he sees fit, which is both time consuming and leaves the AI vulnerable to SoD attacks is there a way to mod the game so that: 1. units have a movement of zero unless stacked with a general 2. create a general unit (a civ would receive one at the start) 3. make an 'explorer' unit available at game start
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Man will never be free until the last king is strangled with the entrails of the last priest. - Denis Diderot |
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#2 |
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Emperor
Join Date: Aug 2005
Location: Michigan, USA
Posts: 1,566
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This forum is for completed mods only. A moderator will probably move this to the main C&C forum soon.
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#3 |
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Prince
Join Date: Jul 2002
Posts: 448
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oops sorry
move away
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Man will never be free until the last king is strangled with the entrails of the last priest. - Denis Diderot |
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#4 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Moderator Action: Moved
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#5 |
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Emperor
Join Date: May 2006
Location: Middle of Cyberspace
Posts: 1,554
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Yes it is possilbe. And from python too.
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I'm Updating My MOD COMPs![]() |
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#6 |
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Prince
Join Date: Jul 2002
Posts: 448
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given that i think python is a snake, i am not the ideal candidate to implement this putative mod
would any modders out there pick up the gauntlet? also would the AI be able to cope with a small number of large stack armies, THEN switch to a large number of small stack armies in the modern era?
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Man will never be free until the last king is strangled with the entrails of the last priest. - Denis Diderot |
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#7 | |
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Emperor
Join Date: May 2006
Location: Middle of Cyberspace
Posts: 1,554
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Quote:
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I'm Updating My MOD COMPs![]() |
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