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#21 |
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King
Join Date: Apr 2007
Location: Finland
Posts: 690
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OK, we have a pretty strong roster together. Glad to have all of you onboard. Now let's get dumb.
I added a rule about not being allowed to run specialists under Rep. Are there any new features in BtS that affect the variant that I have missed? If the rules are alright, I'll roll a start sometime during the weekend. |
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#22 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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A minor quible: SoL is buildable ( same as Merc and Caste Sys ), isn't it?
About game path : If we are going to rely heavily in the Espionage feature, GW is a must ( having a Great Spy ( hooray, another GS to make confusion in posts ) early is a game breaker, for Scotland yard or for settling ). A thing that is worrying me is the lack of Labs for the space race. SS parts are heavy things and we can be in deep sh|t if we don't get a way to not have real competidors in the space race. But that is not for now...
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#23 |
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King
Join Date: Apr 2007
Location: Finland
Posts: 690
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The most important accessory of any self-respecting ignoramus should be lots of bling-bling. We're certainly covered in that aspect:
![]() Here is our start. Resource layer turned on just in case anyone is too dumb to notice that those hillbillies in the hut are living in the middle of a corn field. ![]() ![]() We have one vote for building the GWall for the espionage points. There's no stone in immediate vicinity, but chopping some wood should do the trick if we decide to go for it. How about grabbing a religion? Monasteries are out of bounds so the usefulness is limited to happy. |
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#24 |
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Emperor
Join Date: Jul 2006
Posts: 1,805
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Shrincome could be huge for us, so let's grab one (and run Org Rel to spread it).
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#25 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,853
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Religion with shrine is a good idea. What about heading for Oracle, grab CoL for confucianism and caste system, use first GP as Prophet for Kong Miao (will need some MM if we're running merchants). Courthouses also let us run spy specialists.
Edit: what about moving settler to found city on top of ivory which is fundamentally a pretty naff tile (we get +1hammer iirc).
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Do not despise the pig for having no wings, for who is to say it will not become a dragon |
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#26 |
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King
Join Date: Apr 2007
Location: Finland
Posts: 690
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I was thinking of pigswill's idea of settling on the jumbo. I like it. The reason: we are likely to have more river tiles in the BFC.
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#27 |
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crossing the i's
Join Date: Aug 2005
Location: Schland.
Posts: 1,179
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lurker's comment:
Might be too late, but how about checking "no tech brokerage" instead of "no tech trading"? On other topics: A shrine is always nice. I'll be lurking this one.
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Kind regards, . |
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#28 |
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Emperor
Join Date: Jul 2006
Posts: 1,805
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Financial riverside Elephants are OK by me: 1/3/3. If we weren't financial, I'd be happy to settle on them, so I vote to settle in place.
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#30 |
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Chieftain
Join Date: Feb 2007
Posts: 68
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I'd say settle in place. I usually don't like wandering with the settler, and we don't need too many plains, seeing as we have the forests (and a nearby river for watermills, if need be).
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Villain: Ah, I knew that you knew, but did you know what I knew is really what you thought you knew I didn't know, but really knew what you knew I knew? Hero: ...Of course. Completed SG: AZ-04 It's The Stupid Economy
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#31 |
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King
Join Date: Apr 2007
Location: Finland
Posts: 690
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Moving 1 SE reveals another ivory and a grassland river rice. Whenever someone hints that we should move before settling, it turns out to be worthwhile by a stroke of luck. That's food sorted out for the capital. Realize I have no idea what the Mayan cities names are going to be. This one is called Mutal. Mutalis mutandis, it is now our capital. We are destined to have dumbo wandering down high street of Mutal for the rest of civilization.
![]() Research set to Meditation. Build a worker first, mine that hill, then Agriculture should be ready next and the borders popped in time to farm that rice and corn. Hut gives a useless map. Those who read my first MLG2 report know I have ridiculously average results with huts. Buddhism FIANSDL in 3640 BC - by us. We convert in order to spread wisdom to stupid people throughout the land. I mean, to spread stupidity to wise people throughout the land. Whatever.Once the worker is out I start a warrior for scouting. Hinduism FIADL in 3360 BC. After Agriculture, Bronze Working. The scouting warrior discovers a motherload up north - three gold hills in the middle of a desert. Too bad there's little to sustain a city there. Hut gives gold. Another worker ordered, should be done in time to start chopping. We meet Hannibal who is scouting with a warrior. Just in case he gets any funny ideas, we can build a warrior in 3 turns to protect the capital. ![]() ROSTER: azaris (just played) remconius (UP for 20 turns) kirbystarfan (on deck) Swiss Pauli r_rolo1 pigswill |
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#32 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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I'm for the dumbo spot. +1
right from the start, production bonus ( + 1 ) and put us away from the coast ( giving space for a coastal city if necessary )GW is 150 now, making it easily choppable. And as we are going to make a heavy espionage game, having a GSpy early ( for settling IMHO ) far before everyone else ( except the Sumerian ) could build courthouses is a really nice asset.A shrine would be nice, but probably we'll not be able to get a early religion and the necessary GProphet in decent timing. Like usual there is a option of liberating one ....EDIT: Forget half of what is above. Crosspost.
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" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#33 |
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Deity
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Had a look at the save.
Going to be chopping the great wall with the second worker. No need for 3 workers I reckon. They'd be unemployed in no time. And lacking any kind of IQ they'd have a hard time finding a new job. For science I would think masonry, then priesthood (oracle and temple) then we can build a temple to hire a priest and make a great prophet in our second town or monotheism for org. religion. I guess we need to explore a bit more to decide on a dotmap. Will probably play tomorrow.
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You have now entered the Civilization V Era! |
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#34 |
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Emperor
Join Date: Jul 2006
Posts: 1,805
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Yeh, we should definitely explore the coast a bit more. If we have a rival who's doing well then a Spy-bomb can be hugely powerful (unbalanced):
http://realmsbeyond.net/forums/showthread.php?t=2342 |
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#35 |
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fly (one day)
Join Date: Apr 2006
Location: berkshire, england
Posts: 6,853
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There should be a decent spot for second city around gold, wheat, flodplains area. Its a bit far but a goldmine or two would easily pay distance maintenance.
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Do not despise the pig for having no wings, for who is to say it will not become a dragon |
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#36 |
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Chieftain
Join Date: Feb 2007
Posts: 68
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Do you think we'll be using the UU? It's a resource-less, inmmune to first-strike Spearman (Holkan).
On other matters, those three gold hills look nice, if it weren't for the desert, and encompassing the flood plains...well...some more exploration is needed.
__________________
Villain: Ah, I knew that you knew, but did you know what I knew is really what you thought you knew I didn't know, but really knew what you knew I knew? Hero: ...Of course. Completed SG: AZ-04 It's The Stupid Economy
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#37 |
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Deity
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Turn 31
Retarded scientist stumble across Bronze working by accident. And hey, there is copper to the south. Turn 34 Backward worker chops forrest before we have Masonry. What a waste... Hammers go to a settler. Turn 36 warriors run across a tribal village. They give us a thick warrior. Turn 38 Retarded scientists manage to use clay for building... Masonry is in, production changed to Great Wall. Scientist start contemplating how to hunt for elephants. Turn 40 Hello Tokugawa, always nice to meet a friendly neighbour ![]() Turn 42 Ahh, there is Kyoto ![]() Turn 43 The thick warrior from the hut forgets to heal and gets eaten by a lion... Warrior from Mutal sets out to see ocean to the south. Hunting is in, we can now make hillbilly Holkan units. Scientist start on priesthood for oracle(?) and temples. Turn 44 A warrior comes across a friendly tribal village. The chief says, I am in a good mood. Would you like a warrior, worker, settler, technology or a map. Our limited-IQ warrior cant remember all the choices so he just picks the last one. A bunch of tundra beavers are revealed... Turn 45 This is what the land looks like: ![]() There is one turn left in the Great Wall. Roster azaris remconius (just played) kirbystarfan (UP for 15? turns) Swiss Pauli (on deck) r_rolo1 pigswill
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You have now entered the Civilization V Era! |
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#38 |
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King
Join Date: Apr 2007
Location: Finland
Posts: 690
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I like the nice finish of being too dumb to include the save.
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#39 |
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Chieftain
Join Date: Feb 2007
Posts: 68
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That's obviously what he was doing.
Just to be sure, how many turns am I up for? 15?
__________________
Villain: Ah, I knew that you knew, but did you know what I knew is really what you thought you knew I didn't know, but really knew what you knew I knew? Hero: ...Of course. Completed SG: AZ-04 It's The Stupid Economy
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#40 |
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Deity
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__________________
You have now entered the Civilization V Era! |
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