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#1 |
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Nonentity
Join Date: Jun 2007
Location: Irish Soviet Socialist Republic
Posts: 20,669
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Espionage Spending
I cant see the point of spending much at all early on esp. Its only worth getting enough to cause a city revolt for wars, anything more is going to cripple your research for very little payback. If you get a great spy and infiltrate a city, its all well and good, but to gain enough EPs to steal tech you would have to absolutelu cripple your own research...
any thoughts? any refuations? |
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#2 |
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Warlord
Join Date: Nov 2001
Location: Connecticut
Posts: 151
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I really think the point of early espionage spending is so that you will have the ability to make use of your spies later on in the game. Truly, I think the use of espionage and spies is only really beneficial later in the game when more modern warfare units kick in.
If they were to re-vamp the nuclear weapons in the game as I had suggested in the Manhattan Project thread (Now on Page 2 here), the spies would become REALLY useful and would become a lot more enjoyable to use. (As you could now steal nuclear secrets and the chances of your missiles failing would decrease dramatically the more "secrets" you obtain. Of course, getting caught trying to steal nuclear secrets could result in a massive war breaking out).
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"Civilization Games are the electronic analog to heroin." |
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#3 |
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Warlord
Join Date: Aug 2007
Location: The Crossroads of the Marine Corps
Posts: 123
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I'm new to BtS, and still feeling my way around the added espionage functions. Which is more important; actual spies, or just spending on espionage?
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#4 |
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General Specific
Join Date: Jun 2007
Location: Philly-ish
Posts: 263
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Espionage spending, without any actual spies, can eventually let you see your opponents cities, what they're researching, and what their cities are building. To actually carry out any spy missions and spend the points you've accumulated, you'll need a spy unit. Most of the time I place a spy in each of my own cities for defense against espionage before I ever start sending them into opponents' cities to carry out missions.
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How you shimmer, glitter, dark prize How I long to cut you down to size. |
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#5 |
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Nonentity
Join Date: Jun 2007
Location: Irish Soviet Socialist Republic
Posts: 20,669
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Yeah me too... to me, its more a question of counter espionage than proactive spying
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#6 |
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Paladin
Join Date: Dec 2001
Location: Arendal, Norway
Posts: 654
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I heard rumors about this not having an effect in BTS, but i even saw it on the tooltips when loading my game the other day. Any sources that confirm it helps to have a spies in your own cities performing counterespionage?
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Artillery adds dignity to what would otherwise be a vulgar brawl. |
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#7 |
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Warlord
Join Date: Jan 2006
Posts: 199
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Well the "Spy" unit is the only one with the CounterEspionage setting set to true, in the XML data. (I'm actually not sure about the specific spelling of that setting.) So unless they didn't implement it in code, otherwise the Spy unit will help you counter espionage.
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#8 | |
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Prince
Join Date: Oct 2002
Location: Seattle
Posts: 390
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Quote:
a settled great spy with rep is +12 esp and +7 beakers (iirc). thats a pretty good deal, but an infiltrated spy can be pretty good too. an early infiltrated spy can net like 5-6 techs, great for filling out the ancient/classical era w/out needing to trade off your own techs. |
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#9 |
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Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
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Passive espionage is much more important than spy missions. Knowing exactly what troops are in which enemy city is invaluble when going to war, or when you have aggressive neighbours.
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Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
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