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Old Sep 17, 2007, 02:51 PM   #1
Desert-Fox
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Sometimes I want to build obsolete units...

Yes, I played a game as Churchill, choosed specially Chm/Pro, to get more promotions and play defencively... my rivals were Shaka, Julius, Toku & Hammurabi. Shaka always loves to declare war on human player, no matter how is your military, how is your relations with him compared with others etc... ok, that wasn't problem... I killed his stack in 1-2 turns and then he sent some alone guys who got killed until we signed peace and he gave me stuff... then 10-15 turned passed and he did it again... and so on...

Once I got a lot of knights who can harm cats/trebs by flanking, when he declared me once again with 15 trebs and a lot of other guys I would have been killed If I hadn't knights... 5-6 attacks and his trebs were gone, I won once again... but when I got Military tradition/gunpowder I got cuirasses who have flank vs Cannons but not vs trebs... what is sometimes great disadvantage.

I wish that when unit isn't 100% better than the old one what he upgrades then you still can build the old one too...

Has someone else same feeling?
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Old Sep 17, 2007, 03:30 PM   #2
Krikkitone
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It might be better if they had Flanking against all previous units but only did 50% damage v. earlier units

so
HA: Cats+trebs=full
Knight: Cats+trebs=75%
Cur: Cannon=Full, cats+Trebs=50%
Cavalry: Art+Cannon=full, cats+Trebs=50%
Gunship: Art+MobArt=Full, Cannon+cats+Trebs=50%
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Old Sep 17, 2007, 03:34 PM   #3
Idiodyssey
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I don't see why higher tech units should have a disadvantage when attacking lower tech siege units... it should be that mounted units should be able to counter the siege unit of it's era as well as all previous siege units with equal efficiency.
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Old Sep 17, 2007, 03:37 PM   #4
Elandal
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Siege units have a clear gap between cat/treb and cannon eras. They should have early cannons (mortar? bombard? whatever you want to call them) at gunpowder. Siege cannons were afterall earlier than muskets (which are quite refined already). That'd make sure that no gunpowder era stack needs to use classical or medieval siege units.

For other reasons I've modified some units so that they list upgrade path a bit further explicitely in their own list. That seems to work a bit differently with different units, but it SHOULD cause the unit to be available until all such units it upgrades to can be built. This should work with mounted units as well: Knight currently upgrades only to Cuirassier, but if you add Cavalry to its upgrade list it can be built even when Cuirassiers are available as it can upgrade to something else too.
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Old Sep 18, 2007, 02:32 AM   #5
Desert-Fox
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For me that also doesn't make sense... Why Cavalry cannot flank cats...

Trebs CR3 vs Cities are very powerful, so if you have cavalry/cuirassiers already then you have nothing to do when the 15 trebs are on hills with musketmen/grenadiers/riflemen.. then only cannons help but usually I have military tradition/rifling before steel.
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