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#1 |
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Prince
Join Date: Dec 2001
Location: Christchurch, New Zealand
Posts: 473
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As well as leaders having positive traits, there should be negative ones, or perhaps the current traits should include a negative effect as well.
eg: Repulsive: -50% culture
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My recent appearances on New Zealand's Got Talent and other dancing videos |
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#2 |
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Prince
Join Date: May 2005
Posts: 487
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lol repulsive.
"Chaotic" : +100% upkeep cost "Mad" : -75% great person rate |
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#3 |
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Prince
Join Date: Dec 2001
Location: Christchurch, New Zealand
Posts: 473
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Self-Righteous: +100% Spiritual buildings costs
Immoral: -3 Health Dictator: -3 Happiness Self-Indulgent: +50% City Maintenace Costs Greedy/Obese: -1 Food/City, +100% Granary Building Cost
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My recent appearances on New Zealand's Got Talent and other dancing videos |
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#4 |
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Prince
Join Date: Jul 2007
Posts: 357
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Stupid: -90%
, Lazy: -90% , ![]() Ugly: -90% ,
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#5 |
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Sheepishly Statist
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Dare I ask why? "Balance" means fair, for all purposes that matter. So, if everybody gets a few positive bonuses, so long as they can all be utilized to provide an advantage in game, there is no need for additional complications with drawbacks to traits (or negative effects, whatever you want to call them).
I like the Civ trait system now because each one is relatively simple, and yet any combination of them requires a different strategy to maximize your benefits from them.
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Patron of fine and wholesome iced-cream manufactories. |
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