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Old Jun 20, 2007, 11:30 AM   #1
Papa Smurf
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Statue of Zeus

Statue of Zeus [Two Monuments, Aesthetics]: Those who go to war against civilizations that control the Statue will suffer twice as much war weariness as they otherwise might. It can be constructed twice as quickly with Ivory and the city that houses it is more likely to generate Great Artists.

huh Two Monuments, Aesthetics what does that mean

if i declare war on them how much WW do they get w/ it w/o it

this could be very good for protective civs that dont attack
if i attach him hes protective and i get double WW
which means police state might be used more

speakin of police state i think the -25% on WW could probably be improved to 50 what do u think
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Old Jun 20, 2007, 11:35 AM   #2
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I don't like the sound of this. Mainly because I fail to see how a statue would have a real life effect like this.
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Old Jun 20, 2007, 11:44 AM   #3
Gaius Octavius
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The same way the Pyramids suddenly introduce you to all the finer points of the government/citizen relationship...
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Old Jun 20, 2007, 11:54 AM   #4
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With the reorganization of the AI to play smarter , but now to not have atleast as big bonuses as before i can see this working in singleplayer also.

But really i would prefer an economical/Science * wonder i.e Oracle/Pyramids/Paya , etc.
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Old Jun 20, 2007, 11:56 AM   #5
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Quote:
Originally Posted by Papa Smurf View Post

huh Two Monuments, Aesthetics what does that mean
You have to have built 2 Monuments in your cities (not sure if Stonehenge counts), and Aesthetics is a Tech you have to have researched.

Hmmm, I wonder if you can still build it in an OCC?
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Old Jun 20, 2007, 12:07 PM   #6
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You have to have built 2 Monuments in your cities (not sure if Stonehenge counts), and Aesthetics is a Tech you have to have researched.
in BTS u can build 2 monuments?????
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Old Jun 20, 2007, 12:10 PM   #7
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in BTS u can build 2 monuments?????
Build a monument in 2 or more cities.
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Old Jun 20, 2007, 02:30 PM   #8
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A nice wonder for me since i tend to attack in the meidaval stage
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Old Jun 20, 2007, 02:35 PM   #9
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If I read well the description, which says "civs who will go to war against the owner", it looks like the ww effect works only if you're the defender, not the aggressor. If I'm right, the wonder is a protection for builders, and a bane (or a must have, because it's better on your side) for warmongers.
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Old Jun 20, 2007, 03:39 PM   #10
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The most interesting possiblity is the following:

1) You must control at least 2 cities containing built monuments.
2) A player who has built Stonehenge loses the ability to build monuments.
3) Therefore a player who builds Stonehenge forfeits the ability to build the Statue of Zeus (unless s/he has managed to build 2 cities with monuments before Stonehenge completes).

1) is pure conjecture but it would make for a very interesting game dynamic.
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Old Jun 20, 2007, 03:49 PM   #11
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It seems tailor made for a Cultural Victory. Possibly altering the AI DoW decision.

For Domination, it's just more hammers that could be better spent on other things, and Artist GPP.

It will be interesting to see if the War wariness mechanics have been changed at all, especially for the human player late game, and in this case, for the AI.

As it is AIs don't have much problem with WW so it may be pointless to build it to deprive the AI.
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Old Jun 20, 2007, 05:03 PM   #12
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Well, I think that depends. It isn't to hard to notice when AI has a problem with WW.

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As it is AIs don't have much problem with WW so it may be pointless to build it to deprive the AI.
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Old Jun 20, 2007, 06:39 PM   #13
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Originally Posted by Thedrin View Post
The most interesting possiblity is the following:

1) You must control at least 2 cities containing built monuments.
2) A player who has built Stonehenge loses the ability to build monuments.
3) Therefore a player who builds Stonehenge forfeits the ability to build the Statue of Zeus (unless s/he has managed to build 2 cities with monuments before Stonehenge completes).

1) is pure conjecture but it would make for a very interesting game dynamic.
I think the programming for this kind of thing just checks to see if a civ has 2 or more monuments in their cities. When you build Stonehenge, a Monument appears in the buildings of the city as if you'd built it. I wouldn't think that building Stonehenge would somehow not count as having monuments in your cities.
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Old Jun 20, 2007, 06:59 PM   #14
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i am wondering , would it be wroth to build it at higher difficulties ? The game designers did promise us that they would remove AI bonuses and upgrade it's ability to War and think as a Human player ... But really at upper difficulties the Ai must get some bonuses ... It is logical that it will.
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Old Jun 20, 2007, 07:05 PM   #15
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Chichen Itza is normally pretty useless but it might actually make a powerful combo with the SoZ. Throw in a Proctective leader and nobody will be crazy enough to declare war on you (except for possibly Monty or Izzy).
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Old Jun 20, 2007, 07:55 PM   #16
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that is a good wonder for warmongers
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Old Jun 21, 2007, 01:58 AM   #17
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I am a warmonger, and I still don't think I'd use it. Good for builders, but warmongers tend not to rely (that doesn't mean not build) WW. I agree it would be usefull with Chichen Itza.. however who really builds that anyway?

It should be workers, settlers or mellee only.
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Old Jun 21, 2007, 02:08 AM   #18
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I don't like the sound of this. Mainly because I fail to see how a statue would have a real life effect like this.
Most wonders work this way. Anyway, in case of the Statue of Zeus, this can be explained as a populace's unwillingness to go against a nation that hosts a statue of the King of Gods (the same way Christian people in middle ages would not like to go against, say, the Pope).
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Old Jun 21, 2007, 02:08 AM   #19
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Originally Posted by generalawal View Post
I think the programming for this kind of thing just checks to see if a civ has 2 or more monuments in their cities. When you build Stonehenge, a Monument appears in the buildings of the city as if you'd built it. I wouldn't think that building Stonehenge would somehow not count as having monuments in your cities.
My thoughts exactly.
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Old Jun 21, 2007, 02:33 AM   #20
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Warring under a police state with the Statue of Zeus could economically ruin a civilization. Good for continents maps pre-astronomy for slowing down a economic powerhouse civ across the waves, not to mention the diplo bonuses. (of course you'd need the Pyramids to achieve this effectively).
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