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Old Sep 04, 2007, 02:19 PM   #241
TheLastOne36
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Originally Posted by ·Imhotep· View Post
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Now who would have thought ...
Hahaha...



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Old Sep 04, 2007, 04:05 PM   #242
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OK In before turn:
LK suggested 80% science so i do. (-128 per turn)
See
ok.

I begged Pericles for his world map, and he accepts, reveling the rest of the world. which is only ocean.

Notice the pile of workers. I just tell them to make cottages. Might be a waste of time, but the 3 Gold might help. well sorta...

I notice that gergovia is working on a forge and it takes 133 turns to do only that.

This is Nippar right now:

The war and Emancipation is making quite a few cities (in particular babylon) be unhappy. Emancipation and finishing the war is ideal.

Turn 1:

Caravel completed in babylon, Start Bank.
Confusin missionary completed start market in Elephantine.
Courthouse completed in Vienna, Start Barracks. (1 turn)
Sent Caravels near Vienna on Sea Patrol. (i think it's a new feature to BTS)

Casualties: two trebs.
No one told me what the Islamic missionary was for, so i order it to spread islam in Nippur.

Turn 2:
Library done in Thebes, start Barracks
Camuldalunium(sp?) even comes with a worker
Islamic Missionary failed to spread islam to nippur...

Turn 3:
Nothing Interesting.

Turn 4:

Celts are dead. Yay.
(no casulaties)

Turn 5: All round Drafting

Is it just me or does that say that pericles is bombarding us?

Turn 6:
Surya adopts Emancipation and Universal Suffrege.

Turn 7: Starting to get suspicious. A greek spy has been found messing with babylon.

Turn 8: Great Prophet born, Put him to rest near Heliopolis for the group to decide what to do with him.

Got angry at the fact that 1 of our workers couldn't do anything, so i told him to build a road from Bibactre to Corinth in greece. yes smoke move.

Move some units around and took a pause like LKdenter said i should at 8 turns.

1 note: We're at 50% research again due to our money problem.


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Old Sep 04, 2007, 04:09 PM   #243
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Originally Posted by TheLastOne36 View Post
Is it just me or does that say that pericles is bombarding us?
It's just you.

That is simply an information bar showing how much a frigate can bombard per turn.
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Old Sep 04, 2007, 09:26 PM   #244
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At this point another shrine would be useless, as Taoism barely spread. IMHO the priest should trip our first GA.

Looking at the game, there are a lot of things I don't understand.
1) Why aren't we at war with Sury, or at least preparing? I don't know how long we will keep the rifle advantage over him.
2) The agreed goal was domination are it the only chance. Why do we have CR3 maces, medic 2 pike, and catapults stuck in former Celtic lands?
3) Why are we building useless cottages in tiles that can NEVER be used? If the workers have nothing useful left, then put them to sleep.
4) Our war against Sury will be land based. Why do we have stacks of troops on ships by Nippur?
5) Why is Akkad size 10? Our GT city should never get that high, and we should be drafting every time it hits size 6.
6) There is far to many buildings for a game planning for war.


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Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - none for the moment, eventually hit the Celts again.
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Old Sep 04, 2007, 09:31 PM   #245
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I know This happened before TheLastOne36's turn set, but how did our HE city of Dur drop to size six?

Now that we have our GP, please kill all the specialist in Heliopolis. I agree with Sooooo that I big time when picking that city to great a GP from. I see no good city to take this duty over.
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Old Sep 05, 2007, 01:44 AM   #246
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Got it but will need the full 48 hours (will play tomorrow afternoon). I see that most of my suggestions have been ignored, that's OK since I'm often wrong but it would be nice to have explainations in the report as to why you took us in a different direction. Like why no drafting except in one city (except for GT city). You had 8 turns so that could have been up to 24 more riflemen we could have had. We only have 5 rifles, and I'm sure most of them were hand-built. I think it will take almost my whole turnset to ferry the troops over from ex-celtia, upgrade the experienced macemen and draft the necessary troops. On the bright side, Surya still lacks RP.
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Old Sep 05, 2007, 01:18 PM   #247
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Quote:
1) Why aren't we at war with Sury, or at least preparing? I don't know how long we will keep the rifle advantage over him.
Maybe it was this?

Quote:
Planned wars - none for the moment, eventually hit the Celts again.
I agree, tho, stick it to 'im, sooooo!
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Old Sep 05, 2007, 01:25 PM   #248
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@Sweetacshon - cute, but I don't you can give me much of a weed award because I forget to update a line in LK132.doc before I copied it to the board.
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Old Sep 05, 2007, 02:17 PM   #249
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Quote:
1) Why aren't we at war with Sury, or at least preparing? I don't know how long we will keep the rifle advantage over him.
2) The agreed goal was domination are it the only chance. Why do we have CR3 maces, medic 2 pike, and catapults stuck in former Celtic lands?
3) Why are we building useless cottages in tiles that can NEVER be used? If the workers have nothing useful left, then put them to sleep.
4) Our war against Sury will be land based. Why do we have stacks of troops on ships by Nippur?
5) Why is Akkad size 10? Our GT city should never get that high, and we should be drafting every time it hits size 6.
6) There is far to many buildings for a game planning for war.
1. i drafted a couple of units, nopt as much as you guys asked for i guessed.
2. damnit, i forgot to move them.
4. it's going to nippur. It didn't get a chance to get off the boat in my turnset.

Last edited by TheLastOne36; Sep 05, 2007 at 02:21 PM.
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Old Sep 05, 2007, 04:17 PM   #250
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Anyone with more Apostolic Palace experience than me know if I should change to no state religion before I declare on Surya?
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Old Sep 05, 2007, 06:36 PM   #251
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Quote:
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Anyone with more Apostolic Palace experience than me know if I should change to no state religion before I declare on Surya?
If one of your cities has the AP religion, the only way to reject a resolution
is to defy it. So, it's very likely the AP will force peace between 2 members.
The "declare on" resolution only counts for civs without the AP religion in
their cities. That's my experience from a current finished sologame.
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Old Sep 06, 2007, 02:01 PM   #252
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If one of your cities has the AP religion, the only way to reject a resolution
is to defy it. So, it's very likely the AP will force peace between 2 members.
The "declare on" resolution only counts for civs without the AP religion in
their cities. That's my experience from a current finished sologame.
Tatran's right. That's why i was thinking of a war between us and Charlemagne to get him of the map.
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Old Sep 06, 2007, 03:46 PM   #253
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Charlemagne is a vassal of Pericles, and has been for a while.

Anyway, I'm in the middle of my turns but they are taking a loooooong time. It's a pretty complicated situation, but things are working out OK so far.
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Old Sep 06, 2007, 06:41 PM   #254
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Change research from constitution to steel. Turns 0 to 6 I draft and whip an army. From having 5 riflemen we have 32 by the end of the sixth turn. Set of a golden age too, but I forgot about the priest for some turns because he was fortified. Anyway, I think I set off the GA on my fifth turn. Send our experienced troops to the Khmer border.

Scouts tell me that the Khmer counterattack stacks are in the north of his lands. I realise that most of the knights we built are fairly useless due to the Khmer UU. So the plan is: In the South, capture Pi-Ramesses and raze the other two junk cities. In the north do not invade, instead let see what Surya does with his counterattack stacks. We are roughly equal in power, so we shouldn't be in any danger unless Blake has done some really tricksy things to the AI.



I revolt to no state religion, paganism and mercantilism. No anarchy because of the GA. Mercantilism is because no open borders with the Khmer means we have no foreign trade routes anyway.

First turn of the war put a small detachment of troops outside Pre Rup. No sign of a counterattack in the north yet, but that's expected since it will take Surya 3 turns to move his counterattack stack from where they were last time I saw it to our borders assuming they all move at the pace of trebs and he doesn't send his currassiers ahead alone.

We raze Pre Rup.



Aha, here are the counterattack stacks.



The stack I have selected is actually outside Pi-Ramesses (overkill in hindsight). There are an equal number of troops in the north to deal with the counter, with 15 riflemen among them. It would NOT have been pretty to just advance into Khmer land and let those stacks hit us. And yes that is Zara founding a corporation.

So we kill the right hand one and injure the left one. Though I lost too many riflemen at 90% odds vs currassiers than seemed fair. We capture Pi-Ramesses.



Next turn the injured stack just sits there so I wipe it out.



Our way-too large southern stack heads north and captures Angkor Wat.



We also send a detachment to raze Debre Berhan.



Now this is an ex-ethiopian city that flipped but I razed it. WE took a -2 hit to Zara and went down to cautious. However, it was the right move because giving it back to Zara restores all the ethopian culture, making our two new cities useless. Shame about the relations hit though.

Our northern stack has finished healing and is outside the next Khmer city.



Power chart indicates this war is won. Also, last turn when I razed the ethiopian city our war weariness dropped. Must be something to do with ethopian culture in the area.



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Old Sep 06, 2007, 08:29 PM   #255
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Quote:
Originally Posted by sooooo View Post
I revolt to no state religion, paganism and mercantilism. No anarchy because of the GA. Mercantilism is because no open borders with the Khmer means we have no foreign trade routes anyway.
I will be revolting back to decentralization during the IT. The second we took the southern most city of the Khmer we got trade routes back.

I don't understand the "no state religion" choice as it cost us +9 in relations with Zara and a second promotion on all troops. I can't believe the fighting our brothers and sisters penalty could be bad.
We went from +15 with Zara to 0. I would like to understand the reasoning as my gut feeling says reverse it during my turn. I don't want to screw up because I missed something.

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We raze Pre Rup.
We also send a detachment to raze Debre Berhan. WE took a -2 hit to Zara and went down to cautious.
We are going for domination, and every tile counts. I almost never raze during a late game domination push. What was so bad about simply keeping these cities?


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Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.

Win target: open

Planned wars - hit the Sury ASAP.
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Old Sep 06, 2007, 09:25 PM   #256
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Pre Rup we could've perhaps kept, but Debre was certainly under pressure... then again, it'll probably be resettled.
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Old Sep 07, 2007, 12:29 AM   #257
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I don't understand the "no state religion" choice as it cost us +9 in relations with Zara and a second promotion on all troops. I can't believe the fighting our brothers and sisters penalty could be bad.
We went from +15 with Zara to 0. I would like to understand the reasoning as my gut feeling says reverse it during my turn. I don't want to screw up because I missed something.
I did this due to apostolic palace reasons. I think you can defy resolutions if you are only a voting member, not a full member, right? Anyway, there wasn't a resolution yet. I think I would keep it NSR.

As for mercantilism, it's probably six of one, half a dozen of t'other. We are the biggest empire, so I think our trade routes help our opponents more than they help us. Plus given we value production (free engineers in some cities) over science I think mercantilism is slightly better.

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We are going for domination, and every tile counts. I almost never raze during a late game domination push. What was so bad about simply keeping these cities?
Keeping Debre Berhan is the same as gifting them to Zara since it will flip to him and he gets all his culture back in the city. Keeping the bottom city would have got us the tile it stood on and no other tiles spreading westward. Plus we get more cities on ethopia's borders, which is really bad tactically if we end up fighting him. EDIT: actually that's wrong, we could probably have kept the bottom city and been OK.
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Old Sep 07, 2007, 02:04 AM   #258
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Yeah, so apostolic palace can stop fighting between civs of the same religion. So I don't think we should go back to Hinduism.
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Old Sep 07, 2007, 06:42 AM   #259
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I did this due to apostolic palace reasons. I think you can defy resolutions if you are only a voting member, not a full member, right? Anyway, there wasn't a resolution yet. I think I would keep it NSR.

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Yeah, so apostolic palace can stop fighting between civs of the same religion. So I don't think we should go back to Hinduism.
I had a feeling I was missing something. So far my total BTS experience is my two SGs, and RB Epic 13 (still I/P). I didn't think about the AP effects. I agree we are stuck with no religion and the very scary thought Zara joining the war against us since we now have no friends.
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Last edited by LKendter; Sep 07, 2007 at 06:43 AM. Reason: typos, for the nth time
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Old Sep 07, 2007, 07:25 AM   #260
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Lurker's comment :
Shame on this team to declare on a friendly civ.
If you had declared on Charlemagne (+ Pericles) it was ok, because
the AIs do this too. Trying to achieve a victory this cheap is
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