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Old Jul 18, 2007, 09:22 AM   #121
deanej
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It can probably be done now - all units can get unique names like GPs.
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Old Jul 20, 2007, 11:01 PM   #122
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Is there any change to what tools you must use to compile the SDK?
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Old Jul 20, 2007, 11:30 PM   #123
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Is there any change to what tools you must use to compile the SDK?
No. I do it exactly like I did for vanilla Civ4.
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Old Jul 21, 2007, 08:11 AM   #124
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Science Quick Question please

Hi

I need a quick bit of help please. I'm no modder and I have little knowledge but I edit my game to make it slower and also to start building gold from the beginning. The place to change speed settings have not changed but I don't know how to enable gold production in BTS. Please help if you can.

Cheers
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Old Jul 21, 2007, 08:20 AM   #125
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I'm having a problem with the new art styles. I can add the new ethnic units into the art style fine (and they appear in game under the appropriate civs) but whenever I try to add different buttons for the new ethnic units it seems to just show up as the default button art for that unit. Any ideas? Maybe I need to add something about the buttons to the main CIV4UnitArtStyleTypeInfos.xml file? I only have them listed in the CIV4ArtDefines_Unit.xml file at the moment.
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Old Jul 21, 2007, 09:22 AM   #126
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I would like to invite any Civ4 modder, SDK, python, art desginer, xml editor, scenariomaker, etc to a NEW project a number of us modders are looking into...World of Civilization - a Collaboration of the Civ Community. This is really just expanding on the work done by Impaler[WrG], but one person can't do it all so we need all interested Civ4 modders.

Everyone who likes this idea, a total modular mod-development project, just PM me.
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Old Jul 21, 2007, 10:38 AM   #127
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Chuggs find is confirmed, I'm hoping its an easy Fix, If so I'll send a patch to Firaxis, otherwise I'll request they have a look at it.
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Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress
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Old Jul 21, 2007, 12:22 PM   #128
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Do you have a link, TAf ?
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Old Jul 21, 2007, 01:42 PM   #129
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Quote:
Originally Posted by snipperrabbit!! View Post
Do you have a link, TAf ?
I have registered a new website, www.WorldOfCivilization.com, but of course it won't be available for awhile yet.

We have a chat room and new forum site, but they really aren't setup either.

We will be setting up a new SVN at sourceforge.net I am sure, but that isn't done either.

So basically nothing is done, except that the basis for the work is Impaler and his CCCP DLL, which is where we are starting from and using the same basic premise.....make a mega-compliation of all the major Civ4 modding in a user selectable/modular format on top of BTS.
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Old Jul 21, 2007, 04:20 PM   #130
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I now have a link to the PDF showing the first draft of what we have planned, http://tafirehawk.com/Civ/Civ4-BtS-WOC-2.pdf
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Old Jul 22, 2007, 12:48 AM   #131
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Chuggs find is confirmed, I'm hoping its an easy Fix, If so I'll send a patch to Firaxis, otherwise I'll request they have a look at it.
Thanks it's really annoying me, it would be horrible to have to revert to the old "unique unit" ethnic unit way now.
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Old Jul 22, 2007, 09:06 AM   #132
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iCombatLimit is not a percentile value. It only is percentile if you leave MAX_HIT_POINTS in GlobalDefines unchanged. If you change max hp to say 1000, 100 combat limit means the unit can no longer do more than 10% damage.
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Old Jul 23, 2007, 07:06 AM   #133
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Thanks it's really annoying me, it would be horrible to have to revert to the old "unique unit" ethnic unit way now.
Well, you could always get rid of the current buttons and develop new, more abstract buttons that could apply to all units of that class. I mean, if this can't be fixed, then you'll have to decide which is more important: the buttons or the ease of the new system.
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Old Jul 24, 2007, 09:05 AM   #134
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Personally I've been hoping someone would make 'neutral' buttons that just show swords/axes etc etc and could be used for that purpose. I find most of the new buttons to be very sub-par.
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Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress
Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword
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Old Jul 24, 2007, 11:21 AM   #135
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I don't like the new buttons either and they don't really match the older ones.

Any updates on the button fix for the ethnic units?
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Old Jul 24, 2007, 03:42 PM   #136
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It didn't look like the original texture artist's work.
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Old Jul 24, 2007, 06:07 PM   #137
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Main page is down JUST BLANK
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Old Jul 24, 2007, 07:20 PM   #138
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Main page is down JUST BLANK
Wow, that is just bizzare. I'll PM Thunderfall.
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Old Jul 25, 2007, 07:03 AM   #139
Dom Pedro II
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Quote:
Originally Posted by Impaler[WrG] View Post
Personally I've been hoping someone would make 'neutral' buttons that just show swords/axes etc etc and could be used for that purpose. I find most of the new buttons to be very sub-par.
Yes, neutral is what I meant by abstract. I think that would be the best way to go.
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Old Jul 25, 2007, 09:43 AM   #140
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Umm, does anyone know where the trait infos are now? Civ4TraitInfos isn't there anymore and a search in assets reveals nothing for TRAIT_FINANCIAL and what not. So, where is the trait infos? (sorry if this has been explained. I did my best to read through everything)
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