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#1 |
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Scion Doomgiver
Join Date: Dec 2001
Location: Australia
Posts: 281
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Mech's O Potamia and Colonies
Running the Mech's mod (much <3 for this mod), and while I generally like to conquer everything and have my empire sprawl the globe, the whole ranged maintenance just irritates me too much.
So I figured I'd have a play with colonies, however when I hit Alt+f1 and select the group of cities I want to split off, it doesn't seem to do anything. I'm playing an 18 civilization game, have already destroyed two on my homeland and just butchered a third, however I'm not seeing anything go away from my control :\
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World of Warcraft, Civilization 5, tossing drunks out of bars. Such is my life. |
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#2 |
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Emperor
Join Date: Jun 2007
Location: Hamilton, Ontario
Posts: 1,263
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Do you have the No Vassals option on? If you don't, I think I remember that in the huge list of fixes for the next patch it lists something about trying to create a colony and nothing happening, so sometime next week it should be fixed.
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#3 |
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Scion Doomgiver
Join Date: Dec 2001
Location: Australia
Posts: 281
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Pretty sure I don't, but boy do I feel like a twit if I have.
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World of Warcraft, Civilization 5, tossing drunks out of bars. Such is my life. |
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#4 |
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Scout
Join Date: Dec 2001
Location: Berlin, Germany
Posts: 3,393
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Have you ever been able to create colonies when you started a game with 18 civs? The destroyed civs aren't gone completely, their data is still in the game. Perhaps the game simply isn't able to reuse the slot of a destroyed civ.
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#5 |
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Thrower of spears
Join Date: Mar 2003
Location: Bangkok
Posts: 1,607
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Without a modified .dll, you can't make colonies if you start an 18 player game.
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Reality is what you bump into in the dark. |
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#6 |
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Scion Doomgiver
Join Date: Dec 2001
Location: Australia
Posts: 281
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That'd be it then Spear.
That's annoying
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World of Warcraft, Civilization 5, tossing drunks out of bars. Such is my life. |
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#7 |
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Chieftain
Join Date: Dec 2007
Posts: 10
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