IHT
All looks good. The landscape has changed much in 10 turns. Railroads and newly aquired tiles.
A few unhappy faces showing up as we get larger, I'll start on a few colloseums/theatres which we'll need for the upcoming war.
Tone down research a little to still get combustion in 1 turn, partly a Civ 3 habit but also to get a better view of where to go next turn.
Turn 251
Combustion is in. Obviously we held off on corporation to get the most out of the GL, sadly we're going to have to say goodbye to it soon, Corps needed for Assembly Line which is needed for Industrialism. Decide though that we should learn how to fly. Start on flight.
Build more railroads, mainly around Carthage. Mines and lumbermills first of course. 10 turns left on Broadway.
Turn 252
The option to build Moai in Sabratha shows up, Someone at CFC once said to me that you should not wait too long to build the Moai Statues as your wasting a lot of hammers hanging on for the ideal site, I kind of keep that in the front of my mind every game now. Sabratha has aqueous and can build it in 5 turns so seems like the best choice.
Turn 253
Pericles suggests a trade, Biology for Military Tradition and 760 gold. I took it but wish I'd have swpped it for the corporation immediately afterward.
Dial up Pacal to see what he's up to, (does anyone else like Pacal's industrial age music, it's my favourite) he'll go back to war with Pericles for Biology and Electricity. Something to think about.
IBT
Great meditator event offers us peace with Justinian, think about it and decide to take it. Also wish I hadn't done that immediately after too (double
&
, Zara drops back to Pleased and we still have bad relations with Justinian.
And to top it off Pericles completes Broadway. I'm just filling out the last few details on Pericles' detah warrant.
Turn 254
Theatres in Carthage and Hippo complete removing the red faces there, they'll grow again pretty soon so more happiness buildings are ordered up, a Confucian Academy in Carthage and a colloseum in Hippo.
Turn 255
We get a 457 gold refund for Broadway. Start building rifles as it's our Heroic epic city.
Civ 4 crashes when I Alt-Tab back into the game. I don't get many CTDs. Strange.
Load Civ 4 back up and spark up the auto-save.
IBT
Zara asks for us to help in his mighty crusade. I accept and he moves back to Friendly.
Flight comes in, toss up between Radio and Corp=>Assembly line. Choose Radio.
Missed a few turns out but they were pretty boring.
Turn 260
This turns sees gems pop near Sabratha
. Sabratha also finishes it's drydock so a destroyer is ordered for a bit of naval power.
Upon checking the active trades notice we're getting sheep off Pericles for Pig, I cancel that, we've got our own sheep now thanks Peri.
We've got a nice healthy science rate and an even healthier cash surplus, we're at over 100Gpt at 80% science generating 1600 beakers. Our GDP is 25% better than 2nd place.
1400 gold is in the kitty which is more than enough to buy the National Park in Oea (990 gold). It'll take 20 turns ATM as it's stagnating working a lumbermill. There's not much point rushing it until we at least have all the forests/jungles preserved, and by then it may even have been hand-built in which case it should get some infra rushed otherwise we'll only have free citizens
I rushed a couple of banks and an airport but at 20% tax it may not have been worth it but it will allow us to have a huge income at 100% tax for any upgrades or rushed units we may need in the future.
An Ironworks city needs to be decided on, I'm nominating Hippo and Hadrumetum, the former having more river for watermills while the latter is currently pumping more shileds.
Thapsus won the bid for the Moai in the end, it's 3 turns away from completion so can be vetoed. A cash refund is owing from Sabratha as I swtiched with 1 turn to completion there.
I built a grand total of 4 rifles and 1 cannon to give our armed forces some credibilty but we're still at 60% the power of Pericles and Pacal who are still the only civs we can see the demographics of despite dl123654's efforts. Actually the reason for the lack of espionage info on the others is we've split our EPs 'twixt Peri and Pacal, we should catch them up on spending soon I hope.
Our scout guarding the Southern Peninsula has been given a go-to order to Pacal's borders for some intel gathering.
I'm an idiot. I left the save-game at home and I've since played another game, I hope the Auto-save is still there