Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Jun 11, 2007, 03:09 PM   #1
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
1st to Liberalism... now what?

I hear this a lot... get Liberalism first and you won the game.... but.. I don't know why. Which tech should I chose? I chose.. nationalism.. I think.. is that one? I heard it mentioned the most. I don't know why I chose that... why did I chose that?
CapnKill is offline   Reply With Quote
Old Jun 11, 2007, 03:13 PM   #2
ChicagoCubs
Prince
 
Join Date: Mar 2006
Posts: 361
I go for Nationalism so I can draft units. If you put the Globe Theatre (not unhappiness) in a good food production location, you can draft every turn and build that population right back.
ChicagoCubs is offline   Reply With Quote
Old Jun 11, 2007, 03:14 PM   #3
Lord Chambers
Ad remum dareris
 
Lord Chambers's Avatar
 
Join Date: Nov 2001
Posts: 961
Images: 2
Because now you can trade it for techs you've neglected to research, and draft units, while also heading for a)Universal sufferage to cash-rush yourself into a tech lead, b)Representation and the Statue of Liberty to continue your futile attempts at specialist-based research, c)Military Tradition to expand your empire.

Nationalism, or other techs you might snag with Liberalism, often represent decision point in your game where you decide your likely victory path and begin to drive towards it.
Lord Chambers is offline   Reply With Quote
Old Jun 11, 2007, 03:17 PM   #4
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
Quote:
Originally Posted by Lord Chambers View Post
Because now you can trade it for techs you've neglected to research, and draft units, while also heading for a)Universal sufferage to cash-rush yourself into a tech lead, b)Representation and the Statue of Liberty to continue your futile attempts at specialist-based research, c)Military Tradition to expand your empire.

Nationalism, or other techs you might snag with Liberalism, often represent decision point in your game where you decide your likely victory path and begin to drive towards it.
I guess this is the part I'm not grasping very well... Which would be good for a nice sound ass whopin?... Space race is boring to me, but is enabled... so if I want a conquest victory what path should I have chosen?

Didn't think about the globe theater that way, so you build it in a good food town and just draft away?... interesting. What do you consider a good food town?...
CapnKill is offline   Reply With Quote
Old Jun 11, 2007, 03:32 PM   #5
r_rolo1
King of myself

 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
Quote:
Originally Posted by CapnKill View Post
Didn't think about the globe theater that way, so you build it in a good food town and just draft away?... interesting. What do you consider a good food town?...
The ideal drafting city needs to have enough food to grow from size 6 ( the minimum remaining pop allowed for drafting) to 7 in one turn ( i'm suposing that you're drafting up to rifles ( cost 1 pop to draft)). Probably you'll need a city with 2 or 3 high food resourses, like some coastal spots.
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 11, 2007, 03:42 PM   #6
mice
Deity
 
mice's Avatar
 
Join Date: Jan 2006
Location: tundra
Posts: 2,094
If you want to go domination, a good tech to take is Chemistry or better still steel. Then you upgrade your maces to grens . You can even turn off tech at steel and use all the gold for upgrades and culture while you burn burn burn.

If you set up a food heavy empire you're better going Nationalism for Nationhood to draft.

It all depends on how well you've set your empire for the victory condition and the map set up in each case. The free tech from Liberalism is a key part to it, but still is only a part.


I personally think Liberalism is over-rated and a lot of it's attraction is the techs you pick up on the route, which are all good and trade bait.

On a water map, the best tech to take can be Astronomy because it opens trade routes and you can build Galleons ahead of everyone to jump a neighbor over the sea.

One more point, a Great Merchant can net you around 2000 gold which can easily turn into 2200 beakers, about the same as the free tech would give you. The gold at the right time and a bunch of knights which you got by going Guilds instead of Paper can clinch the victory by taking the best land or breaking the biggest threat.
mice is offline   Reply With Quote
Old Jun 11, 2007, 03:44 PM   #7
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
Quote:
Originally Posted by mice View Post
If you want to go domination, a good tech to take is Chemistry or better still steel. Then you upgrade your maces to grens . You can even turn off tech at steel and use all the gold for upgrades and culture while you burn burn burn.

If you set up a food heavy empire you're better going Nationalism for Nationhood to draft.

It all depends on how well you've set your empire for the victory condition and the map set up in each case. The free tech from Liberalism is a key part to it, but still is only a part.


I personally think Liberalism is over-rated and a lot of it's attraction is the techs you pick up on the route, which are all good and trade bait.

On a water map, the best tech to take can be Astronomy because it opens trade routes and you can build Galleons ahead of everyone to jump a neighbor over the sea.

One more point, a Great Merchant can net you around 2000 gold which can easily turn into 2200 beakers, about the same as the free tech would give you. The gold at the right time and a bunch of knights which you got by going Guilds instead of Paper can clinch the victory by taking the best land or breaking the biggest threat.
I did take out the Japanese... and they had the Pyramids, I think that gave me Nationhood right? I'm not sure what I'm using right now... I'll have to check.
CapnKill is offline   Reply With Quote
Old Jun 11, 2007, 03:46 PM   #8
r_rolo1
King of myself

 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
No, Nationalism can't be achieved by the mids ( it's in the second column)
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 11, 2007, 03:49 PM   #9
svv
Prince
 
Join Date: Aug 2006
Posts: 401
I don't typically have chemistry or steel available when I get liberalism - but I'll often take gunpowder and target chemistry and steel for my next research.

Is it possible to hold off on liberalism until after you get gunpowder and chemistry so you can use it on steel? Even if that doesn't break a prerequisite, it seems like it'd be tough to put off liberalism until after gunpowder and chemistry, and still expect to get liberalism first.
svv is offline   Reply With Quote
Old Jun 11, 2007, 03:50 PM   #10
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
Quote:
Originally Posted by r_rolo1 View Post
No, Nationalism can't be achieved by the mids ( it's in the second column)
Ah ok... I will try drafting (when I get it) w/ the theatre when I get a chance, should be fun.
CapnKill is offline   Reply With Quote
Old Jun 11, 2007, 03:51 PM   #11
r_rolo1
King of myself

 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
In noble is acheivable. Above that it seems hard.

EDIT: Cross post
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 11, 2007, 04:04 PM   #12
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
Quote:
Originally Posted by r_rolo1 View Post
In noble is acheivable. Above that it seems hard.

EDIT: Cross post
Thats what this is, "Noble"... my first Noble game actually.
CapnKill is offline   Reply With Quote
Old Jun 11, 2007, 04:43 PM   #13
mice
Deity
 
mice's Avatar
 
Join Date: Jan 2006
Location: tundra
Posts: 2,094
About getting Steel from Liberalism, it can be done on Prince, see the Loom of the Land SG in my sig. We were a bit lucky, but Chem. is certainly doable.

About Nationhood draft, Capnkill, definitely try it. Also read Vale's drafting for fun and profit thread in the strategy articles.

Big food city, Globe, Nationhood from Nationalism.
mice is offline   Reply With Quote
Old Jun 11, 2007, 04:43 PM   #14
mice
Deity
 
mice's Avatar
 
Join Date: Jan 2006
Location: tundra
Posts: 2,094
double post.

Last edited by mice; Jun 11, 2007 at 05:31 PM.
mice is offline   Reply With Quote
Old Jun 11, 2007, 05:14 PM   #15
futurehermit
Deity
 
futurehermit's Avatar
 
Join Date: Apr 2006
Posts: 5,707
Liberalism first then either cavalry (gunpowder + mil tradition) or grens (chemistry) to clear your continent of its former inhabitants.

Then pursue either space race (small continent) or domination (large continent or pangaea) victory.
__________________
Land is power. Land is power. Land is power.

Monarch Specialist Economy Walkthrough 1
Monarch Specialist Economy Walkthrough 2
futurehermit is offline   Reply With Quote
Old Jun 11, 2007, 05:30 PM   #16
JackOfClubs
Warlord
 
JackOfClubs's Avatar
 
Join Date: Aug 2006
Location: Orange County, CA, USA
Posts: 220
Quote:
Originally Posted by r_rolo1 View Post
The ideal drafting city needs to have enough food to grow from size 6 ( the minimum remaining pop allowed for drafting) to 7 in one turn ( i'm suposing that you're drafting up to rifles ( cost 1 pop to draft)). Probably you'll need a city with 2 or 3 high food resourses, like some coastal spots.
You essentially need a 16 food surplus. Pre-Biology (which you probably will be for awhile after getting Liberalism->Nationalism) you can achieve this with 3 High Food Tiles (Wheat or Corn should be 2 of them but the 3rd can be Rice) and Grassland Farms on the other 3 tiles. Post-Biology, you can do it with a single Rice paddy and Grassland Farms on all 5 other squares, provided they are all irrigated. ("Irrigated" means they are directly next to a fresh water source or next to a tile that is itself irrigated if you have Civil Service). All of this assumes you have a Granary in the city.

You can actually achieve 1 pop growth/turn in a city with no food resources Post-Biology but you need a higher population. A pop 8 city will grow to pop 9 in one turn if all 8 tiles are irrigated Grassland farms. This seems counter-intuitive but remember that each farm actually increases the food surplus by 2 Post-Biology, so the more population, the faster you grow.
__________________
+++
Resistance to tyrants is service to God.

Note: Everything I say is based on Vanilla unless otherwise specified. Bear that in mind if I am fool enough to try to give advice or you are fool enough to try to take it.
JackOfClubs is offline   Reply With Quote
Old Jun 12, 2007, 05:34 AM   #17
r_rolo1
King of myself

 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
@ JackOfClubs

I was thinking ( based in my previous experience) on using double fish + clam/crab city,lighthouse and granary(I had a roman game when I captured early Brennus capitol, a real drafting central( 2 fish, 1 clam, 1 wheat, 1 lake ). Prior to Nationalism it was a central ( did most of my preats) and the globe was whipped too (using overflows) ) . But I was talking ideally, and your 8 Grassland farms is more reproductible.
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 12, 2007, 06:14 AM   #18
Vulcans
Prince
 
Vulcans's Avatar
 
Join Date: Aug 2005
Posts: 326
it depends on victory condition.
if you want to war then nationhood, worth hte most beakers on the path to MT, then you just need to self research gunpowder and MT, while trading libralism around. (at empror i wouldent put off libralism to get chemistry)

if you are peaceful then astronamy can be good, it is worth the most beakers, and those observatorys rreally help your research, boosting research pace, which can pay off in the long run
Vulcans is offline   Reply With Quote
Old Jun 12, 2007, 06:25 AM   #19
cabert
Big mouth
 
cabert's Avatar
 
Join Date: Dec 2005
Location: France
Posts: 7,710
My favourite liberalism free techs :
- nationalism (it's on the best economic path : democracy FTW)
- astronomy (already mentionned, but it's really powerful on the economic side too, so always a good choice)
- printed press (immediate economic boost for a CE, + on the path to rifling)
- economics (good for a total civic change in one go, + a free great merchant)
- Divine right (yes I do this sometimes, when I want another religion )
- military tradition (it means you research nationalism before liberalism. It's not the deepest slingshot ever, but it pays off quite good with Russia.)
- Biology or (easier) physics. On low levels you can slingshot rather deep. It's easier with philosophical leaders, running a large SE and lightbulbing the way up to scientific method.
__________________
Cabert
need happiness?; need health?
cabert is offline   Reply With Quote
Old Jun 12, 2007, 06:37 AM   #20
futurehermit
Deity
 
futurehermit's Avatar
 
Join Date: Apr 2006
Posts: 5,707
printing press is a waste imho. easily lightbulbable.
__________________
Land is power. Land is power. Land is power.

Monarch Specialist Economy Walkthrough 1
Monarch Specialist Economy Walkthrough 2
futurehermit is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips > 1st to Liberalism... now what?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
liberalism chisox1976 Civ4 - Strategy & Tips 11 Oct 25, 2007 09:46 AM
liberalism chisox1976 Civ4 - Strategy & Tips 7 Aug 23, 2007 04:02 PM
Liberalism mike6426 Civ4 - Demo Game II: Polls 25 Jul 29, 2007 01:31 PM
Liberalism Shocka Civ4 - Strategy & Tips 23 Apr 30, 2007 09:02 PM
1st Prince win AND 1st Augustus Ceaser Rast Civ4 - General Discussions 2 Mar 02, 2006 04:38 AM


Advertisement

All times are GMT -6. The time now is 06:54 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR