| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#41 |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
You aren't kidding about the elves. I reduced their starting location and took some of the bonuses away from the Ygdrisil area. (Gameplay over pretties!)
Also, Acheron/Orthus spawned on an island in the n. ocean, which is unfun, so it's much reduced. (first post updated.)
__________________
Fall From Heaven II |
|
|
|
|
|
#42 |
|
Bulgar Slayer
Join Date: Jun 2007
Posts: 69
|
Ljosalfar
I'd leave in the Nature Preserve, its cool, it doesn't help the AI all that much I don't think, and it can be destroyed by Barbs rather easily. Just my 2 cents. And as for the tree area, maybe 1 deer instead of 2 and leave 1 of the furs?
|
|
|
|
|
|
#43 |
|
Bulgar Slayer
Join Date: Jun 2007
Posts: 69
|
Heh
Ironically I tried out your newest revised map and Acheron camped out right next to Yggrasil.
Malakim are much better now I think, very playable.
|
|
|
|
|
|
#44 |
|
Bulgar Slayer
Join Date: Jun 2007
Posts: 69
|
More Balance Notes
Falamar is almost always in last place, I think he needs some help, maybe even changing the starting position a bit. He has trouble expanding...
|
|
|
|
|
|
#45 |
|
Warlord
Join Date: Feb 2006
Posts: 149
|
Could be due to the constant stream of skeletons if he doesn't take out that nearby barrow early on, as it also blocks a main path north and west.
|
|
|
|
|
|
#46 |
|
King of Athel Loren
Join Date: Jul 2006
Location: Eskilstuna, Sweden
Posts: 128
|
Good map! Very... interesting. Started as Ljosalfar (as always). Builded a city between a prebuilt Death Mana and a Shadow Mana, and -poof-, both mana nodes become raw mana!
|
|
|
|
|
|
#47 |
|
in shade of poison trees
Join Date: Feb 2006
Posts: 871
|
on the first post could you mention where to place the file? ( im not to sure where it goes myself... scenarios or ffh sub-folder?)
|
|
|
|
|
|
#48 |
|
Bulgar Slayer
Join Date: Jun 2007
Posts: 69
|
Help
Public Maps of your BTS folder. Then play scenario or custom scenario.
|
|
|
|
|
|
#49 | |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
Quote:
__________________
Fall From Heaven II |
|
|
|
|
|
|
#50 |
|
in shade of poison trees
Join Date: Feb 2006
Posts: 871
|
i have both the newest version of ffh and the newest bts patch but im still getting a crash when the intro movie starts
is there a solution to this problem yet? |
|
|
|
|
|
#51 |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
I'm not sure... but it might be because I don't have the media pack installed. I will download that and then upload a new version, maybe it will help.
__________________
Fall From Heaven II |
|
|
|
|
|
#52 |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
Well, three suggestions if you are getting crash problems (obviously I double check each version myself before posting and haven't personally seen this)
1) Re-download. Maybe you dl'ed it the first time as I was replacing it? (File size unzipped should be 927 kb. 2) Try with movies turned off? 3) Try to load an autosave after a crash and see if that works to bypass the problem? Let me know if anything works! (All this assumes you have the CPU/RAM to play a huge map, of course.)
__________________
Fall From Heaven II |
|
|
|
|
|
#53 |
|
Prince
Join Date: Jun 2007
Location: Seattle
Posts: 439
|
I started a game as Alexis, and on turn 8 one of the skeletons from the new lairs near Kandros killed me. Fastest death ever for me. I was unlucky though, and had chosen to make a scout instead of a warrior first. Next game there were three skeletons attacking my city around turn 12 but I had a couple warriors this time.
I'm not complaining though. I had Raging Barbs on so I was asking for it. Also, you took away the Calabim's copper! That's okay, I realized I'd rather have a town there anyway. Good work here! |
|
|
|
|
|
#54 |
|
Fly Fly Away
![]() Join Date: Apr 2006
Location: Sydney, Australia
Posts: 10,573
|
I started the game as Valledia and much to my surprise I had a galleon miles away from my starting position. Is this right?
|
|
|
|
|
|
#55 | |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
Quote:
__________________
Fall From Heaven II |
|
|
|
|
|
|
#56 |
|
Warlord
Join Date: Aug 2005
Posts: 210
|
|
|
|
|
|
|
#57 |
|
Warlord
Join Date: Jan 2007
Location: UK
Posts: 225
|
Mr Nikis Knight
What a marvelous map. It must have taken ages to design, but it's an excellent piece of work of which you should be rightfully proud: clever use of numerous small seas to define distinct regions, and get maximum playing space, and the little scenic touches look great (particularly the mountain range from the Vale of Arawn to the Broken Sepulchre). Unfortunately, my humble laptop tends to keel over and kick it's legs in the air about the middle of the game, so I can't really play beyond that. I am most disappointed! However, within this limitation I've had good games as the Ljosalfar (a shock when I went south, but a powerhouse under Guardian of Nature), the Amurites (starting position was a bit tough, but was getting things together when my "hungry" northern neighbour wiped me out with a proper horde) and the Grigori (great starting position). Great work. I just wish I had a more powerful machine!
__________________
Oh look... I've just made a knight! Shame the enemy has tanks |
|
|
|
|
|
#58 |
|
Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
|
Thanks! When I tried playing the Doviello yesterday, I took out the Amurites after about 20 turns. Then the Bannor as soon as I found them. Then I was sort of stuck for a long time with super slow research. I don't know if there's much to be done about that., Charadon just makes a bad neighbor.
__________________
Fall From Heaven II |
|
|
|
|
|
#59 |
|
Emperor
Join Date: Dec 2003
Location: Victoria, BC, Canada
Posts: 1,096
|
Well, I tried everything again, and the auto-save trick worked this time. Yay!
Is there a reason you put perma-vision on all the special sites for the Elohim? I can understand them knowing the locations, but I can't see the justification for the constant vision. I've met a bunch of civs already at the beginning of my game, including those that are quite far away.
__________________
- Niilo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm broken. No other computer games 'do it' for me anymore. I've tried buying some. I've tried downloading others. But no sooner have I started playing them than I'm thinking about this again. Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. - Dilbert My Fall from Heaven research thread can be found here. |
|
|
|
|
|
#60 |
|
Chieftain
Join Date: Aug 2006
Posts: 65
|
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| MAP: AD&D Forgotten Realms world map (Huge) | Grave | Civ3 - User-created Maps | 20 | Feb 08, 2011 02:42 PM |
| [Map] ZomgErebus: Huge map, 25 civs, Fall Further required. | Zomgmeister | FfH2 Modmods, Scenarios, and Maps | 69 | Oct 08, 2008 07:27 AM |
| 19 civ Huge terra map for FfH2 - WIP need help | Lutefisk Mafia | FfH2 Modmods, Scenarios, and Maps | 1 | Mar 06, 2008 01:54 PM |
| Luchuirp Challenge; Noble Difficulty. 19 civ standard size map. | Tiarilir | Civ4 - Fall from Heaven | 10 | Dec 29, 2007 08:36 AM |
| Game lagging on a a huge map after you got all of the World Map???Heres a little help | Olli1980 | Civ4 - Technical Support | 1 | Nov 03, 2005 12:32 PM |