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#1 |
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Warlord
Join Date: Sep 2004
Location: London, UK
Posts: 118
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Building queue keeps re-setting to "none". A bug?
Hi, my first BTS game, Chieftain, 5 civs.
Everything was going nicely up until 1900 AD or so. 3 civs declared a war on me, and after few turns (by now it is 1930 or so), it was over. However, in the last few turns of the war, I've noticed that more and more cities get "None" in their building queue. I change this to cities, but -if I change it on a city that needs 1 turn, it finishes the unit/building, but then it resets the "currently building" to None again (never asking me what to build next) -if the city needs 2 turns, right after next turn, the queue is set to None, although the 1-turn production for that object was added to it. The object was, however, taken off the queue after a turn. And so for all cities. At first, I thought that this was due to war wearinness, however, I signed peace with everyone, played for 2-3 turns more, but it was still happenning. Also, although I had completed researching Industrialization at the time, the Science Advisor never asked me what to research next. The Science progress bar just disappeared, until I set something to be researched from the technology chart. Any clues?
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Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!" |
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#2 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,182
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What did you try to build? I seem to recall a bug/feature in Warlords where it would reset to "none" if you choose a build that was disallowed (e.g. if you had multiple prompts for a building queue and put a national wonder in each it would allow you to do so but delete the buildings without prompting from all but the first during interturn)
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#3 |
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Warlord
Join Date: Sep 2004
Location: London, UK
Posts: 118
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During the war, I was trying to build tanks everywhere. The cities that needed 1 turn for tank produced it and set it to None, and cities that needed 2 turns produced a half of a tank, and still re-set themselves to None.
I think ALT+tank solved the issue, but this is not satisfactory when you don't build units, but move to buildings, as you don't want to F1+reset all cities building queues after each turn. I also remembered something else - is "Fortify" action broken? For me, no matter how many times I hit F on a unit, it is still highlighted? And again, not from the start of the game, funnily enough, but from later stages.
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Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!" |
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#4 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,182
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Do you have a save you could upload?
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#5 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,149
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Sounds like you've got the option "Minimise pop ups" enabled. This feature specifically waits till all your units have been given orders before it prompts you for new build orders and choosing a tech. You might have enabled the option without knowing that it does that?
If that doesn't help let me know. I realise this doesn't completely explain what you're getting but it's the closest thing I can think of. EDIT And this would explain why you're getting it in the end game because you're probably not giving all your units orders before you end your turn...
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V Last edited by PieceOfMind; Jul 30, 2007 at 08:05 AM. |
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#6 | |
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Warlord
Join Date: Sep 2004
Location: London, UK
Posts: 118
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Yes, I'll try uploading it in 2 hours or so.
Quote:
Thanks.
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!" Last edited by Mr_V; Jul 30, 2007 at 08:49 AM. |
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#7 |
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Warlord
Join Date: Sep 2004
Location: London, UK
Posts: 118
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Well, the problem seems to have sorted itself out. Rather, after a night of not playing, and, obviously, a restart, everything seems fine. Questions appear about new things to be built in the cities, and about new technologies to be researched. Fortify units works fine again.
However, there was indeed something to point out that there was a problem. When the game was loaded, on the first "Next turn" enter button, there was an enourmous backlog of "past events", events that happenned already in the 20-25 turns before the game was stopped. In short, in that one mid-turn, I was asked: -What to build (again and again) sometimes even in the same cities -Two World Wonder animations that got built in the meantime -Four questions "If I want to keep the city" that has been taken in the meantime -Two "next" technologies to be researched, one of them already done -A lot of other events So there you go. These events and pop-ups do "happen", but due to some bug or just low memory, they got stuck and not displayed at the time. A good old reboot should sort that out, it seems. I imagine it would be a . .. .. .. .. . to re-create the bug, though. If there was a bug, that is.
__________________
Hi, I'm Troy McClure. You may remember me from such self-help videos as "Smoke Yourself Thin" and "Get Confident, Stupid!" |
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