| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
Some comments ...
Some issues notices in my roman game I figured I should post ... :
Syracusae's name line is messed up The tech pace seems off - I'm in the 200s AD and nobody's got ironworking! Why do chariots get city garrison promotions? One of the start-up tips says you shouldn't neglect cottages, because TAM is an "expansive" mod. Presumably, "expensive" is meant.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#2 | ||||
|
Emperor
Join Date: Mar 2005
Posts: 1,257
|
Quote:
Quote:
![]() Quote:
This happens because chariot archers and (normal/heavy) horse archers are archers combat-unit, like foot archers. Promos are cumulative on combat-unit-type Quote:
__________________
"Don't be afraid" (J.P.II) |
||||
|
|
|
|
|
#3 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
What this suggests to me is that the years/turn ratios need to be fiddled with.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#4 |
|
Emperor
Join Date: Jan 2006
Posts: 1,178
|
Huh, I'm usually through 3/4 of the tree by then (ahead of the curve). I play on Monarch, what difficulty were you on?
|
|
|
|
|
|
#5 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
Monarch.
I've now reached the 6th C AD and am nearing the end of the tech-tree Standard Med map.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#6 |
|
Emperor
Join Date: Jan 2006
Posts: 1,178
|
Sounds like it's a well balanced game then if you're still finishing the tree by the end of the time limit. Why do we need Iron Working sooner?
|
|
|
|
|
|
#7 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
Need and need ... it's an aesthetic issue. It just looks better if tech advancement is roughly in step with the date displayed.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#8 |
|
Emperor
Join Date: Jan 2006
Posts: 1,178
|
Then by 200 AD, we should have Empire, and in 600AD, you should start "forgetting" techs.
|
|
|
|
|
|
#9 | |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
That's a problem how?
Quote:
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
|
#10 |
|
King of Kish
Join Date: Jan 2002
Location: Munich
Posts: 1,569
|
I have to agree with Whitefire. The tech tree is meant to be finished when you finish the game, for a reasonably good player, at a difficulty level challenging for him.
Also, remember that many techs in reality got researched at the same time, or in a different order in different civilizations. If you want to, in TAM, you can have Iron Working in 1000 BC, if you work towards it. Or you can get it in 10 BC.
__________________
- Ancient History Encyclopedia, my new project that needs your contributions! - The Ancient Mediterranean Mod - Civilization Search Engine |
|
|
|
|
|
#11 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
I'm not advocating any change to tech progress in terms of turns, I'm suggesting rejigging the year count (slower early on, faster in the late game).
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#12 |
|
North of 60o
Join Date: Mar 2003
Location: Tagish, Yukon
Posts: 90
|
time warp
I concur with the last comment... although it is "just" a date, it does make me a bit crazy to be playing and realize that in 1000 BC none of the Hittites, the Babylonians, the Phoenecians, the Lydians and the Myceneans have iron working or are even vaguely close.
The other aspect of this (i.e. the long wait for some techs) is that major expansion can occur without the UU (e.g. Rome or the Hittites).
__________________
"What is past is past and what is written is written and shall come to pass." - Arab Proverb |
|
|
|
|
|
#13 |
|
North of 60o
Join Date: Mar 2003
Location: Tagish, Yukon
Posts: 90
|
ps
i normally play at noble or prince to kreep some balance with the AI (and I am using 1.97 as it is mac compatible).
B
__________________
"What is past is past and what is written is written and shall come to pass." - Arab Proverb |
|
|
|
|
|
#14 |
|
Emperor
Join Date: Jan 2006
Posts: 1,178
|
|
|
|
|
|
|
#15 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
Is that so idiotically implemented? The sane thing would be having a list specifying sets of Xn turns à Yn years, like in Civ3.
Can you point me to where the year count is specified?
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#16 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
Some more observations:
Chi/'akva and Bat/'umi - spelt that way? Text error (similar to the cities') when researching Aristocracy. Slave Market mouseover text says "+-[unhappy face]". Onagers make city defenses close enough to irrelevant. Maybe nerf them a bit?
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C Last edited by The Last Conformist; May 29, 2007 at 01:59 PM. |
|
|
|
|
|
#17 |
|
North of 60o
Join Date: Mar 2003
Location: Tagish, Yukon
Posts: 90
|
1.97 load errors
as a Mac user, I am still testing the 1.97 version and when I load the mod I get the four following dialogue boxes:
XML Load Error Failed loading XML file xml\text\hittites.xml. [/AspyrBuild/depot/C iv4/Source/Win/FirePlace/Win32/FXml.cpp:140] Error paring XML File File: xml\text\hittites.xml Reason: (null) Line: 0,0 Source: (null) XML Load Error LoadXML call failed for xml\text\hittites.xml Current XML file is: xml\text\tam_religions.xml XML Load Error Failed loading XML file xml\text\tam_civilopedia_buildingprojects.xml. [/AspyrBuild/depot/C iv4/Source/Win/FirePlace/Win32/FXml.cpp:140] Error paring XML File - File: xml\text\tam_civilopedia_buildingprojects.xml Reason: (null) Line: 0,0 Source: (null) XML Load Error LoadXML call failed for xml\text\tam_civilopedia_buildingprojects.xmll Current XML file is: xml\text\tam_bonus.xml Once the game gets rolling I have the following bugs: The Hittite cities (and some of the Roman ones) are muddled up - txt-civ-desc-Capua for example. The Hittite leader and civ name have the same problem. the founding religion icon is off - so if i found heliopolitan gods in thebes let's say, thebes displays the zorarostarion icon and all the following cities show the heliopolitan gods founding icon. same thing for olympian gods, etc. I will post this on the Tam Dev site too. Is this a Mac problem or a 1.97 issue?
__________________
"What is past is past and what is written is written and shall come to pass." - Arab Proverb |
|
|
|
|
|
#18 |
|
Emperor
Join Date: Mar 2005
Posts: 1,257
|
I think it's a Mac or installation problem.
I play TAM 1.97 on regularar basis and I never had such problems. I suggest you to re-install TAM and apply the Unofficial 1.97 XML patch
__________________
"Don't be afraid" (J.P.II) |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| My comments | Willem de III | Civ3 - General Discussions | 13 | Aug 15, 2005 12:40 PM |
| Comments please... | jguy100 | Civ3 - General Discussions | 2 | Aug 05, 2005 03:58 PM |
| Comments please | Tukker | Civ3 - Strategy & Tips | 17 | Apr 27, 2005 09:47 AM |