Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions

Notices

Reply
 
Thread Tools
Old Sep 30, 2007, 08:05 AM   #1
agentsmith952
Warlord
 
agentsmith952's Avatar
 
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
Forest Preserve question

I have my super forest preserve city going with a national park located in the city. In my fat cross, there is a river that separate the three southern most tiles from the rest of the fat cross.

I've had forest preserves in most of my fat cross for some time and the forests have spread all throughout there, but I have yet to have a forest spread across the river. Can forest preserves spread forests across rivers?
agentsmith952 is offline   Reply With Quote
Old Sep 30, 2007, 08:16 AM   #2
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
Quote:
Originally Posted by agentsmith952 View Post
Can forest preserves spread forests across rivers?
forest preserves increase the probability of forest spreading to the tiles N, E, W, S of the forest preserve tile, rivers do not play any role, roads/railroads on the nonforest tile decrease the likelyhood of forest growth.
ori is offline   Reply With Quote
Old Sep 30, 2007, 08:28 AM   #3
agentsmith952
Warlord
 
agentsmith952's Avatar
 
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
Quote:
Originally Posted by ori View Post
forest preserves increase the probability of forest spreading to the tiles N, E, W, S of the forest preserve tile, rivers do not play any role, roads/railroads on the nonforest tile decrease the likelyhood of forest growth.
Maybe I'll check for rails, but my reserves have been there a LONG time, and the whole fat cross is covered except for across the river...
agentsmith952 is offline   Reply With Quote
Old Sep 30, 2007, 08:34 AM   #4
Stylesrj
The Sins Of A Solar SEAL
 
Stylesrj's Avatar
 
Join Date: Jul 2006
Location: TEC Space
Posts: 3,809
I have a problem with preserves and all that. I try and spread it but to no avail. I have Tundra tiles and preserves next to them. I want to be able to plant forests, like in Civ III

How do you pillage your own railroads, short of nuking them? My troops can't do it for some reason
Stylesrj is offline   Reply With Quote
Old Sep 30, 2007, 08:51 AM   #5
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
Quote:
Originally Posted by agentsmith952 View Post
Maybe I'll check for rails, but my reserves have been there a LONG time, and the whole fat cross is covered except for across the river...
The thing is that the chance is small to begin with so it is well possible that it will not spread to a particular tile. Also it only works in the cardinal directions...

Quote:
Originally Posted by Stylesrj View Post
How do you pillage your own railroads, short of nuking them? My troops can't do it for some reason
Have Barbs do it seriously there is no way - you can pillage your own improvements but not roads/railroads
ori is offline   Reply With Quote
Old Sep 30, 2007, 09:16 AM   #6
lulu135
Warlord
 
Join Date: Aug 2007
Posts: 135
To quantify:
There is a base chance of 0.1% for forest to spread, per square, per turn. This is cumulative based on the number of adjacent forests, so a square in the middle of a 4 forest cross has a 0.4% chance. If there is a preserve in one direction, the chance increases to 0.8% per square per turn. (or 3.2% if in the middle of a 4 preserve cross) This means, assuming only one adjacent forest with preserve, it will still take on average over 100 turns for the forest to spread to any given square.

Finally, all these probabilities are cut in half if there is a road.
lulu135 is offline   Reply With Quote
Old Sep 30, 2007, 10:35 AM   #7
Lord_Zath
Prince
 
Join Date: Oct 2005
Posts: 326
so the moral of the story is don't try to spread forests?
Lord_Zath is offline   Reply With Quote
Old Sep 30, 2007, 12:32 PM   #8
lulu135
Warlord
 
Join Date: Aug 2007
Posts: 135
Quote:
Originally Posted by Lord_Zath View Post
so the moral of the story is don't try to spread forests?
I wouldn't say that. The probabilities I quoted are per-square, per-turn. So if you have a lot of eligible squares the probability of at least some of them growing forests over a few dozen turns is pretty good. The moral I draw is that when you are chopping for , it's best to chop in a checkerboard pattern to maximize the chance of regrowth.
lulu135 is offline   Reply With Quote
Old Sep 30, 2007, 06:18 PM   #9
agentsmith952
Warlord
 
agentsmith952's Avatar
 
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139


Found my problem. It seems I was confused as to which side of the river my watermills were on. Turns out they were on the tiles I wanted to spread forests and not on the other side of the river for my neighboring cities.

Don't I feel like a horse's patoot...
agentsmith952 is offline   Reply With Quote
Old Sep 30, 2007, 08:23 PM   #10
Infantry#14
Emperor
 
Infantry#14's Avatar
 
Join Date: Dec 2006
Posts: 1,496
it would be great if one can plant forest. Maybe after biology, you can plant seeds on a given tile. After 10 turns, it will grow into a forest, but it wont give you hammers if you chop it.
__________________
[6.21 Analects] The wise take joy in water; the humane take joy in mountains. The wise are active; the humane are tranquil. The wise enjoy; the humane endure.
Infantry#14 is offline   Reply With Quote
Old Sep 30, 2007, 08:36 PM   #11
Krikkitone
Deity
 
Join Date: Apr 2004
Posts: 6,891
Quote:
Originally Posted by lulu135 View Post
To quantify:
There is a base chance of 0.1% for forest to spread, per square, per turn. This is cumulative based on the number of adjacent forests, so a square in the middle of a 4 forest cross has a 0.4% chance. If there is a preserve in one direction, the chance increases to 0.8% per square per turn. (or 3.2% if in the middle of a 4 preserve cross) This means, assuming only one adjacent forest with preserve, it will still take on average over 100 turns for the forest to spread to any given square.

Finally, all these probabilities are cut in half if there is a road.
actually its less than that

Forest spread is 8/10000 =0.08% (up to 0.32%)
With a Preserve it is 64/10000=0.64% (up to 2.56%)

The road affects the odds by subracting 8/10000 from the tile it spreads from
AND it can't spread onto a tile with an improvement.
__________________
Improvement Ideas
City States:http://forums.civfanatics.com/showth...5#post11296685
Miscelaneous Ideas:http://forums.civfanatics.com/showpo...&postcount=403
Krikkitone is offline   Reply With Quote
Old Sep 30, 2007, 08:50 PM   #12
lulu135
Warlord
 
Join Date: Aug 2007
Posts: 135
Quote:
Originally Posted by Krikkitone View Post
actually its less than that

Forest spread is 8/10000 =0.08% (up to 0.32%)
With a Preserve it is 64/10000=0.64% (up to 2.56%)

The road affects the odds by subracting 8/10000 from the tile it spreads from
AND it can't spread onto a tile with an improvement.
Yes those are the numbers in the XML/Terrain/ but there is also a +25% global modifier that I baked into my numbers which brings it up to 0.4% and 3.2% respectively. And the road penalty is calculated on the destination square not the source square and it does not subtract from the probability it is applied as a separate multiplication.

Source: CvPlot.cpp line 8087

Last edited by lulu135; Sep 30, 2007 at 08:53 PM.
lulu135 is offline   Reply With Quote
Old Sep 30, 2007, 09:06 PM   #13
Peng Qi
Emperor
 
Peng Qi's Avatar
 
Join Date: Aug 2007
Location: Irrelevant.
Posts: 1,151
Quote:
Originally Posted by Krikkitone View Post
AND it can't spread onto a tile with an improvement.
Can it spread into a tile with a camp on it? If not, that's kind of goofy if you ask me.
__________________
2007: Economic Left/Right: 5.75
Social Libertarian/Authoritarian: 6.26
2010: Economic Left/Right: 8.00
Social Libertarian/Authoritarian: 3.23
2012: Economic Left/Right: 8.62
Social Libertarian/Authoritarian: 1.23
Peng Qi is online now   Reply With Quote
Old Sep 30, 2007, 10:14 PM   #14
Stylesrj
The Sins Of A Solar SEAL
 
Stylesrj's Avatar
 
Join Date: Jul 2006
Location: TEC Space
Posts: 3,809
I can't use Barbarians to pillage my railroads. I'm one of those types who actually build a freaking great wall! Besides, by the time I have forest preserves, there are no more Barbs as there is no more land for them to appear on.
Short of nuking the square with a tactical nuke, I can't get rid of that one railroad!
Stylesrj is offline   Reply With Quote
Old Oct 01, 2007, 03:38 AM   #15
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
Quote:
Originally Posted by Peng Qi View Post
Can it spread into a tile with a camp on it? If not, that's kind of goofy if you ask me.
It can spread onto any tile with an improvement that allows forest, i.e. camp, fort, lumbermill, forest preserve (yes I know that you cannot build the latter two without forest, but you can worldbuild those ).
ori is offline   Reply With Quote
Old Oct 01, 2007, 05:16 AM   #16
thomson_2001
The Hero of Sween
 
thomson_2001's Avatar
 
Join Date: Jun 2002
Location: Scotland
Posts: 433
im a bit slow...only JUST realised forest preserves give you smiles in nearby cities....thought id post in case anyone else had missed this
thomson_2001 is offline   Reply With Quote
Old Oct 01, 2007, 05:53 AM   #17
lulu135
Warlord
 
Join Date: Aug 2007
Posts: 135
Quote:
Originally Posted by ori View Post
It can spread onto any tile with an improvement that allows forest, i.e. camp, fort, lumbermill, forest preserve (yes I know that you cannot build the latter two without forest, but you can worldbuild those ).
I don't think that's the case. There's a line "if (getImprovementType() == NO_IMPROVEMENT)" around the forest spreading code which indicates that it won't spread if there is any improvement at all.

Quote:
Originally Posted by thomson_2001 View Post
im a bit slow...only JUST realised forest preserves give you smiles in nearby cities....thought id post in case anyone else had missed this
If you switch to environmentalism it also gives you
lulu135 is offline   Reply With Quote
Old Oct 01, 2007, 06:01 AM   #18
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 13,174
Quote:
Originally Posted by lulu135 View Post
I don't think that's the case. There's a line "if (getImprovementType() == NO_IMPROVEMENT)" around the forest spreading code which indicates that it won't spread if there is any improvement at all.
you are right - for some reason I had this code differently in my memory - but I looked at it a couple months ago so I remembered incorrectly
ori is offline   Reply With Quote
Old Oct 01, 2007, 06:16 AM   #19
Psyringe
Scout
 
Psyringe's Avatar
 
Join Date: Dec 2001
Location: Berlin, Germany
Posts: 3,393
Hmm, in my last game Boudica had a camp on a tile that also had jungle on it. If building a camp removes the jungle, and jungle can't spread to tiles with improvements, how then could this happen?
Psyringe is offline   Reply With Quote
Old Oct 01, 2007, 06:24 AM   #20
agentsmith952
Warlord
 
agentsmith952's Avatar
 
Join Date: Sep 2006
Location: Da 'Burgh
Posts: 139
Quote:
Originally Posted by Psyringe View Post
Hmm, in my last game Boudica had a camp on a tile that also had jungle on it. If building a camp removes the jungle, and jungle can't spread to tiles with improvements, how then could this happen?
If there is a forest/jungle tile on a resource that you can build a camp on, then building the camp will not remove the forest. This is a good strategy with forests to get extra hammers from a camp tile. However, if there is no forest or it is removed before the camp is built, forests will never spread there since there is now an improvement on the tile.

So, if you can wiat to build a camp improvement, try and let a forest spread there before you build the camp to make the improvement more productive.
agentsmith952 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > Forest Preserve question

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Preserve Forest MrData Civ4 - General Discussions 3 Jan 18, 2009 07:54 PM
How do forest preserve work? Krazula Civ4 - Strategy & Tips 4 Oct 05, 2008 06:56 PM
Forest Preserve / Forest Growth Refar Civ4 - General Discussions 29 Jun 28, 2008 09:42 AM
Forest Preserve outside city radius? Tavenier Civ4 - General Discussions 2 Dec 17, 2007 01:57 PM
Preserve Forest worker action Alpha-Male65 Civ4 - General Discussions 10 Dec 07, 2007 09:28 AM


Advertisement

All times are GMT -6. The time now is 08:27 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR