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#101 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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After looking at the remaining XML hurdles there's no hurry.
The biggies: PromotionsInfos UnitInfos Basic Infos - this got chopped up into a lot of little pieces. Not cool. The minor: Civ4Traits some tweaking now that techs are in |
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#103 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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I'll take care of units and promotions tonight.
__________________
Playing Civ V and loving it
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#104 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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#105 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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At revision 18 now.
I'm not planning on doing any modifications until later on tonight. I'll plan on cleaning up leaders, civilizations, traits |
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#106 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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BtW The civilizations xml in the BtS editor is actually working if you want to use it (just hide the first 5 columns). I should also have promotions and units working fairly shortly as well (I know you already converted the promotions xml to BtS).
__________________
Playing Civ V and loving it
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#107 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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By converting I added the correct unitcombat types to the BtS corresponding promo.
We'll need to rename them and add new ones if we want. Do you have time to tackle BasicInfos? |
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#108 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Revision 19 up.
Added Civ4TraitInfos, modified Religions and Civilizations with correct techs. |
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#109 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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It looks like I made a big deal out of nothing with the chopping up of BasicInfos. Firaxis actually did us a big favor. The only one I see that needs modifying is the UnitCombat one. Geo can mess Calendar, Month, and Season when he wants to.
edit - revision 20. Added the above file. |
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#110 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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units XML is added.
A bunch xmls are currently not in sync with the BtS XML Schema files: Religion Trait Special building Improvement Game crashes after those xml errors so there could be moe
__________________
Playing Civ V and loving it
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#111 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Is it easy to check the XML errors while the game is loading?
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#112 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I didn't get the UnitInfos when I updated
edit - nevermind. I had to rename the editor to get the new version. I can see that I need to import/export the CivUnitInfos. Nice Last edited by woodelf; Aug 13, 2007 at 08:07 PM. |
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#113 |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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__________________
Playing Civ V and loving it
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#114 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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crosspost.
![]() Did you mess with tech prereqs in that file? If not then I'll use my exported version. |
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#115 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I put in a lot of Future Techs. I'm about to try it out.
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#116 | |
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Emperor
Join Date: Aug 2004
Location: BC, Canada
Posts: 1,007
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Quote:
You will all need to add the art defines for the units.
__________________
Playing Civ V and loving it
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#117 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I got bumped on my first attempt.
![]() I did end up cleaning up a lot of errors. 2nd try coming |
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#118 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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LOts of fixes. Up to revision 23
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#119 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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24 now .
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#120 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I have 2 issues that I'm going to have to leave for now.
There's a 100 and a 50 error in the BuildingInfos that I've never heard of. And there is an issue with the Improvements in the BuildInfo file. Feel free to take a crack anyone. ![]() edit - I'm done for the night at revision 25 |
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