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#1 |
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Warlord
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
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Forest Preserve question
I have my super forest preserve city going with a national park located in the city. In my fat cross, there is a river that separate the three southern most tiles from the rest of the fat cross.
I've had forest preserves in most of my fat cross for some time and the forests have spread all throughout there, but I have yet to have a forest spread across the river. Can forest preserves spread forests across rivers? |
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#2 |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
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forest preserves increase the probability of forest spreading to the tiles N, E, W, S of the forest preserve tile, rivers do not play any role, roads/railroads on the nonforest tile decrease the likelyhood of forest growth.
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#3 |
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Warlord
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
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Maybe I'll check for rails, but my reserves have been there a LONG time, and the whole fat cross is covered except for across the river...
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#4 |
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The Sins Of A Solar SEAL
Join Date: Jul 2006
Location: TEC Space
Posts: 3,809
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I have a problem with preserves and all that. I try and spread it but to no avail. I have Tundra tiles and preserves next to them. I want to be able to plant forests, like in Civ III
How do you pillage your own railroads, short of nuking them? My troops can't do it for some reason |
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#5 | ||
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
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Quote:
Quote:
seriously there is no way - you can pillage your own improvements but not roads/railroads
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#6 |
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Warlord
Join Date: Aug 2007
Posts: 135
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To quantify:
There is a base chance of 0.1% for forest to spread, per square, per turn. This is cumulative based on the number of adjacent forests, so a square in the middle of a 4 forest cross has a 0.4% chance. If there is a preserve in one direction, the chance increases to 0.8% per square per turn. (or 3.2% if in the middle of a 4 preserve cross) This means, assuming only one adjacent forest with preserve, it will still take on average over 100 turns for the forest to spread to any given square. Finally, all these probabilities are cut in half if there is a road. |
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#7 |
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Prince
Join Date: Oct 2005
Posts: 326
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so the moral of the story is don't try to spread forests?
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#8 |
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Warlord
Join Date: Aug 2007
Posts: 135
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I wouldn't say that. The probabilities I quoted are per-square, per-turn. So if you have a lot of eligible squares the probability of at least some of them growing forests over a few dozen turns is pretty good. The moral I draw is that when you are chopping for
, it's best to chop in a checkerboard pattern to maximize the chance of regrowth.
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#9 |
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Warlord
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
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Found my problem. It seems I was confused as to which side of the river my watermills were on. Turns out they were on the tiles I wanted to spread forests and not on the other side of the river for my neighboring cities. Don't I feel like a horse's patoot... |
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#10 |
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Emperor
Join Date: Dec 2006
Posts: 1,496
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it would be great if one can plant forest. Maybe after biology, you can plant seeds on a given tile. After 10 turns, it will grow into a forest, but it wont give you hammers if you chop it.
__________________
[6.21 Analects] The wise take joy in water; the humane take joy in mountains. The wise are active; the humane are tranquil. The wise enjoy; the humane endure. |
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#11 | |
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Deity
Join Date: Apr 2004
Posts: 6,891
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Quote:
Forest spread is 8/10000 =0.08% (up to 0.32%) With a Preserve it is 64/10000=0.64% (up to 2.56%) The road affects the odds by subracting 8/10000 from the tile it spreads from AND it can't spread onto a tile with an improvement.
__________________
Improvement Ideas City States:http://forums.civfanatics.com/showth...5#post11296685 Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403 |
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#12 | |
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Warlord
Join Date: Aug 2007
Posts: 135
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Quote:
Source: CvPlot.cpp line 8087 Last edited by lulu135; Sep 30, 2007 at 08:53 PM. |
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#13 |
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Emperor
Join Date: Aug 2007
Location: Irrelevant.
Posts: 1,151
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Can it spread into a tile with a camp on it? If not, that's kind of goofy if you ask me.
__________________
2007: Economic Left/Right: 5.75 Social Libertarian/Authoritarian: 6.26 2010: Economic Left/Right: 8.00 Social Libertarian/Authoritarian: 3.23 2012: Economic Left/Right: 8.62 Social Libertarian/Authoritarian: 1.23 |
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#14 |
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The Sins Of A Solar SEAL
Join Date: Jul 2006
Location: TEC Space
Posts: 3,809
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I can't use Barbarians to pillage my railroads. I'm one of those types who actually build a freaking great wall! Besides, by the time I have forest preserves, there are no more Barbs as there is no more land for them to appear on.
Short of nuking the square with a tactical nuke, I can't get rid of that one railroad! |
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#15 | |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
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Quote:
).
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#16 |
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The Hero of Sween
Join Date: Jun 2002
Location: Scotland
Posts: 433
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im a bit slow...only JUST realised forest preserves give you smiles in nearby cities....thought id post in case anyone else had missed this
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#17 | ||
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Warlord
Join Date: Aug 2007
Posts: 135
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Quote:
Quote:
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#18 | |
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Repair Guy
![]() ![]() Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
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Quote:
you are right - for some reason I had this code differently in my memory - but I looked at it a couple months ago so I remembered incorrectly
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#19 |
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Scout
Join Date: Dec 2001
Location: Berlin, Germany
Posts: 3,393
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Hmm, in my last game Boudica had a camp on a tile that also had jungle on it. If building a camp removes the jungle, and jungle can't spread to tiles with improvements, how then could this happen?
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#20 | |
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Warlord
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
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Quote:
So, if you can wiat to build a camp improvement, try and let a forest spread there before you build the camp to make the improvement more productive. |
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