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#1 |
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Chieftain
Join Date: Oct 2005
Posts: 23
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Considered a Villian By the World?!?!
Okie what is this BS? I just got BTS expansion today and I was doing quite well. Until I noticed the unhappiness of my people was sky rocking and so I checked why. I had some strange new +Unhappiness modifier called "World considers you a villain" And it kept raising up to +15 where it is now?!? This completely ruined my game as even with all the +happiness buildings built I still can't support cities much higher then like 6-7 people. It cripple my economy and I've lost well over half my pop. I'm considering restarting cause I went from the top empire to like 5th.
My question is what the heck is this STUPID modifier coming from? I normally play a rather peaceful game and go for space race victory or sometimes the Diplomacy Victory. But this time around I was being a bit more aggressive and I wiped out the French which is about when I think it happened. I've seen the AI wipe out tons of other civs in the past and they never seem to have a problem maintaining their population happiness afterward so not sure if that's where it's coming from. The only other thing is the great new opition to flatout refuse to go along with a UN vote which I think is great cause I always thought Enviormentalism was a DUMB civic to have but stupid UN always forced me to when I wanted to keep free trade. Well that vote also came up the last turn before I wiped out the French and so I was like heck no I'm not changing civics you idoits and selected the new Never(Defy Resolution) option. I was wondering where what was it I did that caused that to show up cause either way it's STUPID. If it's the warmongering and wiping out another Civ it's like you think the Roman people cared that the rest of the world hated them and were unhappy?? Umm NO! And as for the UN thing it's totally different then the real UN cause in real UN it has to be unanimous not a simple majority vote. And UN doesn't pass laws telling other countries how to run themselves like think cold war. You think the US would of cared had the UN gone you must become Socialist. Or that Russia would have accepted it had the UN told them to convert to Capitalism. Anyhow any feed back on this would be very helpful. |
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#2 |
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Emperor
Join Date: Jul 2007
Posts: 1,204
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The penalty is a penalty for defying the resolution.
And yes, the UN is a game-ism. Most things in Civ are. That's because it's a game and not a history simulator. |
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#4 |
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Prince
Join Date: Oct 2006
Location: Canada
Posts: 423
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I think Drawmeus is right. That is the most likely the unhappiness modifier for defying a UN resolution. It slowly increases with time if you continue to defy the resolution.
__________________
"There are many causes that I am prepared to die for but no causes that I am prepared to kill for." -Mohandas Karamchand Gandhi |
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#5 |
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Chieftain
Join Date: Jan 2003
Location: Oxfordshire, England
Posts: 8
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recent HIstorical precedent
Saddam Hussein invaded his neighour and was in breach of various UN resolutions too.
Look at what that did for his PR! |
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#6 | |
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Chieftain
Join Date: Oct 2005
Posts: 23
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Quote:
Also I understand that just it is a game-ism and not a history sim. But in a small way it is trying to be a history sim so how about instead of your people becoming unhappy which I think is DUMB a more realistic and accurate way is if the world does consider you a "villain" that your relations have negative modifiers instead that would make a LOT more sense. |
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#7 |
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Former Dictator
Join Date: Aug 2006
Location: Li'l Rhody
Posts: 663
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But, do you think it is dumb?
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#8 |
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Emperor
Join Date: Apr 2007
Location: wish I knew
Posts: 1,632
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Query
Is there more of an unhappiness penalty if the vote for a particular UN rule was unanimous except for you?
"When I come back no more Mr. Nice Guy." Adolf Hitler
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#9 |
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Warlord
Join Date: May 2007
Location: Turku, Finland
Posts: 116
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It's actually a wise thing to put unhappiness on refusing those UN elections.. What's the point of having them if everyone can just refuse with no penalties.
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#10 |
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Prince
Join Date: Oct 2006
Location: Canada
Posts: 423
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Because then it would be like the real UN
__________________
"There are many causes that I am prepared to die for but no causes that I am prepared to kill for." -Mohandas Karamchand Gandhi |
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#11 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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People finally got their wish and players can finally defy UN resolutions.
Funny, they're still not happy. That's because it's not very realistic for anybody to give a crap what civics you're running. So why have all kinds of diplomatic and happiness penalties? Because without the penalties, the UN is useless. It would be a bunch of voting buttons that do nothing. That might even be realistic. But it would do nothing. The real answer? Get rid of the UN. It's a useless, stupid feature. It adds nothing to the game. Either that, or redesign diplomacy from scratch. |
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#12 | |
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Missionary of Hate
Join Date: Jul 2007
Posts: 190
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Quote:
No country or leader has ever objected to the fashion in which another leader has run his nation, ever. Especially not in concerns with fascism or communism. Nope. |
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#13 |
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Emperor
Join Date: Dec 2005
Posts: 1,035
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Instead of a unhappiness penalty in your own cities, you should receive a diplomatic attitude adjustment vs the civs you voted with:
If you voted against them: -2 You voted against us, villain! If you voted same as them: +2 we share the same beliefs in our votes |
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#14 | |
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Chieftain
Join Date: Oct 2005
Posts: 23
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Quote:
I'm not saying their shouldn't be a penalty I'm saying it should be a DIPLOMATIC one. Defying the vote should lower your standings with the other civs not cause your people to riot which is stupid cause if anything a culture being forced to change against it's will would cause more rioting then refusing to bow to some outside dictator's demands. |
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#15 |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 938
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I don't have an answer, but this is related to something with civ4 that I've never agreed with. The happiness modifiers all have stupid names. Things like "we just feel happy" and similar is not helpful at all. It should at least say in parenthesis what is causing it (resources, troops in city, civics etc.)
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#16 |
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Chieftain
Join Date: May 2007
Posts: 25
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i've thought about having a diplomatic penalty before too, but it'd be useless in human multiplayer.
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#17 |
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Chieftain
Join Date: May 2006
Location: Indianapolis
Posts: 79
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Well, I've participated in a couple marches to protest my government's refusal to play nicely by the rules of the international game. That's not quite rioting, but it's unhappiness.
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#18 |
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Deity
Join Date: Jul 2006
Posts: 4,016
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The unhappiness penalty works on a system of diminishing returns. Once you hit future tech, unhappiness is a thing of the past. Either you keep researching (for +1
in all cities) or set your culture to a very high level. Either way, the UN penalties are temporary and feeble at best. It could make a difference in the space race, though.
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#19 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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I suspect that Firaxis tried a diplomatic penalty and quickly discovered that some players will defy every last vote. Diplomatic penalties are not enough.
Hence the happiness penalty. It was the only way to make players thoughtfully weigh whether it's worth it to defy or not. Now that the happiness penalties are high, you'll think twice about defying. You'll only do it when absolutely necessary. Realistic that your people care about the UN? Probably not. But like I said, the most realistic UN would probably be a bunch of resolutions that don't actually do anything. If you went with that, you might as well not implement a UN at all. |
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#20 |
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Warlord
Join Date: May 2007
Posts: 256
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Does any one know the mechanics of the penalty as it can start very early. I don't have the apolistic palace and the other 4 civs on my large continent are a lrage religious block and started voting to return the cities I had won one by one to their 'rightfull owners'. I defies at city three and have a 5 unhapiness penalty now, managable but a pain. this is very recent in my game. Will it go up slowly....
if you wipe out the Civ you have cities from I am presuming they can no longer vote to return them? or can they!!! How can you redeem yourself. In my situation for instance can I get the last 2 cities of the guy I am hammering then will the penalty stop, will it take 10 turns, will I still be a villan. Will I have to stop war then covert the the blocks religion away from the free religion I am in as I built the any religion civic thing early. I don't think complaining about the penaty helps, the game has rules, fair or otherwise, learn them, get over them, use them to your advantage and get back to winning. I do think however all the info to understand the rules is needed or it is unfair, and these 'rules' seem to be hard to come by. Can someone here give a brief info on how the penalty works lasts etc. I am on Noble (1st game to see) continents normal map size and speed. INFO PLEASE. |
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