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#141 |
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Chieftain
Join Date: May 2008
Location: Budapest
Posts: 5
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Another idea: I installed the mod as everyone, so the only problem could be in the following My Games\BtS dirs: assets, CustomAssets. The other dirs are either empty (Patch etc.), ineffective (e.g. Screenshots) or made by the mod (BUG Mod & MODS). Would it make any sense to compare my assets/CustomAssets lib contents to yours?
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#142 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,515
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Can you tell me how you installed it NagyGL? It sounds like it's not locating the BUG Mod.INI file. There should be a directory called BUG Mod inside of the BTS folder within My Docs/My Games, or My Docs/My Games/Beyond the Sword. Check that the BUG Mod.ini file is in there, and make sure it's the one included in the installer or zip.
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#143 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,515
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Yes, if you install it as a MOD it has to be named Assets. Only if you want to have it run every time do you put it as the CustomAssets, but not in a MOD directory, just in the My Docs/My Games/BTS folder.
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My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#144 |
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Chieftain
Join Date: May 2008
Location: Budapest
Posts: 5
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Last time I used the .exe installer and get the following file structures:
Spoiler:
I have checked when the .ini files have been accessed. In the case of the smaller BUG Mod.ini (containing only base config) this was yesterday (as it should be), but according to the Windows, the bigger .ini (with the config like scoreboard options) and the gamefont_75 file has been accessed at 6th May - so probably you are right! But what can be the reason? |
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#145 |
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Time Lord
Join Date: Feb 2008
Location: between time and space
Posts: 344
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Try moving everything in "BUG Mod" folder to "Mods\BUG Mod". Then you should be able to load BUG as a mod.
Or is this the new folder structure for BUG?
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"Doctor? Doctor who...?" The Beyond the Sword Unaltered Gameplay (BUG) Mod
"It'll blow your mind!" - Sid M. Check out BAT and BULL, too. ![]() |
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#146 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,515
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Did you run the installer using both CustomAssets and as the MOD dir? Try uninstalling, and installing just to the Mods directory only and see if that helps.
@ Doc - Yes, that is a new file structure we're going to be using. It allows the BUG Mod settings to be used for any MOD that is using BUG 2.30.
__________________
My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#147 | |
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Chieftain
Join Date: May 2008
Location: Budapest
Posts: 5
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Quote:
Well, since the MOD and the install were correct, and you haven't met this phenomenon before, the problem can be only with my BtS install. I'll try to reinstall later this week, if I'll have time to do that. Thank you for your help and time, I really appreciate it Keep up the good work!
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#148 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,515
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We did encounter it one time before, and it was a problem with the BTS install. If you search our forum, you may find something more on it... I think it was back in our first thread, which is probably at the bottom of the forum now. It's been closed... It's called the same as the forum name.
__________________
My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#149 | |
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King
Join Date: Dec 2005
Location: Genoa (Italy)
Posts: 710
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Quote:
My suggestion is to delete the BUG Mod.ini that is in My Games/BtS/BUG Mod and moving everything else that is in that folder to the correct folder My Games/BtS/MODS/BUG Mod. The only thing that I don't know is which of the two BUG Mod.ini files is the correct one, so try both of them in turn. |
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#150 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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Is there any documentation for the unit naming conventions? It all looks like gobbledegook to me
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#151 |
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Live 4ever! Or die trying
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yes - check the help file - 'BUG Mod Help.chm'. Help and examples.
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#152 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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Aah, my bad. I was experiencing the BUG mod through Keldath's Overlord mod, and he hadn't provided any documentation.
__________________
UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#153 |
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Chieftain
Join Date: Mar 2007
Posts: 5
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Is there a way to tell what version of Bug is installed? Last night I uninstalled 2.2 and d'led 2.3 and installed it. I used the installer and everything is setup as before. Bug Mod ini is in the main BTS folder. I have the Bat mod setup to run on startup. Blue Marble is also installed and running.
I started a new game and everything looked fine, except there are no new PLE buttons. The MA also looked the same. I went through the options screen and found no new options for the PLE addition. I checked the Bug ini and the PLE code is detailed and looks like it should display everything (lines for promotable/wounded/etc). I also double checked to ensure that I didn't reinstall 2.2 (I've done stupid-er things). The executable is for 2.3. I'm sure the answer to this is simple, but I can't figure it out. Thanks |
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#154 |
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Live 4ever! Or die trying
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Look at the option screen - bottom right. Should have the version and revision numbers there.
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My Blog [Getting Old, Getting Cranky], Wife's Series! [The Prism Series - book 2 The Deeper Darkness now on sale!] BUG Mod - BtS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Report Bugs | Troubleshooting | BUG Wiki | Modding Tutorial | BUFFY ] "I found this great mod! Have you heard of it? It gives me everything I need!" - Troy Goodfellow's wife talking about the BUG mod Spawn Busting: All the cool guys are doing it | Ruff's Oz Game is now up and seeking your input! Test your knowledge of probability quiz! My latest game report - new 3/26 |
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#155 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,625
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The BAT installer hasn't been updated to use BUG 2.3 yet. You should be able to copy the contents of CustomAssets from BUG 2.3 over Assets in BAT, but I'd make a backup first. You mentioned having BlueMarble, and while it should work with BAT and BUG, I don't know how it will like being copied into the BAT mod folder. It should be okay, though.
__________________
Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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#156 |
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Chieftain
Join Date: Mar 2007
Posts: 5
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Ruff...the one thing I forgot to say was the options screen shows the BAT version, not the BUG version. I guess it's because I have BAT setup as the mod?
EF...That was exactly it, and Blue Marble is fine too. Thanks |
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#157 |
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Emperor
Join Date: Oct 2007
Location: Halifax, NS, Canada
Posts: 1,139
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Blue Marble sits at the MyDocs CustomAssets\Art level, along w/ some changes in the program directory itself: Assets\Res & Resource\
At least from what I've seen they're in pretty disparate locations and don't conflict at all. |
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#158 | |
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Mud Mover
Join Date: Dec 2007
Posts: 169
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Quote:
Thanks. |
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#159 |
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Priest of Hiroshima
Join Date: Jan 2004
Location: Bay Area, California
Posts: 2,515
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Just download the latest one. Those are all the releases we've mad... you only need to download the file called "BUGMod_230.exe"
__________________
My misconception is closest to the truth... Beyond the Sword Unaltered Gameplay Project - BUGs, and BATs, and BULLs... oh my! How to Release Your Mod! لآ اِلَهَ اِلّا اللّهُ مُحَمَّدٌ رَسُوُل اللّهِ |
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#160 |
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Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 9,625
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Same for BAT. And the latest BAT includes the previous BUG -- not the latest 2.30.
__________________
Monkeys killing monkeys killing monkeys over pieces of the ground. Silly monkeys, give them thumbs they make a club and beat their brother down. BUG Mod - BTS Unaltered Gameplay [ Forum | Download | FAQ | Known Issues | Troubleshooting | Modding Tutorial ] |
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