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#121 |
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Shipwreck
Join Date: Jan 2004
Location: Too close to the sea
Posts: 501
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Name: Hymbaline Reach
Player: foolish icarus Faction: independent humans Military Upkeep: 500 Planets: Handstadt System - Parsis (Industrial world) – Shipyard Level 2 - Production: 2500/3/-1/-1 - Caeyan (Agri world) - Production: 400/1/4/0 - Djel (Feudal world) - Production: 300/1/2/1 Macrane System - Hanabor (Mining World) - Production: 600/2/-1/3 - Al-Yadaran (Agri World) - Production: 400/1/4/0 - Hurin (Mining World) - Production 600/2/-1/3 Total Production: 4800/10/7/6 Current banked resources: 0/0/0 Order of Battle: (see spending spree) Creation spending: Spoiler:
Starting systems KLS 6 (Handstadt) and CLM 3 (Macrane) Overview Spoiler:
Planets Handstadt System Spoiler:
Macrane System Spoiler:
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in ruin o'er the tide |
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#122 |
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King
Join Date: Mar 2007
Posts: 931
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Excellent stuff foolish icarus. Approved.
Map updated to reflect the Hymbaline Reach and the claimed but not specified systems of the Tau and Vernith. |
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#123 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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Due to fantasmo's exodus (hope everything works out well for you and your sister), and seeing the need for one in the game, I've decided to pick up the Eldar Craftworld instead of and Ork faction. I'll write up stats during the day.
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#124 |
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brand new year
Join Date: Sep 2003
Location: Cowboys Stadium
Posts: 2,379
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Ok Dethium System is in KLS - 3 (3 planets)
Ragnorian System is in KLS - 8 (1 Planet) I will drop KLS - 11
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Political Compass Quiz 3.25 Economic Right and 3.85 Authoritarian Currently: Texas in A Brave New World Proud Member of the Dallas Cowboys Fan Base Hoist Tha' Colours High! My only friends are pirates, thats just who I am. - Kenny Chesney |
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#125 |
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King
Join Date: Mar 2007
Posts: 931
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Niklas,
Sounds good, thanks for stepping up to take the craftworld. human-slaughter, As you wish. Map will be updated tomorrow to reflect your choices. |
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#126 |
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First Citizen of Rome
Join Date: Jan 2007
Location: Ancient Rome
Posts: 4,495
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Concerning you espionage section....
I see we can recruit agents... but is it possible to recruit an agent from another race? I.E Race A wants to spy on race B, can race A obtain an agent of race B to use against race B?
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The people rule Rome, not you fine Noblemen. -insult to Senate of Rome. The Average American will cross an ocean to fight for democracy, but would not cross the street to vote. -Unkown "Our war can end one of two ways. Either the American Federation will fall, or Deseret will die. I myself will pass from this world before I allow the latter to occur." -President Gordon B. Hinckley of the Theocratic State of Deseret |
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#127 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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Question: The creation rules for shipyards are a bit ambiguous. Does "1 level of shipyard" mean a level 1 shipyard, or can we spend more spending points to get higher levels? In particular, could I spend 1 of my 4 points to get a level 3 shipyard on my home system?
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#128 |
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King
Join Date: Mar 2007
Posts: 931
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germanicus12,
Yes, you can recruit agents from other races. It isn't necessary, but it helps, a lot, especially if the target is another race Niklas, Yes, you can buy higher levels of shipyards. However, since you are craftworld Eldar, you use your craftworld's production to buy ships so you do not need (and cannot buy) shipyards at the beginning of the game. You can build them later if you decide to colonize planets. |
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#129 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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Ah, I missed that entirely, sine it said "Eldar spacecraft can be built at shipyards or by using the craftworld’s unit production capability" I thought I had both. Alright, then I think I know everything, stats will come shortly.
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#130 |
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King
Join Date: Mar 2007
Posts: 931
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You can build separate shipyards later if you have colonies. I think I should probably rewrite that section to clarify it, it is a bit confusing.
EDIT: Oh, and before I forget, I'm going to add this too: When selecting a location, Craftworld Eldar players don't choose a system, the choose a location anywhere on the map. Craftworld can move, though at a slower right, and change their position throughout the game. As a general rule, they can cross the game map in the course of three years (one game turn) |
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#131 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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Ah, that's very good to know, I was just in the process of selecting a system.
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#132 |
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Fully Functional
![]() Join Date: Dec 2004
Location: 57°47'55"N 12°09'16"E
Posts: 9,708
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Uarthe ![]() Located far from the action, at the outskirts of civilization, lies the Uarthe Craftworld. The Uarthe Eldar are a faction of mystics and scholars, ever striving to rediscover and reclaim long lost lore, always pushing the boundaries of their own significant knowledge. Mystics more than warriors, they more often rely on their farseeing and psychic powers to avoid battle altogether. This is mostly out of convenience though, for they are far from weak in battle, and again the psychic powers of the can wreak confusion in the enemy lines before the battle is joined. But battle is seen only as the means to an end, a way to stop a threat, and not necessarily a thing to strive for. While some craftworld factions seek to reforge the Eldar empire of old, the Uarthe look towards a new future, ascending and transcending the bounds of the old ways. The Fall was inevitable, and the current Eldar Winter is the time of change, the waxing of the forces of Chaos. But the new spring will come, the dawn of a new Golden Age for the Eldar, built on the vast knowledge that the Uarthe are accumulating. Spoiler for Uarthe Stats:
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G |- \x.e : t1 -> t <= G[x->t1] |- e : t ..... Economic: -5.88, Social: -5.90 (081218) Team Smurkz: BtS SGOTM 08 Wonderful Suryavarman MTDGs: Civ3 MTDG II - The Council | CIV MTDG II - Team Cavaleiros Current NESes: Pre-ChaNES - Peoples' Republic of China Undefeated Board Game Champion :|: DipNES2, Council Diplomacy, BlaDipNES, DipNES3, RiskNESII, RiskNESIII, DipEuropeII, DipWorldIII: Victory! |
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#133 |
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King
Join Date: Mar 2007
Posts: 931
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Good stuff Niklas. Approved. You and human-slaughter have been added to the map. I think we'll be good to go today, though I expect a straggler or two to show up before the first update.
Dreadnought and KimzonStriker, you will need to get stats to me soon or your claim on your factions will lapse. Everyone who has yet to do so, a description of your faction would be greatly appreciated. It can long and detailed like foolish Icarus or short and sweet like Niklas. Both are good models to use, as are the others who have posted on their realms. |
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#134 |
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Chieftain
Join Date: Mar 2007
Location: Canuckistan, Ontario Labour Camp #7
Posts: 51
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Very good setup Fulton.
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~~~The Mad Dog Of Michigan ~~~ "The universe we observe has precisely the properties we should expect if there is, at bottom, no design, no purpose, no evil and no good, nothing but blind, pitiless indifference." – Richard Dawkins NiNEs: The Sword of Wrath |
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#135 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,266
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@Nik- Self reference to your avvie at all?
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NESLife VI
Life as You've Never Seen it Before! |
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#136 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,266
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I just realized, I don't think I bought a cult on any of my planets. What are the costs to establish one once the game has started? Or should I redo my stats? I buy a cult presence with 2 planet spending points, right?
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NESLife VI
Life as You've Never Seen it Before! |
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#137 |
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King
Join Date: Mar 2007
Posts: 931
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You are assumed to have a cult presence on all of your starting planets. The cult is, de facto if not de jure, the ruling body of those planets.
The buying of cults is to give you a head start on infiltrating other players... |
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#138 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,266
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Okay, so 2 Points is used to put a cult presence on other planets after the game starts?
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NESLife VI
Life as You've Never Seen it Before! |
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#139 |
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King
Join Date: Mar 2007
Posts: 931
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Before the game starts. Like say, you want an established cult in the Bahmali capital world. That would cost 2 points.
After the game starts, you have to use espionage to create cults. Although warfare and other inventive ways of spreading the genestealer's kiss are possible. |
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#140 |
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Penguin in a Human Suit
Join Date: Jun 2005
Location: Yukon
Posts: 23,266
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Okay. Thanks for the clarification.
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NESLife VI
Life as You've Never Seen it Before! |
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