Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > OTHER GAMES > Galactic Civilizations II

Notices

Reply
 
Thread Tools
Old Sep 19, 2007, 11:44 AM   #1
Island Dog
Chieftain
 
Island Dog's Avatar
 
Join Date: Mar 2007
Posts: 59
Gal Civ II 1.7 Beta 1 Available

The 1.7 beta 1 patch for Galactic Civilizations II is available. You can download it through Stardock Central, just make sure you have "show pre-release versions" checked.

Some excerpts from the changelog are:

Quote:
+ NEW: Lease and Maintenance tab on the Economy Screen to manage your finaces better
+ NEW: The CivManager now keeps a log of events that have happened during the game
+ NEW: Governor that changes the Ship a colony is building
+ NEW: Governor that sends all ships of a specified class, and the colonies building that ship class, to target a given rallypoint
+ VERY IMPORTANT CHANGE: Made debug.err always go in user defined data directory. This is to deal with problems encountered by people with limited user accounts and for consistency with Vista.

+ NEW: Hitting CTRL + PRTSCN (Printscreen key) will save a screenshot in My Documents\My Games\GC2DarkAvatar\Screenshots
+ NEW: Made it so that the saved scoring information also saves mod name + description if mods are enabled
+ NEW: Local High score list including default high scores; files are saved in My Documents\My Games\GC2DarkAvatar\SandboxGames
+ NEW: Anomalies Randomly Reappear over the course of the game

+ TWEAK: Terran Alliance more inclined to focus on building larger starships
+ TWEAK: Optimized AI sorting routines (performance)
+ TWEAK: Spore module more expensive
+ TWEAK: Spore Weapons technology more expensive
+ TWEAK: Morale buildings more powerful
+ TWEAK: New lightmap for planets courtesy of Stefan and i-mod productions
You can view the full list here.

__________________
Galactic Civilizations Profile
Island Dog is offline   Reply With Quote
Old Sep 26, 2007, 08:04 AM   #2
Sarcasticon
Warlord
 
Join Date: Mar 2007
Posts: 104
In addition an important improvement should be in terms of memory usage.
Many players with huge maps complained about hitting the 2GB RAM limit in Windows, apparently version 1.7 will fix this by reducing memory usage.
Sarcasticon is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > OTHER GAMES > Galactic Civilizations II > Gal Civ II 1.7 Beta 1 Available

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Gal Civ II: Twilight of the Arnor is here! Island Dog Galactic Civilizations II 0 Apr 30, 2008 01:08 PM
Gal Civ II: Dark Avatar beta starts! Island Dog Galactic Civilizations II 0 Apr 05, 2007 12:16 PM
G4TV XPlay gives Gal Civ II: Dark Avatar 5/5 Island Dog Galactic Civilizations II 0 Mar 26, 2007 10:39 AM
Release of Gal Civ II in Belgium/The Netherlands Propeller Galactic Civilizations II 23 Mar 15, 2006 02:00 AM
Gal Civ II #1 PC game on Gamespot Duelingground Galactic Civilizations II 5 Mar 08, 2006 04:24 PM


Advertisement

All times are GMT -6. The time now is 02:28 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR