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| View Poll Results: Portuguese or Dutch as king of seas? | |||
| Dutch |
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121 | 50.84% |
| Portuguese |
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71 | 29.83% |
| they are equally powerful on the seas |
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24 | 10.08% |
| not sure |
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22 | 9.24% |
| Voters: 238. You may not vote on this poll | |||
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#61 |
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Modder For Life
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
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Yes, there's absolutely no reason to think that Firaxis hasn't simply just added an additional condition that separates military units from non-special, non-military units.
This at least makes some sense since one would assume that a Settler unit would include thousands of people and large amounts of equipment for setting up a city while a military unit would consist of less people and need less provisions as well. So I think it works from a balance perspective as well as a realistic perspective.
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Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to beOne night I dreamt of wondrous things. When I awoke, I made a mod. |
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#62 |
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Prince
Join Date: Nov 2005
Posts: 576
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Nuke and Globle warming are for Dutch. All deserts but DIKE is free from Nuke.
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#63 |
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ROCKETS GONNA GETCHA
Join Date: Aug 2007
Location: In the Land where
Posts: 2,171
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do you mean privateers or barb ships or neither?
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Life is quite absurd, and death's the final word, but you must always face the curtain, with a bow. Forget about your sin, give the audience a grin! Enjoy it, it's your last chance, anyhow, so always look on the bright side of life! Always look on the right side of life!- Monty Python's Life of Brian So we agree. Apples are retarded. - Ramesses Laugh.... |
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#64 |
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ROCKETS GONNA GETCHA
Join Date: Aug 2007
Location: In the Land where
Posts: 2,171
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CARRACK CAN HOLD SETTLERS. Proven by WB.
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Life is quite absurd, and death's the final word, but you must always face the curtain, with a bow. Forget about your sin, give the audience a grin! Enjoy it, it's your last chance, anyhow, so always look on the bright side of life! Always look on the right side of life!- Monty Python's Life of Brian So we agree. Apples are retarded. - Ramesses Laugh.... |
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#65 |
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Deity
Join Date: Jun 2006
Location: World's largest lentil producer
Posts: 2,057
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Hrm... I'd go with... Ragnar
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#66 |
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Warlord
Join Date: Oct 2005
Posts: 205
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Well, because terra maps are my prefered maps, I must vote the Portuguese. Just imagine sending colonists to the new world when you only have optics, while your rivals must wait until they research astronomy! Even on non-terra maps, my maps are so large that there are always at least a few isolated islands with useful resources or strategically located, outside the range or galleys, that I could take advantage of with the carrack.
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#67 |
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Warlord
Join Date: Oct 2005
Posts: 205
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Not necessarily. Many cases, settlers came in small groups. Of course in the case of successful settlements, others would join later on, something not reflected in the game. When I was touring in Plymouth, in Massachusetts, I read it was initially settled by 116 people (can't remember the exact number). Naturally that would not be considered a city, barely even a hamlet.
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#68 | |
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Chieftain
Join Date: Aug 2007
Posts: 49
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Quote:
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#69 | |
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Deity
Join Date: Jun 2006
Location: World's largest lentil producer
Posts: 2,057
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Quote:
None of which the regular caraval can carry.
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#70 |
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Chieftain
Join Date: Aug 2007
Posts: 49
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I thought that it had the same restrictions on it as a regular caravel.
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#71 |
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Deity
Join Date: Jun 2006
Location: World's largest lentil producer
Posts: 2,057
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#72 |
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Chieftain
Join Date: Jan 2006
Posts: 99
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Yes you can have settler in a carrack, I took some screenshots for any remaining disbelievers.
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#73 | |
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Warlord
Join Date: Oct 2005
Posts: 205
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Quote:
The Carrack is the reason I prefer the Portuguese over the Dutch. Especially when I am on a Terra map. Being able to settle the New World way before anyone else is awesome. I end up building Versaille and FP on the new world, and the maintenance costs are reasonable.
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#74 |
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Chieftain
Join Date: Jan 2006
Posts: 99
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UU:
The Carrack can be damn useful, as it can reach uninhabited islands with settlers before anyone else. The East Indiaman is obviously a really good Galleon, but it's just a better Galleon. It pales compared to the Portugese being able to land-grab overseas a *lot* earlier compared to everyone else - though TBF Carrack only really comes into it's own in the longer game modes with archipelago-ish landmasses, while the East Indiaman is beneficial on just about any game where there's water. Result: tie, depending on settings/strategy. UB: the unique bonus comes down to +1 commerce in seas vs +1 production in seas. I'd veer for +1 production since it's more flexible where it counts. You can put islands into Wealth production and hit the research slider % up, partially negating the research bonus from Portugese waters while also being able to boost production, which Fiorita can only do if it allows you to build say a mine where you might have put a windmill for the commerce (which for me is more usually a food consideration anyway). However it get's more interesting if you use a financial civ with Portugal, suddenly instead of +1 commerce on oceans you're getting another +1 for financial bonus: 3 commerce on ocean tiles! All those crappy marginal island cities suddenly become minor cash cows. Result: tie, depending on settings/strategy. The leader traits I left out as personally I like to mix n match, and anyway I think traits will kill off leader choices for many people before the UU/UB are considered. Like for me Dutchie's financial makes him win regardless of everything else. Last edited by `DG`; Feb 13, 2008 at 02:09 PM. |
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#75 | |
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Emperor
Join Date: Nov 2003
Posts: 1,201
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Quote:
Even only considering hammer vs commerce, adding a hammer to a sea tile is still vastly superior to an additional commerce. Hammers are usually more difficult to get in the game. Adding a hammer to a coastal tile means from 0% to 100%, adding a commerce add 50% to the original value. And it is further complicated by the golden age. GA only give you additional stuff if the tile already has at least one. For example during GA each Deutch (with dike) coastal tile gives you 2 food 2 hammer 4 commerce, whereas each Portugese coastal tile gives you 2 food 4 commerce. Playing Willems I always research calender early for the MofM because he benefits too much from the GA. Seriously, I think Dikes are a bit......OP. |
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#76 |
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Warlord
Join Date: Jan 2008
Location: Orlando, FL
Posts: 125
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Dutch. Levee.
Nuff said.
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I found Rome a city of brick, and I left it a city of marble. |
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#77 |
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Warlord
Join Date: Sep 2006
Posts: 118
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I had to vote for the Dutch as the better seafaring nation, Carracks can come handy, but when it really comes to dominating opponents at sea, the Dutch get the job done. With the Dike and East Indiaman, I vote YES on Dutch.
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#78 |
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Ninja Burger Fry Cook
Join Date: Jul 2003
Location: Dictionopolis
Posts: 553
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Never played either, but those Settler-carrying Carracks look powerful for New World and Archipelago...
Not bad for an eight (8)-month old revived thread lol
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Roses are red, Violets are blue. I'm schizophrenic And so am I. ![]()
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#79 |
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The Last Thing You See
Join Date: Mar 2006
Location: New England
Posts: 1,693
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Best UU: Tie, depends on the scenario and player.
Best UB: Ports Best Leader: Dutch Due to the custom leaders feature in BTS, I voted Portugal.
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Welcome to my signature. Please take a seat. |
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#80 |
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Chieftain
Join Date: Nov 2007
Posts: 45
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As far as Naval Civs go my vote goes to the forgotten one, the vikings. Ragnar's financial and lighthouse replacement gives each water tile 2
and 3 . the trading post gives the most universal naval advantage. it lasts throughout the game and aplies to everything froom galleys to battleships! Lastly the upgradeable bezerker gives your main battleforce throughout the ages the cost free ability too attack from the seaI voted for the same strength but later reconsidered when i read about your good points! GO DUTCH! |
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