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#21 | ||||
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Chieftain
Join Date: Feb 2006
Posts: 40
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Quote:
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The vanilla BTS text files are located at: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Text Quote:
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BTW, I'm working on diversifying the late game ships a bit.. I'm think of removing the uranium options for some of the later ships, and adding new nuclear powered variants that require a few extra techs, and are slightly faster/more powerful. I'm also thinking of adding a few earlier coal-fired units to fill in the gap between the Ironclad and the first oil-based units (like a coal powered wwI-era destroyer and transport). These would be a bit slower/less powerful the the standard units.. but still allow a player without oil to be competive for a few years. |
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#22 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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Actually, I think the "dawn of man" text was more appropriate to what I was looking for.
Noticed that although the civilopedia entries properly show that the Space Elevator requires fusion, the space elevator icon is not showing up on the tech path. Is there a way for me to fix this easily?
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JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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#23 | |
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Chieftain
Join Date: Feb 2006
Posts: 40
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Quote:
(jkp1187: I fixed the Space Elevate problem you mentioned above too) |
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#24 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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Thanks. Which file has that fix in it? I am going to download your new mod, but I also want to keep a 'straight' version that just has the spaceship parts/space elevator fixes in them.
__________________
JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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#25 |
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Chieftain
Join Date: Feb 2006
Posts: 40
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#26 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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Maybe I'm not understanding, but I think I've already done that...unless the "+" and "-" you've indicated above are actually supposed to be added to the code -- is that right?
__________________
JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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#27 | |
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Chieftain
Join Date: Feb 2006
Posts: 40
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Quote:
FYI: The diff format provided is a pretty common method of exchanging txt file modifications over Internet (though used more commonly with program source files). There are many tools available that could take the above diff and automatically make the changes to the file. If you're curious, the concept is explained here: http://en.wikipedia.org/wiki/Diff |
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#28 |
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Holder of the Light
Join Date: Jan 2007
Location: Over Yonder
Posts: 286
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Do you plan on adding any new civilizations to the mod, such as modern ones to fit the mod time period (i.e current perhaps)?
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#29 | |
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Chieftain
Join Date: Feb 2006
Posts: 40
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Quote:
BTW, I uploaded a new version (1.4) - see the first post for details. Ansible |
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#30 |
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Deities' Favourite Horse
Join Date: Feb 2006
Location: Too near Russia
Posts: 202
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I will download this mod when you add new civs to it and balance it. Until then everything is pretty much in vain, I like things simple, except if there are 3 super pow(n)ers and one hyper power (Southern Empire)
__________________
Master of Puppets I'm pulling your strings Twisting your mind, smashing your dreams Blinded by me, you can't see a thing Just call my name, 'cause I'll hear you scream -Metallica |
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#31 | |
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Chieftain
Join Date: Feb 2006
Posts: 40
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Quote:
Ansible Edit: From re-reading your post, it sounds like you misunderstood what this mod is about. This mod has little to do with the Next War scenario - it doesn't contain the three superpowers you mentioned at all. Rather, it's a mod to regular gameplay, containing all the regular BTS civs, that happens to include the Next War techs/building/units, among many other changes, mostly in the name of balance or improving gameplay. (Almost all changes/additions occur in the industrial, modern, and future eras.) Last edited by Ansible; Oct 01, 2007 at 04:41 PM. |
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#32 |
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Deities' Favourite Horse
Join Date: Feb 2006
Location: Too near Russia
Posts: 202
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Oh... well then this is perfect, no complaints from here!
__________________
Master of Puppets I'm pulling your strings Twisting your mind, smashing your dreams Blinded by me, you can't see a thing Just call my name, 'cause I'll hear you scream -Metallica |
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#33 |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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What will be the features of 1.5 ?
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Very Civ Fan since 1996 ![]() Civilization, i'm lovin' it ! ![]() Excuse me by advance if i don't employ well the english words... Thanks I don't know all faux-ami words
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#34 |
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Chieftain
Join Date: Sep 2007
Location: Toronto, Canada
Posts: 73
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Here's another question for you -- I'm currently using Solver's unofficial 3.13 patch. Is the DLL file you included necessary to run the game, or can I leave it off and continue to run on the updated version of Solver's patch?
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#35 |
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Chieftain
Join Date: Sep 2007
Posts: 72
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#36 |
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Martian
Join Date: Jan 2002
Location: Enceladus, Saturn
Posts: 760
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Where is the entry to make oil more scarce? I'd like to try this in my own mod & map script. Thanks!
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#37 |
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Unindicted Co-Conspirator
Join Date: Aug 2004
Location: Pittsburgh, Pennsylvania
Posts: 2,494
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Hi Ansible -- just an FYI, I have used the core code you created for your mod to create a more 'vanilla' NextWar mod. I updated the code so that it was compatible with 3.13, and includes the Space Race changes (as well as a few other minor tweaks of my own, such as voice-overs for the NextWar tech quotations,) but not the subsequent stuff you put in the mod.
It can be found here: http://forums.civfanatics.com/showth...12#post6118312 Feel free to re-use whatever you'd like as long as you give me a shout-out. Thanks!
__________________
JKP1187's Not Just Another NextWar Mod. (update pending) NextWar: Revolutions (update pending) JKP1187's Events Map Scripts: Earth3.py; Terra2.py I am buying a house and starting a new job, so Civ projects are on hold for now. I shall return! |
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