Unofficial Civ IV Expansion Announced:

Status
Not open for further replies.
World Wonder: The New Ukrainian History.

Cost: 5000 hammers, 5000 gold and -10000 science. Every science specialist doubles the production cost.
Need: 10 mental hospital buildings.

Gives -5 relation with russian leader.
Gives +5 relation with american leader.
Gives 3 :) for other civs.
Gives -3 gold per city.
Gives free "Natural Gas" resource.
Allows civ to become Poland if no other Poland exists in current mod. If it happens "The Pyramids" World Wonder disappears.
Randomly swaps wheel, alphabet, robotics and elephant riding techs to wonder's owner. Previous tech's owner loses the tech.
 
World Wonder: US Politics and Propaganda.

Cost: it doesn't matter
Need: to be America

Allows "Bear" unit to pass through other civs territory.
No war weariness when fighting with civ which has "Oil" resource. But leader needs to type three pages of random text.
"Emancipation" civic's bonuses and penalties slowly transform to "Slavery" ones but -1 :mad: penalty for other civs still remains.
When at war enemy units are displayed as barbarian.
Demographics screen shows that wonder's owner is number one in all ratings. Other civs can't see it.
Gold wonder's owner spent for trading comes back to him after several turns.
Unit can't attack until air bombard.
Sometimes map displays chemical weapon sources where are no ones.
Sometimes wonder's owner is allowed to change other civs civics.
Every turn message "You win" pops up, but the game continues.
 
New unit: Hippie appears.

IMO ther should be a chance of the Hippie spawning from the time that someone proves that the world is round. After that hippies can spawn when new lands are discovered and when new trade routes are established. Why? Anti-Globalization.

Imagine Vasco da Gama on his return to Portugal, being met by a bunch of hippies.
 
Most of it is funny.

However, am I the only one fed up of the same "french jokes" over and over again?
Could you be more unoriginal?
This was 2003. Freedom fries and all this anti-french shiite. Get it over with! It's 2007 and the French were right to warn Americans. They predicted the catastrophe that is now Irak. USA should have listened to its less-powerful-though-more-experienced ally.

Oh and why would you pick on France instead of any other civ?
Surely you wouldn't have chosen an african, native american or asian civ, you would have been accused of being racist.
It's okay to be anti-french, but you sure as hel can't treat all other civilizations or nation this way. French is a nation many people can spit on without any fear of being called racist...

BTW I'm French canadian.

more experienced at getting their butt kicked. :rolleyes: And you can be anti-French for the same reason you can be Anti-American: it's politically correct to oppose policies set by caucasians.
 
New traits:
Shameless Liar (reduces war weariness by -25%)
Legacy Student (-20% :culture: +20% :gold: in all cities)
Unlucky (all military units receive -60% to all combat modifiers)
Cannibalistic (all military units gain full health after every battle, but no city may grow beyond 10 population)

New Leaders:
Saddam Hussein (Charismatic/Unlucky)
George W. Bush (Shameless Liar/Legacy Student)
Some Polish Leader Nobody's Ever Heard Of (???/???)
Idi Amin Dada (Aggressive/Cannibalistic)

New Religions:
Scientology - founded with Mass Media. -50% :culture: +20% :gold:. Co-exists peacefully with all other religions (note: this is a lie; causes +1 :mad: for any other religion present in city). Double :gold: income with Hit Movies.
Flying Spaghetti Monsterism - founded by the civ that builds The Internet. +100% :culture:. Prevents spread of non-state :religion: if it is the state :religion:
C'thuluism - requires.. AIIIIIIIIIEEEEEE!!!

New Corporations:
Firaxis Games - requires Computers and Sid Meier's Civilization. Requires Aluminium in city's resource box. Founded by Great Artist. +10% :culture: and produces 1 Hit Game for every Aluminium resource.
Bethesda Softworks - requires Computers and Economy. Requires gold in city's resource box. Founded by Great Merchant. -60% :culture: +100% :gold:. Competes with Black Isle.
Black Isle - requires Computers and Fission. Requires a Fallout tile within city radius. Founded by Great Artist. +5% :culture:, accelerates Global Warming, provides +2 Hit Games unless Bethesda Softworks has been founded.
 
National Wonder
Department Of Homeland Insecurity
cost = A gazillion tax payer dollars

Randomly changes the colors of the game to beige, watermelon, aqua, snot-green, and fuchsia. The colors affect gameplay but the actual mechanics are top secret and if we told you we would have to eat you.
 
World Wonder: The New Ukrainian History.

Cost: 5000 hammers, 5000 gold and -10000 science. Every science specialist doubles the production cost.
Need: 10 mental hospital buildings.

Gives -5 relation with russian leader.
Gives +5 relation with american leader.
Gives 3 :) for other civs.
Gives -3 gold per city.
Gives free "Natural Gas" resource.
Allows civ to become Poland if no other Poland exists in current mod. If it happens "The Pyramids" World Wonder disappears.
Randomly swaps wheel, alphabet, robotics and elephant riding techs to wonder's owner. Previous tech's owner loses the tech.

Ukranian/Estonian/Latvian/ etc. etc
 
Random event (happens every turn) for Celts.

Explosion at the Guinness factory, all cities flooded with the black stuff.
- 100% science
+ 100% happiness
+ 100% blokes with red faces and fat bellies leaning on you on the bus. Health stays same, as though weight gain is massive, female knickers come off a lot easier, population goes up, so it evens out
 
Wouldn't they be the Heathen Roman Empire?


Well, I suppose Biggus Diccus ("my fviend in Vome") could be the leader of that one.

I suppose there all of the following:
the Heathen Roman Empire,
the Pagan Roman Empire,
the Heretic Roman Empire,
the Impious Roman Empire,
the Sacriligious Roman Empire,
the Profane Roman Empire,
the Sodomite Roman Empire,
the Blasphemous Roman Empire
and the Unholy Roman Empire of the Infidel Nation (UREotIN).
 
more experienced at getting their butt kicked. :rolleyes:

Young boy screams at an older person, "You've failed more times than me!!" and then goes off to experience the same thing unwittingly.
 
Young boy screams at an older person, "You've failed more times than me!!" and then goes off to experience the same thing unwittingly.

Except, you know, the noticeable differences in geography, socio-economic concerns, history/origin, politics, leadership, culture, science, foundation, etc, etc, between the U.S. and France...but who cares, no one nation is any better, worse, or ultimately more successful than another, right? ;)
 
Except, you know, the noticeable differences in geography, socio-economic concerns, history/origin, politics, leadership, culture, science, foundation, etc, etc, between the U.S. and France...but who cares, no one nation is any better, worse, or ultimately more successful than another, right? ;)

Who's to say when we haven't reached "ultimately" yet! ;)

Snap a moment in time and you can name a powerful nation.... but you can't make generalisations across all times.
 
Wow, I didn't read the replies until now but man... Some of you guys should really stop playing civ, since you've obviously are unable to get the most simple jokes.

Actually, some of the replies made me scared.
 
Except, you know, the noticeable differences in geography, socio-economic concerns history/origin, politics, leadership, culture, science, foundation, etc, etc, between the U.S. and France...but who cares, no one nation is any better, worse, or ultimately more successful than another, right? ;)


Are you just trying to sound clever by throwing those terms out? Such as like everywhere South Africa and the Iraq and all the Asian countries to build up a future for your children? What have facts from military history got to do with all those? And - the perfect time to say this - just look at how Iraq will turn out :lol:

Also, ironically, you mention origin, for which the US owes quite a bit to France.
 
Improvement 'Factories.'
Basically, this works like the starbase in FF.
I think after industrialisation, as a replacement to the workshop, you should get specialized improvements that take a huge toll on the enviroment (-1 Hammer, -1 Food, -1 Commerce) and in exchange produces units every few turns depending on its type.
 
Status
Not open for further replies.
Top Bottom