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#1 |
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Warlord
Join Date: May 2007
Posts: 164
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Some questions about espionage
Well, at first sight, I thought Espionage was greatly overrated in BtS, but after a good attempt, I started to like it. Those spies are not only useful, but fun to play with
And now, the questions: - Do I get a message when a enemy spy do some harm? I've only got messages about enemy spies being caught near my cities. - Sometimes, my spy is caught before even doing anything. Other times, he is caught after his job is done. Will I get a diplo penalty from the targeted civ on both cases? - Spies can thwart enemy spies. Ok. So I put one sitting in almost all of my cities. Is this any good? - Is it worth to build spy points-generating buildings evereywhere? I seem to always want more espionage capacity. - In my current game, I'm around 1700 and still didnt get a Great Spy (I didnt even try). Do I get much of an advantage popping one early in the game? (comparing to other kinds of GP) - Is it worth to stimulate revolts in enemy cities? I think that option is way too expensive for 1 turn, compared to the much cheaper 8 angry faces. |
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#2 | |||||
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Cow who laughs
Join Date: Feb 2005
Location: France
Posts: 556
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Also, it seems the Spy specialists are great specialists, providing +1 beaker +4 EP, or 5 commerce. Quote:
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Stupid French people. Hard work may pay off in the long run, but laziness always pays off right away. |
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#3 |
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I committed the faux pas.
Join Date: Sep 2006
Location: London
Posts: 212
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I like the espionage addition. I think that people who don't are generally the long term civ players who see it as something foreign to the game. I played two games of Civ III, bought Civ IV and only really started to get into it with Warlords. So I jumped on BtS and love all the changes.
Prior to a war, I send spies to the enemy cities. By the time my stack gets there my spy has the -50% bonus and I have them incite a revolt. Siege units attack defenders right away and the stack goes in for the kill with minimal losses. I've wiped out rival civs with negligible losses. That incite revolt is priceless when attacking. Of course, sometimes the spy is discovered or sometimes the revolt doesn't happen and then I have to do it the old fashioned way. But I think the true power of the spy is in the revolt. The poison water puts a small cramp on an opponent, the revolt gives me the city.
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Now that I've posted here, all I need to do is go start a thread about Hitler and my work will be done. |
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#4 | |||||
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Emperor
Join Date: Dec 2006
Posts: 1,221
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#5 |
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Chieftain
Join Date: Jun 2006
Location: San Francisco
Posts: 37
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another question
If you make a great spy into a specialist, does he protect the city from enemy spies as well?
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#6 |
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Cow who laughs
Join Date: Feb 2005
Location: France
Posts: 556
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I don't see why he would. Only the Security Bureau or an actual Spy (as in the unit you can build) are supposed to.
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Stupid French people. Hard work may pay off in the long run, but laziness always pays off right away. |
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#7 |
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Prince
Join Date: Jan 2006
Posts: 350
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I'm crazy for getting all the info possible on my neighbors- at least early on- and Spies are great for opening up civs (like the Japanese) who aren't exactly sweetness and light to others. Especially handy if you suspect an invasion is on the way; you can get several turns of advance defensive preparations if you're paying attention.
You don't mention what level you're playing at, but one trick you can try, if you're playing Noble as I do, is to turn your Espionage slider to 100% against one AI for a turn or two, then go back to normal. If you've got a couple Courthouses and maybe a specialist or two, you should be able to pick up a lot of ground against one enemy without losing to much ground against the rest. More points accumulated, without too much of an investment in production or research. Juggling the weight ratios has worked for me too: if you have Monty on the board, or some other threat, put a 2 on him, a 1 on a couple other AIs, and nothing for those civs far away or not much of a threat. Now, you won't want to do this for the whole game, but in 30, 50, even 100 turn blocks, it's worked out well enough for me. Will it work on Prince? Guess I'll find out soon enough, unless the teching by the AI is improved in a patch soon . . . |
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#8 |
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ALC Lurker
Join Date: Jun 2007
Location: Computer
Posts: 227
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Actually I find that in the early game you want to invest your EPs in further away Civs. The ones nearest to me always seem to die off for some reason...
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#9 |
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Awakening...
Join Date: Nov 2001
Location: Minnesota
Posts: 5,560
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What is this ratio thing with spy points? Does it matter in missions for/against? Also, why is there sometimes a spy icon next to the rival civ's names in the lower right point window?
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I do not regret the things I have done, but those I did not do! |
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#10 |
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Wiseguy in Training
Join Date: Jun 2004
Location: West Lorne, Ontario
Posts: 1,782
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Ratio is how many points they have built up towards you compared to how many points you have built towards them.
The Spy logo is to say that you can see their demographics...
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"Brussel sprouts aren't food, they're AMMUNITION" If I can be of assistance, then you're in worse shape than I thought you were... |
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#11 |
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Awakening...
Join Date: Nov 2001
Location: Minnesota
Posts: 5,560
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do the points matter other than "hey they have a lot of points there, maybe they plan to use them"? do they factor into success rates directly, or nothing more than available points for missions?
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I do not regret the things I have done, but those I did not do! |
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#12 |
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Prince
Join Date: Jul 2006
Posts: 524
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Spying is incredibly powerful. The difference between it and other features is that you want to use spying in short bursts rather than running the espionage slider at 20-30 for most of the game like the AI often does.
For example, in one game I used the extremely potent Poison Water/Foment Unhappiness missions to reduce my most powerful competitor's population by two thirds. His score dropped 400 points from around 1933 to something like 1520. And this was using maybe twelve missions total. Other powerful missions are: * Stealing treasury right after an opponent establishes a trade mission with a great merchant. * Cause a revolt in a city you are attacking, thus instantly dropping the cultural defense. * Using a great spy to improve your spying bonus against a civ with a massive tech lead and then grabbing 4 to 6 techs from them. * Foment Unhappiness/Poison Well on a city building a wonder you want to complete first. Those are just the ones I have used. I'm sure that you can find others. The key point, though, is that you don't want to invest too much in espionage points on your slider. A few key missions can make a huge difference, but you don't want to have to sacrifice science in the long term. |
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#13 |
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Awakening...
Join Date: Nov 2001
Location: Minnesota
Posts: 5,560
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So like in Civ 3, when your tech is 1 turn from discovery, drop your science% down as far as you can, and use those additional % in spying, for the occasional boost?
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I do not regret the things I have done, but those I did not do! |
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#14 |
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Cow who laughs
Join Date: Feb 2005
Location: France
Posts: 556
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Yes and no. Beakers carry from one tech to another, so if you don't lower your slider, you will get the beakers for another tech. If you just want THIS tech in a hurry and the next one can wait, you can do what you said.
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Stupid French people. Hard work may pay off in the long run, but laziness always pays off right away. |
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#15 | |
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Prince
Join Date: Jul 2006
Posts: 524
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Quote:
Setting the espionage slider to 0% and then jacking it up to 100% for a couple of turns lets you more accurately hit the number of points you need. |
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#16 |
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Wiseguy in Training
Join Date: Jun 2004
Location: West Lorne, Ontario
Posts: 1,782
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Another thing that will help you is running Courthouses like you would anyway. 2 EP each per turn helps slightly. The Spy specialists will increase that too. I settle my Great Spies to boost my Espionage production throughout the game...
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"Brussel sprouts aren't food, they're AMMUNITION" If I can be of assistance, then you're in worse shape than I thought you were... |
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#17 |
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Warlord
Join Date: Oct 2006
Posts: 119
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If you were in a multiplayer game with humans and AIs, i guess a good strategy would be to focus all your espionage points on the human players and ignore the AIs as the human players pose a larger threat.
Trouble is, attacking a AI without knowing much about the size of their army could be a costly mistake... |
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