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#41 |
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Prince
Join Date: Aug 2005
Posts: 326
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#42 |
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iModify
Join Date: Dec 2003
Location: Sweden
Posts: 1,347
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They won't be invisible. Promotions are carried over but the invisibility of shadows is not a promotion.
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#43 | |
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Warlord
Join Date: Jun 2007
Posts: 207
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Twincast
Quote:
it now is quite clear for me. I'll try. But summoning twice is by far not so effective.
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#44 |
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Jack of Clubs
Join Date: Mar 2007
Posts: 189
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I think he has Law and Fire, doesn't he? Twin Hosts aren't bad, since they'll stay around every round as long as they win combats. I'll admit it's no twin meteor, but there's a reason why that spell is hard to twincast.
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#45 |
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Windbag of the sea
Join Date: Nov 2005
Posts: 2,018
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Not as the Grigori it's not :P
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#46 |
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Jack of Clubs
Join Date: Mar 2007
Posts: 189
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Didn't say it was impossible, just hard (and it can still be hard for the Grigori - given how a Philosophical culture is encouraged to avoid specialists to max adventurers). Still, for what the Grigori give up, it's a fair compensation.
I'm still a little more scared of heroic Shadows, but maybe that's just me. |
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#47 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,476
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Yeah I found them in the custom functions. Although it's only a +25% with combat 5, I don't think a +5% is worth a level in a school of magic, especially with the upper limit damage that you mentioned.
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#48 |
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Dragon
Join Date: Oct 2004
Location: Torino - Italia
Posts: 6,476
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You can't pillage you own roads, so that you can't stop the commando promotion (in Civ Vanilla it's pretty hard to get to the commando promotion).
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2010AD, Caesar Berlusconi to Brutus Fini: "You too, Gianfranco, son of a b... !!!" Economic Left/Right: -4.38 Social Libertarian/Authoritarian: 0.00 |
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#49 | |
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Warlord
Join Date: Jun 2007
Posts: 207
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Quote:
Yes, it is Fire III (Fire Elemental). Meteor would be much better. |
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#50 |
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Warlord
Join Date: Jun 2007
Posts: 207
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#51 |
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Master of Points
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Empower V Fireballs, Meteors, and Nightmares ftw!
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#52 |
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Warlord
Join Date: Jan 2006
Posts: 126
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I suggest that the highest level summons of each mana sphere should be set up with a mana affinity greater than one, to make mana specialisation more tempting.
If, for example, someone chooses three fire mana rather than a mix of three types, there should be some reward for gearing your whole civilsation that way, and strong summons sound reasonable to me. The benefits would only materialise in the later game when all civs are likely to also have a superweapon of some kind, and if players were sometimes tempted in this direction then opponents would have to consider the magic resistant / anti-summmon related promotions more than now, which I suspect would add to variety of gameplay. |
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