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#21 | |
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TK421
Join Date: Mar 2007
Location: not at my post
Posts: 1,509
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Quote:
Some of these can be utterly game-making/breaking. Just last night I got Cover to all my melee units, which facilitated the destruction of Rome like a hot knife through butter -- something I know would have otherwise been much more difficult. EDIT: Then again, a well-placed BW goodie hut can also be pretty game-making, and I don't know anything about goodie huts being turned off. So ...
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I only post because I like to hear myself type. Last edited by OTAKUjbski; Aug 09, 2007 at 04:10 PM. |
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#22 |
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Prince
Join Date: Aug 2007
Location: Civ4
Posts: 565
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yeah, goodie huts and/or random seed should be turned off for HoF submissions too... technically, if you had enough patience and started isolated, you could load/save yourself into getting a technology from every goodie hut... "Hi, I'm in the Hall of Fame, but I used goodie huts to discover Bronze Working, Metal Casting, Writing and Code of Laws, then I somehow managed to build the Oracle for Civil Service..."
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CivGear - Civilization T-Shirts, Mugs, Posters, Etc. |
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#23 |
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Non-Voting Delegate
Join Date: Jul 2007
Posts: 236
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Hmmm... seems like there aren't a whole lot of quests, and the one's that are there don't look that fun.
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It is entirely seemly to see a young man mangled by the bronze spear, in his death all things seem fair.
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#24 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Quote:
they seem just right IMHO. Ori, as usual
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#25 |
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ಠ_ಠ
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can someone help me?
i'm a noob in XML, and i never understand it, the first time I heard it it was in here, so I know nothing about it... but i want to unlock event #33 (tsunami) can someone tell me exactly what to do? I know must go to: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Events" but now what do I choose; eventinfos, eventschema or eventriggerinfos? I think it is triggerinfos but I do i enable it or choose the % it happens in the game? I saw post # 10, but I still have doubts...
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Eu quero tchu! Eu quero tcha! Last edited by uat2d; Aug 20, 2007 at 03:04 PM. |
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#26 | |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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Quote:
2: search for Code:
<EventTriggerInfo> <Type>EVENTTRIGGER_TSUNAMI</Type> 3: change the value of Code:
<iPercentGamesActive>0</iPercentGamesActive> 4: change the value of Code:
<iWeight>0</iWeight> 5: save 6: play a game of ensured destruction
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#28 |
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HoF Quattromaster
Join Date: Sep 2004
Location: Vicenza, Italy
Posts: 5,427
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Great work for Random events, ORI
I think no one is game-breaker, unless the tsunami doesn't occur in a small city and in the early game. My opinion is to left this a player option. And the Unrestricted Leaders can be interesting, probably this too can be an option.
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Memento Audere Semper (Gabriele d'Annunzio) - Audaces Fortuna Iuvat (Virgilio) Team Fifth Element since SGotM02 |
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#29 |
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Chieftain
Join Date: Aug 2007
Posts: 6
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I don't think the quests look un-fun, but I like that many of them are pretty difficult. I've only been able to complete a couple of them so far, so some of the more difficult ones (Holy Mountain, etc...) are now goals for future games.
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#30 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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Tsunami is off by default (0 chance of inclusion per game) - I guess they just left the code for modders who want really destructive stuff...
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#31 |
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Emperor
Join Date: Aug 2007
Location: Irrelevant.
Posts: 1,151
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I just want to point out that you misspelt "lose" at every possible instance in each event.
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#32 | |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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Quote:
thats what you get when you use cutnpaste - but findnreplace is even better
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#33 | |
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Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
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Quote:
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Join the MTDG II TEAM FREE! MTDG 2Team CavaleirosList of Go Mariners! |
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#34 | |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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Quote:
you have to change the following value for each Era: Code:
<iEventChancePerTurn>1</iEventChancePerTurn> )
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#35 |
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Human Fish
Join Date: May 2005
Location: The Northwest of the USA
Posts: 1,440
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Thanks. I thought I looked through the XML's for likely candidates.
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Join the MTDG II TEAM FREE! MTDG 2Team CavaleirosList of Go Mariners! |
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#36 |
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Deity
Join Date: Mar 2007
Location: Western New York
Posts: 6,982
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Federal Reserve
Prereq: Free Market Civic AND at least 1000 gold AND CORPORATION Obsolete: None Active/Weight: 90/200 Result: 1.-10% Inflation 2.pay 200 gold AND -25% Inflation I had this one occur in my last game with the Mayan financial dude. You want to talk about completely unfair advantage? Unreal... Easily the best random event that I've had happen. |
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#37 |
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Chieftain
Join Date: Feb 2004
Location: Hy Brazil
Posts: 71
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I got that one too. i never noticed inflation, although i had a rather vague notin it was there in the financial screen. mine was 100% before the bonus...
How else does one change inflation?
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Komori - |
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#38 | |
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Big mouth
Join Date: Dec 2005
Location: France
Posts: 7,710
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Quote:
I got this event too, it saved me like 50 gpt ! that one's really strong! |
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#39 | ||
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giggling permanoob
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i'm sure ori's method in post #34 to get more events works, he's never let me down. i use a different way that i learned from solver, since i found it first, in the thread with his mod that adds more events/quests.
to increase the chance of all events: Quote:
to increase the chance of a specific quest (might work for an event too, i haven't tried this one): Quote:
signed, cheater cheater pumpkin eater who gets a kick and a giggle out of events. well, depending on what they are and who they happen to. genghis got some horseshoe improvement making his mounted troops the best in the world last night ooooooooh boy!
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no those privateers aren't mine. that GG i just got while i'm not at war with anybody? popped him from a hut. |
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#40 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,173
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What Kmad says is even easier: if you want to have more events overall go that route, if you want to change the way it is distributed over the eras use what I said above.
And the thing with what values not to use is easier upfront then having to explain why it didn't work in the first place
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