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#1 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]
![]() "Variety is the spice of life" Unique unit sets for civilizations - a graphical modification for BtS (2010/june/23) DOWNLOADS >> LINK TO DOWNLOAD DATABASE << Modern Era Expansion for Varietas Delectat included in download (selectable when installing) Leaders of Varietas Delectat (additional LHs for VD): http://forums.civfanatics.com/showth...47#post8034147 The Island of Cuba for Varietas Delectat (excellent work by bernie14): http://forums.civfanatics.com/showthread.php?t=253913 Native America Expanded for Varietas Delectat (kudos to NikNaks!): http://forums.civfanatics.com/showthread.php?t=244403 Italy for Varietas Delectat ( eccellente lavoro di 10lire ): http://forums.civfanatics.com/showthread.php?t=360754 Civilization of Hungary addition to Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=248462 Polynesia addition to Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=317958 Australia for Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=319407 Poland for Varietas Delectat: http://forums.civfanatics.com/showthread.php?t=319610This mod started as an expansion to the fabulous Ethnic Artstyles mod v1.09 (now Cultural Citystyles v0.99) and the brilliant Ethnically Diverse Units Mod (please see the readmes in Modules/Ethnic Artstyles/readme), and grew up considerably in size and content. The aim of the mod is to create as ethnically diverse unit sets as possible, to the extent that in all cases not only the cultural/racial groups were the bases of these unit sets, but a single civilization. As with projects of this scope, it's far from being perfect, and some/all decisions of unit use can be(are?) questionable. The author however tried to use the best possible options where available. A great effort has been made to make this mod as optimized as possible. The author has spent several (not so much fun) hours to optimize all the units used in this mod. All this is done in hope to produce a mod that not only does look great, but perform great, too. INSTALLATION INSTRUCTIONS - Important: first update your BtS to 3.19 - run the installer (now Modern Era Expansion is included, is selected by default at install)UNINSTALLATION - run the uninstaller found at [BtS_MOD_folder]\Varietas Delectat\ SCREENSHOTS Sample units from v9.2: ![]() Sample units from v9.0: ![]() ![]() ![]() Germany as an example civ: ![]() Persian ancient set: ![]() Units from v8.0: Spoiler:
Units from v7.5: Spoiler:
Units from v7.0: Spoiler:
Units from v6.1: Spoiler:
Units from v6.0: Spoiler:
THANKS The author used the units found on www.civfanatics.com, so all credit due goes to the creators of these brilliant units - including danrell, Chugginator, Bakuel, bernie14, asioasioasio, Rabbit, White, sepamu92, Zerver, GarretSidzaka, C.Roland, AlazkanAssassin, Ploeperpengel, seZereth, Cham, GeneralMatt, Polycrates, The_Coyote, Refar, snafusmith, the Blue Marble Team and forgive me if left out someone(as I have, I'm sure), but pretty much all of the civfanatics unit db was used, so thanks to all the unit makers! Special mention: - Gedemon - valuable error-findings! - Polycrates for his insights and units - mamba for BtS 3.13 patch info - Amuroray for his buttons fix - RPG, President of the Varietas Delectat Fanclub ![]() - The Coyote - the correction wizard - achilleszero - great optimizations - riddleofsteel, AbsintheRed - beta testers SOME ADDITIONAL RAMBLINGS Spoiler:
CHANGELOG v9.2 - added Bakuel's brilliant Ottoman units - added Bakuel's Celtic chariot - added Bernie's Me262, Vbl Dingo, Pzkpfwivausfg - changed Barbarian Knight to Khazar Heavy Cavalry You might remember I called the previous version a "Performance edition".Not much later I realized that even thou the mechanical units and the most offending figure units are optimized, there is still a lot I could do to optimize the figure units further. So I continued with removing the not needed meshes, optimizing texture usage, etc. I cut 25 more Mb, but more important is the fact that in several cases a unit now uses half the triangle count and half the texture size than previously. Take a look at the extent of optimizations I've done below and you'll understand why I'm calling this one the "Cheetah edition" ![]() Optimizations to units: ----------------------- - Ottoman machinegunner optimized - Zulu Ibutho optimized - Zulu archer optimized - Zulu cannon optimized - Zulu crossbowman optimized - Zulu grenadier optimized - Zulu javelin optimized - Zulu longbowman (greatly) optimized - Zulu knight (greatly) optimized - Zulu pikeman (greatly) optimized - Zulu war elephant - pointing to skull texture corrected - zulu spear chariot - added missing string.dds (zebra style )- Finnish cavalry optimized - Finnish jaegers optimized - Finnish machinegun optimized - Finnish marines optimized - Finnish sam infantry optimized - Swedish cannon optimized - Swedish cuirassier optimized - Swedish modern inf - removed not needed nif - Viking warelephant optimized - American sam infantry optimized - American warlord optimized - Captain america archer - removed not needed files - Captain america maceman optimized and removed not needed files - Captain america pikeman - removed not needed files - Sumer cataphract - removed not needed files - cleaned up Russia folder a bit - Falxman removed (not used) - Roman cannon optimized - Roman cavalry optimized - Roman chariot optimized a bit - Roman grenadier optimized - Roman heavy footman optimized - Roman knight removed (not used) - Roman musketman optimized - Roman rifleman 1805 removed (not used) - Portugal cannon optimized - Native american archer removed (not used) - Native american axeman removed (not used) - Native american cannon optimized and removed not needed files - Native american cavalry removed (not used) - Native american chariot optimized - Native american horsearcher removed (not used) - Native american knight removed (not used) - Native american maceman optimized and removed not needed files - Native american machinegun optimized - Iroquois warrior removed (not used) - Native american warrior removed (not used) - Native american crossbowman removed (not used) - Aryan warrior removed (not used) - Meso America/prophet optimized - Korean lance cavalry heavily optimized - Khmer cannon optimized - Vietcong machinegun optimized - Japanese cavalry optimized - Japanese explorer optimized - Japanese saminfantry optimized - Italy cavalry optimized - Indian cavalry optimized - Indian rifleman optimized - Indian cannon optimized - Indian knight optimized - Indian maceman optimized - Indian marine optimized - Indian settler optimized - Indian spearman optimized - Indian warelephant optimized - Incan axeman optimized - Incan crossbowman optimized - Incan grenadier optimized - Incan longbowman optimized - Incan spearman optimized - Incan war elephant reshufled - Holland cannon optimized - Holland crossbowman optimized - Holland knight optimized - Holland longbowman optimized - Holland pikeman optimized - Holland spearman optimized - Greek cannon optimized - Greek cavalry heavily optimized - Greek grenadier optimized - German axeman optimized - German cannon optimized - German cavalry optimized - German great general optimized - German machinegun optimized - German paratrooper removed (not used) - German pikeman optimized - German spearman optimized - Waffenss optimized - French axeman optimized - French pikeman optimized - French swordsman optimized - European cavalry optimized - European explorer optimized - English axeman optimized - English cuirassier optimized - English longbowman optimized - Egyptian cannon optimized - Egyptian grenadier optimized - Egyptian horsearcher removed (not used) - Egyptian pikeman optimized - Egyptian saminfantry optimized - Egyptian war elephant optimized - Chinese crossbowman optimized - Chinese heavy swordsman optimized - Chinese knight optimized - Carthagian musketman optimized - Barbarian antitankinfantry optimized - Barbarian axeman optimized - Pirate musketman optimized - Buryat optimized and retextured the shield - Conan optimized - Barbarian spearman optimized and retextured the shield - Babylonian cataphract removed (not used) - Babylonian mouted maceman optimized - Aztec spearman optimized - warrior_south_america removed (not used) - aztec warrior removed (not used) - Asian explorer optimized - Chinese saminfantry optimized - African explorer - removed not needed files - African warlord_ancient optimized - African warlord_middleage optimized - African warlord_modern optimized Changelogs from previous versions: Spoiler:
Last edited by avain; Jun 24, 2010 at 11:37 AM. Reason: updated to v9.2 |
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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I now have to ban Geo for taking my position...
Nice work avian. |
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#4 |
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King
Join Date: May 2006
Location: USA
Posts: 708
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Good job, its really great work.
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Leaderhead(s):Suryavarman II; Jayavarman VII--Masinissa--Boudica--Pacal II--Wilhelmina--Theodora--Nebuchadrezzar II--George I--Robert I Civ(s):Khazar Empire--Nubian Empire--Welsh Empire--Mycenaean Empire--Assyrian Empire--Israeli Empire--Israel Empire; multiple UU's, UB's and LH's--Lombard Empire--Cham Empire ESNAZ's MOD: 27 New Civs, 33 New LH's, and more! Retired: No more work from here on out |
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#5 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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Thanks, guys, I'm really glad you like it!
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#6 |
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It'sNotStupidIt'sAdvanced
Join Date: Jul 2005
Location: EU
Posts: 857
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very nice
thx
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FFH2 Mana Flares and Unique Events Add-On GIRs Sevomod ADD-ON - - Hybrid Mod Components |
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#7 |
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King
Join Date: Nov 2003
Location: Home or Work...
Posts: 906
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Thank you for the work, avain. These are pretty good.
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#8 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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Avian does this include the fishing boat graphic changes that I think geomodder put in done by sepamu92
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#9 | |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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Quote:
PS: this is totally and utterly unimportant, but anyway: it's avain which is 'key' in Finnish, by which name I wanted to register in the first place (alas, in vain)
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#10 |
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Deity
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#11 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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#12 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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Nice job, I think some of the units could use a bit more polish but this certainly takes EDU up a notch both in Ethnic Diversity and Tech depth. I'm getting a copy now and I'm hoping you made it modular.
__________________
Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#13 |
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Deity
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#14 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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Yep, it's as modular as I could make it be. Ethnic Artstyles uses a couple of XMLs that are not compatible with modular format though.
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#15 | |
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Chieftain
Join Date: Oct 2005
Posts: 39
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What is the difference between this and just using: EthnicArtstyles1.01? (expanded unit graphics?) And, are you using EthnicArtstyles1.01?
Quote:
Last edited by AstroCat; Aug 10, 2007 at 12:06 PM. |
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#17 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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#18 |
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Chieftain
Join Date: Oct 2005
Posts: 39
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Excellent! Thanks for the info and the mods!
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#19 |
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Chieftain
Join Date: Aug 2007
Posts: 4
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I have what's probably a stupid question, but how do I install this? I'm kind of new to this, but I tried putting it in my mods folder, and it doesn't seem to be working, all the units still look the same.
Help would be appreciated, this looks awesome, it's exactly the kind of thing I've been looking for. |
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#20 |
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(key)
Join Date: Jul 2006
Location: Budapest, EU
Posts: 2,770
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| Thread | Thread Starter | Forum | Replies | Last Post |
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