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#101 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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No prob, Feedback.
The Great Scientist should obviously build the Academy ... is there any doubt that this shouldn't be the case? Bulbing Philo is not really critical since we are already in Free Religion. The only reason to bulb Philo is the Lib Race. There is ample time to generate one more GS for that from CS -> Paper -> Education. I have no issue getting to CS first before Feudalism ... we can always trade for Feudalism later. There is no real hurry in getting Globe ... I like to give Colossus a try after the workboat. Just MM the city to slow growth once a workboat is out (go for crabs first). The Great Merchant point is needed (we have none right now). When we get CS, revolt to Bureaucracy and Caste the same time. I would like to have one merchant specialists. -- Last edited by GreyFox; Oct 25, 2007 at 06:21 PM. |
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#102 |
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Deviant Mind
Join Date: Feb 2006
Location: Philadelphia
Posts: 5,395
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Turn 143/500 (660 AD) [25-Oct-2007 20:26:49]
Munich finishes: Academy I went w/the Academy first w/the GS ~ CS went from 17 to 13. We'll get another one at the end of my set. I also find a rogue missionary in Roman lands. I'm guessing that this Confu missionary is heading to Rome to try and convert them, but he spends my set mapping our their land trying to find Rome. (It also occurred to me that maybe that’s what he was there for, so . . . ) Turn 144/500 (680 AD) [25-Oct-2007 20:29:14] Argh! A Mine was destroyed near Mainz I change research to gain 2 gpt, rather than lose 1. Munich also finished its theatre, and started on a one-turn workboat. Turn 145/500 (700 AD) [25-Oct-2007 20:29:55] W/the WB done, I tried the Colossus ~ built by Holy Rome (not JCs unholy abomination). Instead, try for some defense: Munich begins: Spearman (2 turns) [but not 2 turns! Munich finishes: Spearman ] Turn 146/500 (720 AD) [25-Oct-2007 20:32:00] I started one more spearman, and our WB netted those crabs (I cross my fingers that’s what His Most Whippedness Mr. Fox wants). Once that other spear is done in 2 turns, Munich will grow and be at the happy limit for a now; I’m also going to work an extra scientist, too. Turn 147/500 (740 AD) [25-Oct-2007 20:33:38] Charlie came by on the IBT: ![]() I accepted the deal since i figure we're done w/Aesthetics, and was hoping to get a trade relation bonus, but no. Also, we caught a spy, too, operating near Munich . . . grrrr. Turn 148/500 (760 AD) [25-Oct-2007 20:35:14] I’m going w/the lighthouse now for some more food for thought (read: specialists). And I finished repairing the damage from our earlier event: A Mine was built near Mainz. Turn 149/500 (780 AD) [25-Oct-2007 20:36:13] ![]() Turn 150/500 (800 AD) [25-Oct-2007 20:37:32] :napping: Turn 151/500 (820 AD) [25-Oct-2007 20:37:45] Ugh ~ on the IBT: I sweated with this for a bit, but since Spain’s power has higher, I decided against Toku’s request. I also started a Jewish Monastery. I MMed a bit to stop growth, and being that I can't see much more bldgs we'll need atm, so I'm going w/some monteries for now for some sci bonus. Interesting . . . IBT: Attitude Change: Isabella(Spain) towards Julius Caesar(Rome), from 'Cautious' to 'Pleased' Attitude Change: Julius Caesar(Rome) towards Isabella(Spain), from 'Cautious' to 'Pleased' Turn 152/500 (840 AD) [25-Oct-2007 20:39:55] Nothing. Turn 153/500 (860 AD) [25-Oct-2007 20:40:04] Finished the Jewish Mon, starting the Buddhist. I‘m leaving this in because the attitude changes are a bit interesting. IBT: Julius Caesar(Rome) declares war on Gilgamesh(Sumeria) Attitude Change: Charlemagne(Holy Rome) towards Tokugawa(Japan), from 'Cautious' to 'Annoyed' Attitude Change: Gilgamesh(Sumeria) towards Fox08(Germany), from 'Cautious' to 'Pleased' Attitude Change: Gilgamesh(Sumeria) towards Julius Caesar(Rome), from 'Pleased' to 'Annoyed' Attitude Change: Tokugawa(Japan) towards Charlemagne(Holy Rome), from 'Cautious' to 'Annoyed' Attitude Change: Julius Caesar(Rome) towards Gilgamesh(Sumeria), from 'Cautious' to 'Annoyed' Turn 154/500 (880 AD) [25-Oct-2007 20:40:26] You see JC declared on Gilgamesh ~ that might be a good fight, as they’re equal in power, but we might get called into it. Turn 155/500 (900 AD) [25-Oct-2007 20:41:03] Okay, CS comes due: ![]() ![]() And I immediately revolt: I also chose Paper as the next tech. Again, nothing else seemed pressing at the moment. We have a vast number of trades possible, but at the least we need Feudalism and Currency would help, imo. Research begun: Paper (940 Turns) Ahh, and I get another cool event: ![]() Sweet! Oh, Buddhist mon done, start Confucian. Turn 156/500 (920 AD) [25-Oct-2007 20:42:16] Another turn, another event: ![]() As much as I'd like to interfere, i guess we just can't. Chose option 1. Turn 157/500 (940 AD) [25-Oct-2007 20:43:09] Nothing again. Turn 158/500 (960 AD) [25-Oct-2007 20:43:31] On the IBT, we get some visitors: ![]() I say yes to this. We have more than enough trade fodder now, and this’ll help us I think…I hope. Oh, and our first wartime request comes in: ![]() Sorry, but not yet. Beat him up some more ~ All the monasteries are built; we got about another 40 beakers per turn from them. I'm starting on the Globe now (6 turns) since we're at the happy, and to build a coliseum or any temples seems a waste. Copernicus is also here, ready to philosophize if we wish. We're getting another GS in 15 turns, but now that we're in caste, we may want to re-jigger the tiles and specialists. I didn't touch ‘em since whatever i did, fox would think it was wrong, so . . .
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"Playing an SG with pholkhero is so much fun that you hardly notice that you've lost." -pigswill Tolerance for Jedis "As a matter of fact, i think someone's going to help the crap out of those kids." -Hal What exactly IS a Sword of Density? er--Denstiny? |
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#103 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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We can trade drama + lit for currency + cash with HRE. Then we can trade MC for calendar with Izzy (she's incredibly backwards). After the Globe, we can even attempt the Mausoleum!
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#104 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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we are getting ridiculous number of hammers for an OCC ... sacrificing your lowly blood to the Gods for tin pop. Once the Moai is built, we would have all the hammers we want.Too bad for the Collosus. I'm going to see how long Philosophy is going to take before deciding to settle the GS or to bulb Philo. I'm unwilling to take the chance of another GS pop before Education is done because we may not get a GS with Globe coming online adding more Artists' gene (and i'm gonna further pollute the pool with Nat. Epic) I don't recall what good is the Mausoleum ... lengthen GAge? May not be too useful for an OCC. -- |
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#105 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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mausoleum = GP points. Plus, we'll probably get the GA from the Taj if all goes well. Then again, that's just more artist pollution so it may be wiser to skip both. If we're not going to build the Taj, then the Mausoleum is nearly useless (except as a fundraiser).
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#106 |
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Deviant Mind
Join Date: Feb 2006
Location: Philadelphia
Posts: 5,395
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one more thing:
Spoiler for my late, bad joke:
__________________
"Playing an SG with pholkhero is so much fun that you hardly notice that you've lost." -pigswill Tolerance for Jedis "As a matter of fact, i think someone's going to help the crap out of those kids." -Hal What exactly IS a Sword of Density? er--Denstiny? |
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#107 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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A pretty long and old joke ... this is to compensate for the short rant
![]() <rant>WTF are the workers idling? Go build roads!</rant> Spoiler:
A rather quiet turnset, just made some trades. ![]() ![]() I have also sold JC our gold once we no longer need happiness. I decided against bulbing Philo, since it is just 7 turns, and we don't really need to beat anyone to it. Better to let the AI research it (thereby lowering the beakers needed). So, I settled the scientist for additional hammer and beakers: ![]() Some events worthy of notes. First, the brand new theater brought us more gold: ![]() It should be obvious which option I chose. Then, a forest growth nearby. ![]() Yeah, that's right baby! Go get your wards to have more orgies, Treebeard and Bombadil! We would need them in the space race! And finally, some wonders built in a faraway land and Taoism found in a distant land. ![]() We are due to produce one more GP (scientist, most probably): settling seems the most obvious option. Education and the Maoi Statutes would complete the same time, then we should go for Philo (or trade it) while building the university. A workboat to net the fish before the university might be good as we are at healthy cap. Maybe premature, but we should decide what we want to get for Liberalism. Astro remains the single most lucrative tech in terms of beakers but we do need to divert to calendar and optics (which isn't a bad thing, the harbor would add +3 health and also boost trade yields). >>> The Save (1100AD) <<< Roster -- GreyFox == sisters had their fun >> Shyuhe == UP -- Feedback == Turns are on autoskip, but the bad jokes would keep coming. -- Imhotep == Turns are on autoskip, I think I can sue him for damages if he doesn't post the jokes -- r_rolo1 == there is a reason why elephant ends with "-ant" -- pholkhero == your joke is late and lame ... keep it up! Spoiler:
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#108 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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Well 24 has passed and Feedback is on autoskip for weekends, so I am opening the save to the following players (whoever post a got it first wins):
-- Shyuhe, Feedback, r_rolo1 -- |
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#109 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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oh oops. I forgot I am up. Got it.
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#110 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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FOrGoT?Two jokes from you. -- |
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#111 |
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Legendary Builder
Join Date: Nov 2005
Location: Munich, Germany
Posts: 2,003
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Sort me into the roster again. I'm back
!
__________________
Current: Like a Sir!, Rise of the Pasha [K-Mod] Finished: DMI series: DMI II - The Tale of Snaga (Space Race Victory as Vassal of Roosevelt !) , DMI III - Casanova (1832 AD Diplo Win) , DMI IV - the Grand Line (1635 AD Conquest Win on Emperor) , DMI V - Fata Morgana (2024 AD Conquest Win Emperor True AW) , DMI VI - The Mearas (~1900 AD Diplo Win @Monarch), DMI VII - Celebrity Deathmatch , DMI VIII - The War of Wrath , DMI IX - The Vampire Lord and the Tower of Mastery (FfH2) , DMI X - A noble way to Deity , DMI XI - Hyborem's Whisper (FfH2) , DMI XII - Imhotep's Legacy , DMI XIII - The CTON, DMI XIV - The Code of Junil (FfH), DMI XV - Gorgeous Cathy (BULL Mod) (currently on hold) "Choice. The problem is choice." (Neo) |
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#112 |
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King of myself
![]() ![]() Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
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^^Good to know
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. João II of Portugal My Civ lema: Qui vincit non est victor nisi victus fatetur Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts |
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#113 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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before GreyFox whips me for turning in a set late, I just got back from being out all day and am playing my set. Will post in 30-60 minutes barring a dow.
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#114 | |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Quote:
I start the set by changing the build to a WB - I didn't see the need for more hammers and I want the extra health (JC won't trade clams -- fish since he has his own). Turn 171 - Build WB. A GM is born (the odds!) who is immediately settled (the option was machinery). I turn the slider to 100% at -1 gpt. turn 172 - the turn of doom. Charlie DOW. Yeah, I guess we all knew it was coming, but our troops are going to get wrecked by his UU since all we're fielding are melee! I immediately (and grudgingly) traded for machinery + map from Gilga for CS + lit. Thankfully it doesn't count as a trade with worst enemy with JC (the power leader by far). We can now build xbows! I upgrade some units (by some, I mean 1) into a xbow and move on to the hills and set the build to a LB. Turn 173 - Charlie is shuffling his troops around and I try to cover the hills and forests with xbows and longbows. We need to maintain terrain advantage since we're sorely lacking in numbers (and will continue to do so). I shuffle around the tiles to finish the Moai statutes (2 turns to completion after reassigning tiles). Turn 174 - Education is complete. I set research for gunpowder, as it's the only non-counterable unit that we'll be able to field. With gunpowder + pikes (we need engineering before Charlie fields knights), we should be mostly safe. Turn 175 - Gilg wants help vs. Rome. You have to be kidding me. I suck up the -1 diplo hit. Turn 176 - Izzy wants clams for silk. It doesn't really help us and it won't push us to pleased either so I decline. Turn 177 - I trade lit to JC for 205 gold. More upgrade money. Turn 178 - JC builds the UoS. Turn 179 - Izzy builds the AP. I vote for JC in hopes of buttering him up but no dice. He's still cautious with us. A GS is born (yeah fast - only 8 turns since the last great person) and is immediately settled (printing press won't help us). Turn 180 - (Moai have finished by this point - it's not in my notes as to when I finished it). I had started building the HE, but I realize that we're capped at 5 wonders and may not want to complete it (I burned 1 turn of hammers on it). We can complete it next turn if we want to but now that Charlie has suicided his troops against our fortified hill troops (and lost most of his with minimal losses to us), I don't know if we need the HE that badly now. I have tentatively reset the build to a university. Unfortunately, the worst news is that JC appears to be going for a domination victory: Spoiler:
A GG was also born from the Charlie suicide attempt on our positions. I settled him as an instructor (3 beakers!). My bad joke: Spoiler:
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#115 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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WAR!!! ![]() A DoW is not the end of the world ... I am not sure what Charlie brings without any screenshot, but I am quite sure a few upgrades of archers to longbows should do nicely. Getting Machinery is great, but a bit costly. May cost us the Liberalism race. We may consider going Buddhism for a while to boost relations with JC and Izzy ... just enough to bride them into the war. We should also consider lowering research (and hiring more scientists) to build up funds for upgrade. Another possibility is to sell techs to relatively backwards Civ for money. No, we do not want the HE. It is not worth it. Didn't I say TWO jokes? ![]() Roster -- GreyFox == sisters had their fun -- Shyuhe == in toilet reading papers ... >> Feedback == Post Got It to Play, else Post a Joke >> Imhotep == May grab it if you can beat Feedback to it -- r_rolo1 == On deck -- pholkhero == Patiently waiting ... |
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#116 |
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Man of sick jokes!
Join Date: Jun 2007
Location: Konstantinople
Posts: 1,284
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Noobish lurker question here;
This is the patch 3.13 right?Or is it mod?It seems Isabella's Boobs are smaller than before...
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Economic Left/Right: -6.38 Social Libertarian/Authoritarian: -3.74 |
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#117 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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I wiped out Charlie's stacks. Hence no picture of them. The biggest I dealt with was probably about 6-8 units. Generally 1-2 xbows, 3 melee units (sometimes a UU pike - I forgot the name), and some siege. Our defenses should be safe - hence my university construction. With mustkets and pikes, we should be good on the war front.
Charlie (I think) finished philosophy so none of the AI are teching towards it. It'll stop the liberalism run for quite a while I think. Plus, the Bts AI is terrible at running towards liberalism. I've seen emperor games getting liberalism around 1500-1600 sometimes. |
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#118 |
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Time for some FeedBack!
Join Date: Oct 2006
Location: Sao Paulo, Brazil
Posts: 523
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Ok, here's my skip joke:
What do you call a fly with no wings? Spoiler:
Sorry.. Still got no time.. Maybe next rotation!
__________________
User is currently on a scarse time period. Sorry. ![]() SGs On Hold: MLG3 - Prince Domination Check out my civ site: FeedBack's civilizations Advertising: BUG - BtS Unaltered Gameplay Mod - A great cobbled modpack! Check it out! |
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#119 |
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Make it so ...
Join Date: Dec 2005
Location: Where No One Has Gone Before
Posts: 5,553
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I actually laughed at your joke.Then the save is opened to Imhotep or r_rolo1 (last I know, Immy can take it only from Tuesday onwards, that's why I opened the save to r_rolo1). -- |
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#120 |
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Deviant Mind
Join Date: Feb 2006
Location: Philadelphia
Posts: 5,395
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both jokes are pretty good! This has really been my first Immortal game, and i'm quite surprised how unaggressive the AIs been towards our lone city. we've no doubt got the lowest power rating, but i guess as one city, we're not much to conquer either . . .
__________________
"Playing an SG with pholkhero is so much fun that you hardly notice that you've lost." -pigswill Tolerance for Jedis "As a matter of fact, i think someone's going to help the crap out of those kids." -Hal What exactly IS a Sword of Density? er--Denstiny? |
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