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Old Aug 13, 2007, 03:09 PM   #101
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After looking at the remaining XML hurdles there's no hurry.

The biggies:

PromotionsInfos
UnitInfos
Basic Infos - this got chopped up into a lot of little pieces. Not cool.

The minor:

Civ4Traits
some tweaking now that techs are in
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Old Aug 13, 2007, 03:16 PM   #102
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Darn you work quick.

I pm'd you the link of the first of three artfolders. Busy uploading folder 2 now.
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Old Aug 13, 2007, 04:30 PM   #103
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Quote:
Originally Posted by woodelf View Post
After looking at the remaining XML hurdles there's no hurry.

The biggies:

PromotionsInfos
UnitInfos
Basic Infos - this got chopped up into a lot of little pieces. Not cool.

The minor:

Civ4Traits
some tweaking now that techs are in
I'll take care of units and promotions tonight.
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Old Aug 13, 2007, 04:31 PM   #104
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Originally Posted by matthewv View Post
I'll take care of units and promotions tonight.
Promotions are now done matt.

I'm currently making a list of changes from Vanilla to BtS in Units, but will gladly let you do that one.

But promotions XML is definitely done.

I'll commit now.
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Old Aug 13, 2007, 04:32 PM   #105
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At revision 18 now.

I'm not planning on doing any modifications until later on tonight.

I'll plan on cleaning up leaders, civilizations, traits
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Old Aug 13, 2007, 05:18 PM   #106
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BtW The civilizations xml in the BtS editor is actually working if you want to use it (just hide the first 5 columns). I should also have promotions and units working fairly shortly as well (I know you already converted the promotions xml to BtS).
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Old Aug 13, 2007, 05:55 PM   #107
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By converting I added the correct unitcombat types to the BtS corresponding promo.

We'll need to rename them and add new ones if we want.

Do you have time to tackle BasicInfos?
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Old Aug 13, 2007, 06:19 PM   #108
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Revision 19 up.

Added Civ4TraitInfos, modified Religions and Civilizations with correct techs.
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Old Aug 13, 2007, 06:40 PM   #109
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It looks like I made a big deal out of nothing with the chopping up of BasicInfos. Firaxis actually did us a big favor. The only one I see that needs modifying is the UnitCombat one. Geo can mess Calendar, Month, and Season when he wants to.

edit - revision 20. Added the above file.
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Old Aug 13, 2007, 07:57 PM   #110
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units XML is added.

A bunch xmls are currently not in sync with the BtS XML Schema files:
Religion
Trait
Special building
Improvement

Game crashes after those xml errors so there could be moe
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Old Aug 13, 2007, 07:58 PM   #111
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Is it easy to check the XML errors while the game is loading?
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Old Aug 13, 2007, 08:00 PM   #112
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I didn't get the UnitInfos when I updated

edit - nevermind. I had to rename the editor to get the new version. I can see that I need to import/export the CivUnitInfos. Nice

Last edited by woodelf; Aug 13, 2007 at 08:07 PM.
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Old Aug 13, 2007, 08:08 PM   #113
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Quote:
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I didn't get the UnitInfos when I updated
opps, try now.
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Old Aug 13, 2007, 08:09 PM   #114
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crosspost.

Did you mess with tech prereqs in that file? If not then I'll use my exported version.
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Old Aug 13, 2007, 08:18 PM   #115
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I put in a lot of Future Techs. I'm about to try it out.
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Old Aug 13, 2007, 08:20 PM   #116
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Quote:
Originally Posted by woodelf View Post
crosspost.

Did you mess with tech prereqs in that file? If not then I'll use my exported version.
The tech prereqs are from the original.(and thus need to be updated)

You will all need to add the art defines for the units.
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Old Aug 13, 2007, 08:45 PM   #117
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I got bumped on my first attempt.

I did end up cleaning up a lot of errors. 2nd try coming
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Old Aug 13, 2007, 09:06 PM   #118
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LOts of fixes. Up to revision 23
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Old Aug 13, 2007, 09:32 PM   #119
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24 now .
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Old Aug 13, 2007, 09:42 PM   #120
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I have 2 issues that I'm going to have to leave for now.

There's a 100 and a 50 error in the BuildingInfos that I've never heard of.

And there is an issue with the Improvements in the BuildInfo file.

Feel free to take a crack anyone.

edit - I'm done for the night at revision 25
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