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#2281 |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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People, you can unpack the installer with 7zip. There is no need for any actual installing process, even when all you have is the exe
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#2282 | |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
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Quote:
Are you supposed to see an alert only when a player gains a worst enemy or when they are no longer a worst enemy? In any event, I'm not seeing anything. I attached the best example I could go back and find, I'll keep an eye out for a better one. I just met Monty, and the next turn I become his worst enemy. No alert. In addition, Suryavarman and Sitting Bull have been going back and forth being one another's worst enemy, and you can see there's nothing in the log. Any ideas? If you point me to the relevant code areas, I can confirm they are in-sync with the SVN. Last edited by _alphaBeta_; Mar 07, 2010 at 01:33 PM. Reason: Attachment removed. Re-attached below. |
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#2283 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Quote:
I'll check out your save now . . . I cannot open the save. I don't get any message, it just quits during startup. Actually, there does appear to be a short message inside the game, but then it exits immediately. What other mods are you using with this game?
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] Last edited by EmperorFool; Mar 07, 2010 at 01:37 PM. |
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#2284 | |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
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Re-attached ZIP that includes the needed CIV4VoteInfo.xml file.
Quote:
Last edited by _alphaBeta_; Mar 12, 2010 at 04:21 PM. Reason: Attachment removed; need space |
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#2285 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Quote:
To be clear, it never tells you who the old WE was, only the new WE or that they have no WE. So when they switch WE from an unmet player to a met one, there is no spoiler ("Louis XIV is the Worst Enemy of Ghandi". BTW, the reason for the somewhat non-standard language is to avoid the possessive form which doesn't translate well.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#2286 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Even with that XML file I still get "Failed to uncompress game data." Are you using a custom DLL perhaps?
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#2287 |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
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Crap, sorry for the bother. If this turns out to be much more complicated, then forget it for now. I didn't realize adding BetterAI into the mix would tie the saved game to it. As a last ditch effort, here's the DLL I'm using.
Custom merge between BetterAI 533 & BULL 155. I doubt the BetterAI matters, however, as I was noticing the missing alerts when just using BULL. Assuming the alerts are handled in BUG, I ran another diff between my BUG and rev 2160, with nothing but insignificant differences. Last edited by _alphaBeta_; Mar 12, 2010 at 04:22 PM. Reason: Attachment removed; need space |
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#2288 |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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Are these messages logged or stored somewhere? I'd like to search the messages for the games I played so far because I don't remember getting any WE message either.
Then again what aB was using should similar to the dlls I produce so it's not entirely surprising that I get similar behaviour. Last edited by Fuyu; Mar 07, 2010 at 04:05 PM. |
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#2289 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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BUG doesn't depend on BULL to get WE status,
I run BULL all the time, and I've never had any trouble with the alerts. I can only guess that there's something different in the merge with Better AI. Are you using Fuyu's merge or Better AI alone? Edit: So BULL doesn't expose the worst enemy team like I thought; BUG uses the name always. I just modified AttitudeUtil as it wasn't limiting the scan to alive teams as it should. Maybe that's causing an issue when using Better AI? It's committed, so feel free to grab it.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] Last edited by EmperorFool; Mar 07, 2010 at 05:37 PM. |
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#2290 |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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Could you point me to the BULL part that exposes WE? I can't seem to find it.
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#2291 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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That's because I cleverly hid it under my couch. The real answer is in my edited post.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#2292 |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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My real issue with the logic here was: I do not doubt BUG can get the current WE, no matter how it actually does that. But how does it remember the old WE?
edit: but if you're saying r2170 fixes it (if it was even broken, I just don't remember seeing the messages), then nvm Last edited by Fuyu; Mar 07, 2010 at 05:51 PM. |
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#2293 | |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Quote:
No, I'm saying that it fixes a possible issue in that it should not ask dead teams for their WE. Given that dead teams in Civ4 are valid C++ and Python objects, and I assume they return "" for their WE, it shouldn't fix anything.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#2294 | |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
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Quote:
BUG rev 2170 did not fix my posted example, but it doesn't sound like you were expecting it to. That said, I'm still confident that I didn't see the messages either before I even went near BetterAI. Unfortunately it seems that a savegame saved with BetterAI doesn't play nice anymore without it, so it's difficult to determine what the problem is. This conversation is probably best continued somewhere else. Any wild ideas where the DLL would be getting hung up with this? If the predicted call stack isn't that big, it should be somewhat easy to identify the functions and files touched during the WE extraction. Then I could focus my diffs to try and hunt down the problem. To start, our AttitudeUtil.py files are identical. |
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#2295 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,624
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Does the WE indicators (angry citizen icon) in the scoreboard and F4:GLANCE tab work? They get the WE the same way the alert does. You could compare your Civ4lerts.py and MoreCiv4lerts.py modules to what's on the SVN.
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Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#2296 |
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Great Engineer
Join Date: Nov 2005
Location: Denmarkia
Posts: 1,142
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Please look at this post. I have a merge of BBAI 0.84 and BULL 1.0, and getting a CTD with FAsserts triggered that BBAI doesn't touch. Could BULL 1.0 be responsible for the two last FAsserts? I ask because I seem to recall some BULL 1.0 code that changed some of the good/bad happiness code... or perhaps it was just the displaying of it? Not sure, so just wanted to ask you.
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Merged Mod: A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Download "The memory of spectacular failure eclipses that of enduring success."
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#2297 |
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Live 4ever! Or die trying
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The person that invented the couch should be shot. They are a huge financial drain, bad for your back for sleeping on and make you fat! Now we can add that they impinge on the good coding in BUG too!
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#2298 |
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Emperor
Join Date: Nov 2009
Location: Austria
Posts: 1,147
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I'll have to dismiss this as "probably works, I just never noticed" until I can really test this thoroughly since the python files are identical and the scoreboard/glance WE were always working perfectly.
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#2299 | |
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King
Join Date: Dec 2005
Location: NJ, USA
Posts: 935
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Quote:
I'll take a look at those PY files when I'm in front of the game again later today. Is it safe to say that the DLL is unlikely to be the problem if the WE information is being successfully acquired by BUG? I didn't stare at the code much yet to know if this matters: I play with only one alert off - refuses to talk. Could that be related? I know we got tripped up last time talking about defects due to different options (in that case, fractional trade routes). If your alerts are working, and the DLL is not suspect, we need to find the configuration difference between our BUG setup. Perhaps sharing our BUG option INIs to make sure we're on the same page? I can post mine later when in front of the game. |
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#2300 |
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Chieftain
Join Date: Jun 2008
Posts: 7
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I really dont know where to put this:
Im running BAT2.1.1a and BUG, and sometimes Civ 4 crashes on me when Im trying to resume a game. I mean every save of that game crashes Civ 4. I havnt crashed just running BUG, so I think it lies with BAT. Thats all the detail I can get out of it; is there any know remedy for this? (Running 7 ultimate 64bit) |
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