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Old Jul 31, 2007, 06:04 AM   #1
fed1943
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Governor's Meeting Hall

I would like meetings with fellow Governors to agree about matters that
concern more than one Aimag.

Right now I think three points would be in order:

1) How to share and better profit of tiles overlaped by cities;

2) How workers are trusted to each Governor and, when necessary, how
to share the task of build them;

3) How to share military duties.


Best regards,
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Old Jul 31, 2007, 11:41 AM   #2
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As I said to you on MSN I think an IRC chat would be good but I think setting a date (+ time) might be difficult. If we discuss these issues in a orderly manner we can always try the forum first though. I advise to discuss one point at a time.
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Old Jul 31, 2007, 11:51 AM   #3
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May I ask the governors to totally focus on science for 4-5 turns (until we've finished Liberalism)? Being the first to Liberalism could be game-breaking, and every beaker counts.
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Old Jul 31, 2007, 11:59 AM   #4
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Quote:
Originally Posted by dutchfire View Post
May I ask the governors to totally focus on science for 4-5 turns (until we've finished Liberalism)? Being the first to Liberalism could be game-breaking, and every beaker counts.
No, who are you?

Guards, remove this clown!
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Old Jul 31, 2007, 12:00 PM   #5
fed1943
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As spoken with Hyronymus the silk between Munich and Cumae shall go
Cumae and the dye between Xanadu and Neapolis shall go soon to Xanadu.
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Old Jul 31, 2007, 12:31 PM   #6
fed1943
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About workers:
I just has been told (thank you,Methos) workers are under control as the place
they are in.
So, NE has 5 or 6 workers, depending on EA2 situation (between Xanadu and
Neapolis).
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Old Jul 31, 2007, 12:40 PM   #7
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Quote:
Originally Posted by fed1943 View Post
About workers:
I just has been told (thank you,Methos) workers are under control as the place
they are in.
Just to clarify, I meant this is how it has appeared to be. I believe the Chieftain actually controls them, but lately each govern seems to control what the workers are doing in their aimag. I know in my aimag I gave all instructions for them.
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Old Jul 31, 2007, 12:52 PM   #8
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Ah! It was the Chieftain.
But what for, do you want 5 turns? Change shall be now and slider at 70%
science, no? So, Liberalism in 4 turns, with no other change.
NE shall consider and do its best.
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Old Jul 31, 2007, 01:42 PM   #9
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I haven't had a chance to check out my new aimag yet (or figure out what cities I have), so I'm not sure where all the workers are. Can anyone check to see how many workers we have and how many are in each aimag? We might want to consider spreading out the workers equally per aimag.

In regards to military, remember that they are solely under the control of the Warlord (I believe). The city defenders are there at his or her orders.
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Old Jul 31, 2007, 01:50 PM   #10
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Actually thats a good point, please ask if you feel a city is underprotected.
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Old Jul 31, 2007, 07:07 PM   #11
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I experimented a bit with shrinking Liberalism by any means possible. I'd like to suggest maxing out commerce producing tiles, setting every specialist to science, and switching production to research or wealth depending on which way gives more beakers city by city. It might even be possible to get it down to 1-2 turns if we make this a crash project.
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Old Aug 01, 2007, 03:36 AM   #12
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I haven't look at my new aimag yet, but I'll do my best to see if I can increase science production.
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Old Aug 01, 2007, 05:39 AM   #13
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About workers and unless some mistake:
NE: 5 or 6;
NW: 1 or 2;
SE: 5;
SW: 2
TOTAL= 14
But not all Aimag have the same needs, as some are older.
But,surely, more workers needed.
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Old Aug 01, 2007, 05:56 AM   #14
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How many more workers needed and where to build them

We have just 14 workers total.

And 18 cities. A lot of productive improvements to be done, to not speak
about roads. I see pops working unimproved tiles.

More workers shall be very useful. But how many?
I think we must decide this now.

And, another point, who builds them?

Since Berlin and Paris are our cities with bigger food surplus, I am open to
discuss this last point with fellow SW.

Best regards,
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Old Aug 01, 2007, 07:28 AM   #15
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I surely need 2 more workers, 1-2 workers is really an alltime low. So I guess I'll be building a few whenever I see fit.
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Old Aug 02, 2007, 11:08 AM   #16
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Can I ask governors to build 1 knight and 6 cats at least during the next turnchat.
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Old Aug 02, 2007, 11:26 AM   #17
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Warlord: NE already posted instructions to the session.
And military requests are considered there, just depending on your demands.
So, I suggest you post there your requests to be followed by the DP.
(Munich will be ready to always build units, except when it needs to build
hammers multipliers or happy or health cap releases).
Best regards,
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Old Aug 02, 2007, 12:25 PM   #18
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Just a suggestion, but it would be cleaner for the DP if the governors as a group try to be more specific than "build what the Warlord wants".
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Old Aug 02, 2007, 11:31 PM   #19
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Coppertown can build units after it completes the university.
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Old Aug 03, 2007, 03:31 AM   #20
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If I was a governor, I would ask for engineering in order to move the workers around quicker.
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