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#1 |
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Tiberium Warrior
Join Date: Jul 2007
Location: New Jersey
Posts: 494
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Dutch East Indiaman: best UU?
At this point I have pretty much have tried out all the new UU in BTS and IMO the Dutch East Indiaman is a powerhouse of a ship! If you beeline astronomy fairly early, it takes ages and ages for this fine piece of naval power to go obsolete. I build much less frigates and ship of the Lines because I can rely on my East Indiamens to pick off the rest of the enemies navy! I remember one game I completely decimated 4 large navies (full of troops!). I absolutely love the fact of sending out missionaries/explorers/great people and especially reinforcements for my campaigns without having to worry about some frigates or privateers wiping them out (just add a couple more East Indiaman to the reinforcement stack for needed protection!) And the ability to scout a city and enter enemy terrain without declaring war is invaluable.
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#2 |
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Emperor
Join Date: Jul 2005
Location: Canada
Posts: 1,980
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I actually have not ried them yet.
You say East Indiamen can enter other players territory without declaring war? Cool..
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We have not journeyed all this way across the centuries, across the oceans, across the mountains, across the prairies, because we are made of sugar candy. - Sir Winston Churchill World Empires: 1900 Nation/Political Role Play Project I very rarely check in to CFC anymore, so if anyone needs to contact me about a file being down, or something similar, you can contact me at generalmatthew_shk@yahoo.ca. - Matthew |
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#3 |
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Tiberium Warrior
Join Date: Jul 2007
Location: New Jersey
Posts: 494
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I been a civ addict since Civ 3 first came out, and this has got to be the most versatile and coolest UU I have ever played with IMO. This unit (if used to its maximum potential assures absolute dominance in the renaissance and industrial age)
Move over England-the Dutch have arrived! |
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#4 |
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Protector of Cats
Join Date: Jun 2004
Location: Sydney, Australia
Posts: 5,899
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It's decent. It's not better than the Redcoat if that's what you're implying though.
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Best Actress |
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#5 | |
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Tiberium Warrior
Join Date: Jul 2007
Location: New Jersey
Posts: 494
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Quote:
Damn redcoats used to stand a decent chance against infantry with sufficient cannon power (vanilla), now they can't... I like to have a Courisser army with my East Indiamen, later with Courisser's/Grenadiers/cannons/Ship of the Line, and later upgrade to Cavalry |
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#6 |
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Emperor
Join Date: Jul 2005
Location: Canada
Posts: 1,980
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I rarely get to curiassers before cavalry for some reason.. Yeah, and I loved redcoats to. But I still play the English simply because I feel most comfortable with them. I do not think I have built a rifleman in a long time.. Redcoats are just too cool
__________________
We have not journeyed all this way across the centuries, across the oceans, across the mountains, across the prairies, because we are made of sugar candy. - Sir Winston Churchill World Empires: 1900 Nation/Political Role Play Project I very rarely check in to CFC anymore, so if anyone needs to contact me about a file being down, or something similar, you can contact me at generalmatthew_shk@yahoo.ca. - Matthew |
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#7 |
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Chieftain
Join Date: Aug 2006
Posts: 16
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I would say it's better than the Redcoat... It's dominant for much longer and it's much more of an improvement over the Galleon than the Redcoat is over the Rifleman. Not only is it a full 50% stronger, it also can carry 4 units instead of three.
East Indiaman gives you the ability to dominate the seas for hundreds of years (if you beeline to Astronomy) as well as to gain sight of (and blockade!) any enemy coastal city (which on a water map is most of them) without declaring war. Combine the East Indiaman with the Dike, and the Dutch absolutely dominate water maps... I had to force myself to play another civ just for variety |
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#8 | |
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Warlord
Join Date: Sep 2006
Location: Romania
Posts: 150
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Quote:
Can you declare war, and the East Indiaman remains inside the borders? (DOW and unload the army in the middle of his teritory at the same time)?) |
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#9 |
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Thrower of spears
Join Date: Mar 2003
Location: Bangkok
Posts: 1,607
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You could give the Dutch a UU of a lump of dung on a stick, and they'd still be one of the strongest civs in the game for me thanks to the massive production bonus they get in the latter half of the game from their UB. However, this UU is also extemely powerful and versatile - naturally it does have the downside of being a naval unit which means that it is situational and therefore doesnt help with the most important part of warfare: land combat.
However, its utility is still exceptional. Add into that Willem's strong traits and really, I think the Dutch are a little over the top.... but that's fine by me because I enjoy playing them a lot! They're the kind of civ I am happy to go up a difficulty notch with.
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Reality is what you bump into in the dark. |
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#10 | |
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Prince
Join Date: Jun 2006
Location: Chicago
Posts: 553
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Quote:
(on emperor)
Last edited by MrFelony; Sep 20, 2007 at 02:57 AM. |
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#11 |
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BuildingMonger
Join Date: Jun 2005
Posts: 228
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it's a great unit but unless you set-up your map to take advantage of it you can end up in a situation where it's useless(ie being landlocked)
i'd say it's too situational to be considered "the best". |
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#12 |
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Thrower of spears
Join Date: Mar 2003
Location: Bangkok
Posts: 1,607
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I think I have only had 1 landlocked game since BtS came out - well, I say I was landlocked only because the sea was too far away to get there within the first few rounds of cities (playing on super huge map).....
I'd say you're more likely to have to set up your map to make this a disadvantage as only Pangaea really removes the utility of it. But I generally agree that it is more situational than many UU's.
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Reality is what you bump into in the dark. |
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#13 |
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King
Join Date: Aug 2006
Posts: 862
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Its always fun (but not useful) to launch a sneak attack with it at least.
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#14 | |
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Tiberium Warrior
Join Date: Jul 2007
Location: New Jersey
Posts: 494
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Quote:
Fight smarter, not harder.
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#15 |
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Emperor
Join Date: Jun 2007
Location: Hamilton, Ontario
Posts: 1,265
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I played a game as the Netherlands and it was a lot of fun moving around the ocean wherever I wanted. Also when I was under Mercantilism I didn't need any open boarders.
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#16 |
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Thrower of spears
Join Date: Mar 2003
Location: Bangkok
Posts: 1,607
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I'd have to say that "land" is the downside of being a naval unit!
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Reality is what you bump into in the dark. |
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#17 |
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Emperor
Join Date: Jul 2005
Location: Canada
Posts: 1,980
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I get Military Science well enough, I just never seem to want to go for Military Tradition, probably something with me. I do get it though, but I always seem to get Rifling first (I am an infantry type of guy).
__________________
We have not journeyed all this way across the centuries, across the oceans, across the mountains, across the prairies, because we are made of sugar candy. - Sir Winston Churchill World Empires: 1900 Nation/Political Role Play Project I very rarely check in to CFC anymore, so if anyone needs to contact me about a file being down, or something similar, you can contact me at generalmatthew_shk@yahoo.ca. - Matthew |
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#18 |
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Tywysog
Join Date: Apr 2004
Location: Wales, UK
Posts: 580
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Absolutely. Depends on the type of map you play. On a Pangaea, navies just aren't going to play much of a role and your East Indiaman as a result won't have much of an affect. Not as situational and generally better than the Carrack, but as the only other naval UU I don't think of it as being all that great when you consider the Praetorians, Immortals etc. that roam the land.
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#19 | |
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Luddite
Join Date: May 2006
Location: Babylon
Posts: 2,361
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Quote:
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#20 |
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Deity
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Key word there. Astronomy obseletes so much things that i don't think much people would want to beeline to Astronomy.
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