Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > Civ4 - Bug Reports

Notices

Reply
 
Thread Tools
Old Jul 30, 2007, 07:45 AM   #1
Mr_V
Warlord
 
Mr_V's Avatar
 
Join Date: Sep 2004
Location: London, UK
Posts: 118
Building queue keeps re-setting to "none". A bug?

Hi, my first BTS game, Chieftain, 5 civs.

Everything was going nicely up until 1900 AD or so. 3 civs declared a war on me, and after few turns (by now it is 1930 or so), it was over. However, in the last few turns of the war, I've noticed that more and more cities get "None" in their building queue. I change this to cities, but

-if I change it on a city that needs 1 turn, it finishes the unit/building, but then it resets the "currently building" to None again (never asking me what to build next)
-if the city needs 2 turns, right after next turn, the queue is set to None, although the 1-turn production for that object was added to it. The object was, however, taken off the queue after a turn.

And so for all cities.

At first, I thought that this was due to war wearinness, however, I signed peace with everyone, played for 2-3 turns more, but it was still happenning.

Also, although I had completed researching Industrialization at the time, the Science Advisor never asked me what to research next. The Science progress bar just disappeared, until I set something to be researched from the technology chart.

Any clues?
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!"
Mr_V is offline   Reply With Quote
Old Jul 30, 2007, 07:53 AM   #2
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,182
What did you try to build? I seem to recall a bug/feature in Warlords where it would reset to "none" if you choose a build that was disallowed (e.g. if you had multiple prompts for a building queue and put a national wonder in each it would allow you to do so but delete the buildings without prompting from all but the first during interturn)
ori is offline   Reply With Quote
Old Jul 30, 2007, 07:59 AM   #3
Mr_V
Warlord
 
Mr_V's Avatar
 
Join Date: Sep 2004
Location: London, UK
Posts: 118
During the war, I was trying to build tanks everywhere. The cities that needed 1 turn for tank produced it and set it to None, and cities that needed 2 turns produced a half of a tank, and still re-set themselves to None.

I think ALT+tank solved the issue, but this is not satisfactory when you don't build units, but move to buildings, as you don't want to F1+reset all cities building queues after each turn.

I also remembered something else - is "Fortify" action broken? For me, no matter how many times I hit F on a unit, it is still highlighted? And again, not from the start of the game, funnily enough, but from later stages.
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!"
Mr_V is offline   Reply With Quote
Old Jul 30, 2007, 08:00 AM   #4
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,182
Do you have a save you could upload?
ori is offline   Reply With Quote
Old Jul 30, 2007, 08:01 AM   #5
PieceOfMind
Drill IV Defender
 
PieceOfMind's Avatar
 
Join Date: Jan 2006
Location: Australia
Posts: 9,149
Sounds like you've got the option "Minimise pop ups" enabled. This feature specifically waits till all your units have been given orders before it prompts you for new build orders and choosing a tech. You might have enabled the option without knowing that it does that?

If that doesn't help let me know.

I realise this doesn't completely explain what you're getting but it's the closest thing I can think of.

EDIT
And this would explain why you're getting it in the end game because you're probably not giving all your units orders before you end your turn...
__________________
Tip: Forcing Steam's Offline Mode
Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued)
Suggestion: Try karadoc's K-Mod: Far Beyond the Sword
Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V

Last edited by PieceOfMind; Jul 30, 2007 at 08:05 AM.
PieceOfMind is offline   Reply With Quote
Old Jul 30, 2007, 08:44 AM   #6
Mr_V
Warlord
 
Mr_V's Avatar
 
Join Date: Sep 2004
Location: London, UK
Posts: 118
Quote:
Originally Posted by ori View Post
Do you have a save you could upload?
Yes, I'll try uploading it in 2 hours or so.

Quote:
Originally Posted by PieceOfMind View Post
Sounds like you've got the option "Minimise pop ups" enabled. This feature specifically waits till all your units have been given orders before it prompts you for new build orders and choosing a tech. You might have enabled the option without knowing that it does that?
Good shout, but would it doscontinue what is set to be built and not finished the very next turn? I'll take a look anyway, where is this option, just in Game options?

Thanks.
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!"

Last edited by Mr_V; Jul 30, 2007 at 08:49 AM.
Mr_V is offline   Reply With Quote
Old Jul 30, 2007, 11:46 AM   #7
Mr_V
Warlord
 
Mr_V's Avatar
 
Join Date: Sep 2004
Location: London, UK
Posts: 118
Well, the problem seems to have sorted itself out. Rather, after a night of not playing, and, obviously, a restart, everything seems fine. Questions appear about new things to be built in the cities, and about new technologies to be researched. Fortify units works fine again.

However, there was indeed something to point out that there was a problem.

When the game was loaded, on the first "Next turn" enter button, there was an enourmous backlog of "past events", events that happenned already in the 20-25 turns before the game was stopped. In short, in that one mid-turn, I was asked:
-What to build (again and again) sometimes even in the same cities
-Two World Wonder animations that got built in the meantime
-Four questions "If I want to keep the city" that has been taken in the meantime
-Two "next" technologies to be researched, one of them already done
-A lot of other events

So there you go. These events and pop-ups do "happen", but due to some bug or just low memory, they got stuck and not displayed at the time. A good old reboot should sort that out, it seems.

I imagine it would be a . .. .. .. .. . to re-create the bug, though. If there was a bug, that is.
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!"
Mr_V is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > Civ4 - Bug Reports > Building queue keeps re-setting to "none". A bug?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Real 'Near Future': "Mechs","Super Tanks","Super Soldiers","Space Elevator",Etcetera Wade. Civ4 - General Discussions 89 Jul 15, 2009 08:20 PM
Set phasers to "WTF", setting, maximum! .Shane. Humor & Jokes 5 Aug 04, 2006 04:41 AM
Building cities after conquest (cont. from "Building on Resource Tiles") jerVL/kg Civ4 - Strategy & Tips 21 Jan 18, 2006 10:18 AM
help with the build queue ("QUEUE ACTIVE" weirdness) mycophage Civ3 - Macintosh 7 Apr 27, 2004 09:02 PM
"meanwhile... in the demogame..." - Taliesin Build Queue Discussion. Chieftess Civ3 - Demo Game II: Citizens 4 Dec 02, 2002 07:42 PM


Advertisement

All times are GMT -6. The time now is 12:52 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR