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#1 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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Intersite BtS PitBoss
Placeholder for Rules and team rosters.
DRAFT: The map will be a Large/Small map, Huge or Large, with the snaky continents feature and the islands feature. The game will be simultaneous turns, no double moves during wartime allowed, 20-22 hour timer (tuned to make turnovers happen around 24 hours if not everybody plays). Speed - NORMAL Events - ON No City Razing - OFF No City Flipping from Culture - Off City Flipping after Conquest - Off No Barbarians - Off Raging Barbarians - Off Aggressive AI - Off Random Personalities - Off No Technology Trading - Off Permanent Alliances - ON Always War - Off Always Peace - Off One-City Challenge - Off Permanent War or Peace - Off New Random Seed on Reload - Off Lock Modified Assets - Off Require Complete Kills - ON No Vassal States - Off No Tribal Villages - Off All Victory conditions Enabled. I offer this as a starting point. All of this is negotiable between the teams. __________________________________________________ ___ TEAMS: PAL: IanDC - Elizabeth Tony - Huayana Cupac Test of Time - Hammurabi Whiplash - Joao CDZ's native americans (Sitting Bull) Portuguease (Joao) Vikings (Ragnar) England (Lizzy). Robboo Igloodude Robi D BCGL100 Team Civ fanatics Mighty Dwaarf - playing as Carthage Sonnybonds - playing Byantine Failed Reality - America, Lincoln Classical Hero - playing Vikings STG Elucidus - Sitting Bull Kingpin - Charlamaine CB Droege - Korea Spike - Darius I IP is: 65.26.251.164 Civstats url is http://www.civstats.com/viewgame.php?gameid=597 Last edited by whiplash_CDC; Oct 20, 2007 at 07:12 AM. |
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#2 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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Team.
bbfrancis, Mighty_Dwaarf, sonnybonds, failedreality.
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#3 |
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Music Master
Join Date: Apr 2002
Location: Lahndan
Posts: 16,657
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CDZ's roster is quite large
BCLG100, Socralynnek, Robi D, Robboo, Beorn, Darkness, Tubby Rower, Whomp, Igloodude, Beam I think the main turn players will be me, Robi d, Igloodude and a combination of robboo/Beam/Ynnek but dont be surprised if others play too (we're getting involved in this- sub forum and everything )Personally the main rule i object too is the No city Razing thing, makes war's so much more of an arse with players sometimes being left with one city ice capitals which is hardly that much fun for them.
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If olive oil comes from olives, where does baby oil come from? Thanks Mistfit! And Rheinmetall for the christmasising |
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#4 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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Uh Hi... BCLG100,
*GULP* I am sure you are going to be out for revenge! Best of luck to you. *TEETH CHATTERING* I agree with BCLG100 on City Razing Rule. My view is keep all options on default values otherwise you mess with the balacne of the game.
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#5 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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PAL has a team:
IanDC[PAL] WarningU2[PAL] testoftime[PAL] whiplash[PAL] Note the [PAL] tag. We need all players to do that so that we can identify teams in the game. Also add the tag to your leader name and rename each unit to include the tag. I also suggest each player on a team use the same in-game password so that absences can be covered by a teammate. Last edited by whiplash_CDC; Aug 23, 2007 at 10:34 AM. |
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#6 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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We are now waiting for either APO or STG to get their act together.
Last edited by whiplash_CDC; Aug 07, 2007 at 06:12 AM. |
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#7 |
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Music Master
Join Date: Apr 2002
Location: Lahndan
Posts: 16,657
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Whip- when do you want civ choices? i assume they should all be done publicly as you'll know them all anyways and your on a team
![]() cdz has already chosen
__________________
If olive oil comes from olives, where does baby oil come from? Thanks Mistfit! And Rheinmetall for the christmasising |
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#8 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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STG team is:
Emperor CB Droege Spike Kingpin |
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#9 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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POINTS OF INTEREST:
This game will go very quickly. Permanent Alliances will result in very fast tech research as the beakers are cumulative for each player in the alliance. We could even consider running this in epic speed. As always, the double move will be problematic. I think the best rule for this is that double moves in wartime are disallowed; and a 9 hour window for defense against the double move following notification should be used. CivStats does not work with BtS, so monitoring to see a double move is not possible except for the host. OverLoad is expected to come up with CivStats for BtS but there is no deadline for this. Do you want to have "Events" turned on. My experience through SP play testing is that most Events have minor effect on the game. One exception is the "massive barbarian uprising". This event is totally devestating. Do you want Duplicate Leaders? I would suggest yes; otherwise it would be quite tricky to come up with a "fair" way of assigning leaders. We could do a fantasy football type draft; but any system would be awkward. Do you want a rule prohibiting early rushing? Some games are run this way to nerf the advantage a player might have by getting copper/horses in their capitol radius. Do you want to disallow any civ's? I earlier suggested to disallow Native Americans and Portugues; but after further play testing I don't have a strong recommendation on that. Do you want to allow all Victory Conditions? |
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#10 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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double moves???
What are double moves?
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#11 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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Player A (victim) moves on turn X
Player B (aggresor) moves on turn X Game rolls over to turn X + 1 Player B moves before Player A logs on, taking a city with a chariot Player A never got to see this coming. Last edited by whiplash_CDC; Aug 08, 2007 at 11:08 AM. |
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#12 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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Double moves...
I am opposed to making any rules which cannot be enforced.
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#13 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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Draft.
I think a draft for civs sounds like a fun idea.
It might go something like this. Team A picks. Team B picks. Team C picks. Team D picks. Team E picks. Team E picks. Team D picks. Team C picks. Team B picks. Team A picks.
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#14 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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Ya, that's the fantasy football style. We don't have an "E" though, only 4 teams.
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#15 |
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Deity
Join Date: Dec 2002
Location: Cajun Country
Posts: 4,123
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why so with a draft since duplicates are allowed...???????
Seems like a waste of time..lets just post the civs and play
__________________
Team Aloha--CIV 4 MTDG1 .................................................. ............................ GEAUX SAINTS .................................................. .......................... Abita BreweryRestoring New Orleans one beer at a time. |
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#16 |
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King
Join Date: Dec 2003
Location: America's Dairyland
Posts: 939
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I am not "dictating" any settings. Duplicate civ's is my suggestion; it's up to the consensus of the teams.
They still have Jax beer down there? |
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#17 |
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Deity
Join Date: Dec 2002
Location: Cajun Country
Posts: 4,123
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yep it just came back out for a "re-release". It sucks...
Cool enough on the duplicates, I thought that was already decided.
__________________
Team Aloha--CIV 4 MTDG1 .................................................. ............................ GEAUX SAINTS .................................................. .......................... Abita BreweryRestoring New Orleans one beer at a time. |
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#18 |
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Music Master
Join Date: Apr 2002
Location: Lahndan
Posts: 16,657
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The whole of cdz team would prefer to go with ID's rules for DM'ing, that is that they are allowed except upon declerations of war. Obviously someone logging in at turn change over should still be dissuaded but simply it will be too hard to manage DM's if we didnt allow them. It'd end up with everyone on at one time to play their turn, or everyone leaving the first however many hours of the turn free if we imposed some form of time limit.
I assume everyone is trustworthy enough not to abuse the potential DM, that is purposefully logging in.
__________________
If olive oil comes from olives, where does baby oil come from? Thanks Mistfit! And Rheinmetall for the christmasising |
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#19 |
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Prince
Join Date: Jul 2006
Location: Murray, Utah
Posts: 356
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Draft...
I am fine with no draft...
I just thought it would be fun.
__________________
I love power. But it is as an artist that I love it. I love it as a musician loves his violin, to draw out its sounds and chords and harmonies.
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#20 |
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Inventor
![]() ![]() Join Date: Feb 2003
Location: Arizona, USA (it's a dry heat)
Posts: 12,217
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Umm, planning to let CFC have a team?
![]() I'll go shake some trees and see who falls in. Also, since it doesn't appear discussion started here, I'm a little behind the curve. This is individual play using the teams function, right?
__________________
Democracy Game Revival DemoGame Social Group MTDG II - Mad ScientistsListening: "A king, in order to be a true leader, must listen with his ears, eyes, and heart, giving his people his undivided attention." |
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